//////////////////////////////////////////////////////////////////////////////// /// @brief Class to get and cache information about the cluster state /// /// @file ClusterState.cpp /// /// DISCLAIMER /// /// Copyright 2010-2013 triagens GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is triAGENS GmbH, Cologne, Germany /// /// @author Max Neunhoeffer /// @author Copyright 2013, triagens GmbH, Cologne, Germany //////////////////////////////////////////////////////////////////////////////// #include "Cluster/ClusterState.h" #include "BasicsC/logging.h" #include "Basics/WriteLocker.h" using namespace triagens::arango; // ----------------------------------------------------------------------------- // --SECTION-- ClusterState class // ----------------------------------------------------------------------------- ClusterState* ClusterState::_theinstance = 0; ClusterState* ClusterState::instance () { // This does not have to be thread-safe, because we guarantee that // this is called very early in the startup phase when there is still // a single thread. if (0 == _theinstance) { _theinstance = new ClusterState( ); // this now happens exactly once } return _theinstance; } void ClusterState::initialise () { } ClusterState::ClusterState () : _agency() { loadServerInformation(); loadShardInformation(); } ClusterState::~ClusterState () { } void ClusterState::loadServerInformation () { while (true) { // tue die schmutzige Arbeit, verlasse mit return, sobald OK return; // FIXME ... LOG_WARNING("ClusterState: Could not (re-)load agency data about servers"); } } void ClusterState::loadShardInformation () { while (true) { // tue die schmutzige Arbeit, verlasse mit return, sobald OK return; // FIXME ... LOG_WARNING("ClusterState: Could not (re-)load agency data about shards"); } } std::string ClusterState::getServerEndpoint (ServerID& serverID) { map::iterator i = serverAddresses.find(serverID); if (i != serverAddresses.end()) { return i->second; } loadServerInformation(); i = serverAddresses.find(serverID); if (i != serverAddresses.end()) { return i->second; } return string(""); } ServerID ClusterState::getResponsibleServer (ShardID& shardID) { map::iterator i = shards.find(shardID); if (i != shards.end()) { return i->second; } loadServerInformation(); i = shards.find(shardID); if (i != shards.end()) { return i->second; } return ServerID(""); } // Local Variables: // mode: outline-minor // outline-regexp: "^\\(/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|// --SECTION--\\|/// @\\}\\)" // End: