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arangodb/Dispatcher/DispatcherThread.h

103 lines
3.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief dispatcher thread
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2010-2011 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
/// @author Martin Schoenert
/// @author Copyright 2009-2011, triAGENS GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#ifndef TRIAGENS_FYN_DISPATCHER_DISPATCHER_THREAD_H
#define TRIAGENS_FYN_DISPATCHER_DISPATCHER_THREAD_H 1
#include <Basics/Common.h>
#include <Basics/Thread.h>
#include "Dispatcher/Job.h"
namespace triagens {
namespace rest {
class DispatcherQueue;
/////////////////////////////////////////////////////////////////////////////
/// @ingroup Dispatcher
/// @brief job dispatcher thread
/////////////////////////////////////////////////////////////////////////////
class DispatcherThread : public basics::Thread {
friend class DispatcherImpl;
friend class DispatcherQueue;
DispatcherThread (DispatcherThread const&);
DispatcherThread& operator= (DispatcherThread const&);
public:
/////////////////////////////////////////////////////////////////////////
/// @brief constructs a dispatcher thread
/////////////////////////////////////////////////////////////////////////
explicit
DispatcherThread (DispatcherQueue*);
protected:
/////////////////////////////////////////////////////////////////////////
/// @brief report status
/////////////////////////////////////////////////////////////////////////
virtual void reportStatus ();
/////////////////////////////////////////////////////////////////////////
/// @brief called after job finished
/////////////////////////////////////////////////////////////////////////
virtual void tick (bool idle);
protected:
/////////////////////////////////////////////////////////////////////////
/// {@inheritDoc}
/////////////////////////////////////////////////////////////////////////
void run ();
private:
/////////////////////////////////////////////////////////////////////////
/// @brief the dispatcher (shared variables)
/////////////////////////////////////////////////////////////////////////
DispatcherQueue * queue;
/////////////////////////////////////////////////////////////////////////
/// @brief current job type
/////////////////////////////////////////////////////////////////////////
Job::JobType jobType;
};
}
}
#endif