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arangodb/arangod/Cluster/ClusterState.cpp

113 lines
3.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief Class to get and cache information about the cluster state
///
/// @file ClusterState.cpp
///
/// DISCLAIMER
///
/// Copyright 2010-2013 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Max Neunhoeffer
/// @author Copyright 2013, triagens GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#include "Cluster/ClusterState.h"
#include "BasicsC/logging.h"
#include "Basics/WriteLocker.h"
using namespace triagens::arango;
// -----------------------------------------------------------------------------
// --SECTION-- ClusterState class
// -----------------------------------------------------------------------------
ClusterState* ClusterState::_theinstance = 0;
ClusterState* ClusterState::instance () {
// This does not have to be thread-safe, because we guarantee that
// this is called very early in the startup phase when there is still
// a single thread.
if (0 == _theinstance) {
_theinstance = new ClusterState( ); // this now happens exactly once
}
return _theinstance;
}
void ClusterState::initialise () {
}
ClusterState::ClusterState ()
: _agency() {
loadServerInformation();
loadShardInformation();
}
ClusterState::~ClusterState () {
}
void ClusterState::loadServerInformation () {
while (true) {
// tue die schmutzige Arbeit, verlasse mit return, sobald OK
return; // FIXME ...
LOG_WARNING("ClusterState: Could not (re-)load agency data about servers");
}
}
void ClusterState::loadShardInformation () {
while (true) {
// tue die schmutzige Arbeit, verlasse mit return, sobald OK
return; // FIXME ...
LOG_WARNING("ClusterState: Could not (re-)load agency data about shards");
}
}
std::string ClusterState::getServerEndpoint (ServerID& serverID) {
map<ServerID,string>::iterator i = serverAddresses.find(serverID);
if (i != serverAddresses.end()) {
return i->second;
}
loadServerInformation();
i = serverAddresses.find(serverID);
if (i != serverAddresses.end()) {
return i->second;
}
return string("");
}
ServerID ClusterState::getResponsibleServer (ShardID& shardID)
{
map<ShardID,ServerID>::iterator i = shards.find(shardID);
if (i != shards.end()) {
return i->second;
}
loadServerInformation();
i = shards.find(shardID);
if (i != shards.end()) {
return i->second;
}
return ServerID("");
}
// Local Variables:
// mode: outline-minor
// outline-regexp: "^\\(/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|// --SECTION--\\|/// @\\}\\)"
// End: