import { describe, it, beforeAll, afterAll, beforeEach, afterEach, expect } from 'vitest'; import { DeviceDriver } from '../../drivers/types'; import { createDriver } from '../../drivers/factory'; import { TestReporter } from '../../utils/test-reporter'; import { sleep, waitForSource, getAddedDevice, scrollHomeToTopIOS, logVisibleDeviceCards } from '../../utils/common'; import * as dotenv from 'dotenv'; import * as path from 'path'; dotenv.config({ path: path.resolve(__dirname, '../../.env') }); // 灯类首页卡片控制(以屋檐灯 Permanent Outdoor Lights 为样板,卡片关键词可配,可复用到同款浮层滑条灯)。 // 浮层:状态字(Off / "On | NN% | Color") + **无文案电源圆键** + **亮度滑条** + More。流程同加湿器2/空净。 // 实测 1080x2400:电源键中心 (540,1455)=(w/2,h*0.606);滑条 track x[48..1032] y1737(h*0.724)。 // 亮度可由副标题 "On | NN%" 直接读出,拖滑条后校验 % 变化。ONES 控制号待补,先 [P0] 占位。 // 灯卡片关键词:**优先用 LIGHT_CARD(干净品类名,如 "Permanent Outdoor Lights")** 做 CONTAINS 匹配 —— // 注册表存的名可能含实时状态(如 "...66On30% Color",状态会变 → CONTAINS 永远匹配不到)。LIGHT_CARD 各灯唯一、不串台。 // 注册名仅作兜底(注册表存的若干净、且无 LIGHT_CARD 时用)。 const LIGHT_REG = process.env.LIGHT_REG; const CARD_KEYWORD = process.env.LIGHT_CARD || (LIGHT_REG && getAddedDevice(LIGHT_REG)) || 'Permanent Outdoor Lights'; const ADD_ANCHOR = '[P0]'; // TODO: 待补 屋檐灯/灯类 控制 ONES 编号 describe('Light Card - 首页卡片控制(电源+亮度滑条)', () => { let driver: DeviceDriver; let reporter: TestReporter; let W = 1080, H = 2400; beforeAll(async () => { driver = createDriver(); await driver.createSession(); // suite 带卡名 → 每个灯记录可区分(合并报告按 suite+用例名去重,否则多灯会塌缩成一个)。 // 形如 "Light_Color Bulb":产品=Light,模块=灯名。 reporter = new TestReporter(`Light_${CARD_KEYWORD}`, driver.platform.toUpperCase()); try { const s = await driver.getWindowSize(); if (s?.width) { W = s.width; H = s.height; } } catch { /* 默认 1080x2400 */ } }); beforeEach(async () => { // iOS 浮层是底部 bottom sheet:android back(33,69)关不掉 → 点顶部**暗区**收起。注意 H*0.05 太高(状态栏)关不掉,实测 H*0.12 才在暗区内。 if (driver.platform === 'ios') { await driver.tap(Math.round(W * 0.5), Math.round(H * 0.12)).catch(() => {}); await sleep(700); } await driver.dismissPopupIfPresent(); await driver.goBackToHomepage(); await sleep(500); await driver.dismissPopupIfPresent(); }); afterAll(async () => { reporter.generate(); await driver.destroySession(); }); // 每个用例结束都收起底部弹层(iOS sheet 不会自动关,残留会污染下一用例/下一设备的控制测试)。Android back 已能关,无害。 afterEach(async () => { if (driver.platform === 'ios') { await driver.tap(Math.round(W * 0.5), Math.round(H * 0.12)).catch(() => {}); await sleep(600); } await driver.dismissPopupIfPresent().catch(() => {}); }); const isIOS = () => driver.platform === 'ios'; async function findCardEl(): Promise { return isIOS() ? (await driver.findElementRaw('predicate string', `name CONTAINS "${CARD_KEYWORD}" OR label CONTAINS "${CARD_KEYWORD}"`).catch(() => null)) : (await driver.findElementRaw('-android uiautomator', `new UiSelector().textContains("${CARD_KEYWORD}")`).catch(() => null)); } async function findCard(): Promise { // 跨控制文件:正式跑 reset_home 重启到顶,无需回顶。但**同一文件内多个 it 之间不重启**, // 前一个 it 会把列表停在中部 → 后续 findCard 须先**快速回顶**(scrollHomeToTopIOS ~1s)再从顶往下找。 if (isIOS()) await scrollHomeToTopIOS(driver).catch(() => {}); for (let r = 0; r < 12; r++) { const el = await findCardEl(); if (el) { const rect = await driver.getElementRect(el).catch(() => null); if (rect && rect.width > 0 && rect.y > 50 && rect.y < H - 80) return el; // 在可视区内才用(避免贴边/视窗外) } await driver.scrollDown(500); await sleep(800); } await logVisibleDeviceCards(driver, `找不到${CARD_KEYWORD}卡片`); throw new Error(`找不到${CARD_KEYWORD}卡片`); } async function openCardPopup(): Promise { // 点卡片中心应弹"快捷控制浮层"(含 More + 滑条);但灯类有时会误进**功能页**(整页设备详情) → 检测不到浮层就回首页重试。 for (let attempt = 0; attempt < 3; attempt++) { const cardId = await findCard(); const rect = await driver.getElementRect(cardId); await driver.tap(rect.x + rect.width / 2, rect.y + rect.height / 2); await sleep(2000); if (await waitForSource(driver, 'More', 5000)) return; // 浮层弹出成功 console.log(`未弹快捷浮层(疑误进功能页),回首页重试(第 ${attempt + 1}/3)`); await driver.dismissPopupIfPresent().catch(() => {}); await driver.goBackToHomepage(); await sleep(800); } throw new Error('卡片快捷控制浮层未弹出(多次重试后仍误进功能页)'); } // 动态找电源键:浮层里近正方形(150-300px)、水平居中的可点节点。找不到回退比例点。 // iOS 找电源键 Button(居中圆键,~50-120px,y>H*0.4);返回中心,找不到返回 null。两类灯(单/双滑条)位置不同,必须动态找。 async function findPowerBtnIOS(): Promise<{ cx: number; cy: number } | null> { const btns = await driver.findElementsRaw('predicate string', 'type == "XCUIElementTypeButton"').catch(() => [] as string[]); const cands: { cx: number; cy: number; w: number }[] = []; for (const b of btns as string[]) { const r = await driver.getElementRect(b).catch(() => null); if (!r) continue; // 电源圆键:近正方形、~45-120px、**正中**(收紧到 W*0.08:屋檐灯浮层有 x=143 的 48px 控制键 cx=167 偏 28px,会被旧的 0.16 误纳)、浮层区。 if (r.width >= 45 && r.width <= 120 && Math.abs(r.width - r.height) < 24 && Math.abs(r.x + r.width / 2 - W / 2) < W * 0.08 && r.y > H * 0.4 && r.y < H * 0.78) { cands.push({ cx: Math.round(r.x + r.width / 2), cy: Math.round(r.y + r.height / 2), w: r.width }); } } if (!cands.length) return null; // 取**宽度最大**的(电源键 72×72 比定时/控制 48×49 大);同宽取最靠上。 cands.sort((a, b) => b.w - a.w || a.cy - b.cy); return { cx: cands[0].cx, cy: cands[0].cy }; } async function tapPower(): Promise { if (isIOS()) { const p = await findPowerBtnIOS(); const px = p ? p.cx : Math.round(W * 0.5); const py = p ? p.cy : Math.round(H * 0.5); console.log(`点电源键(iOS) ${px},${py}${p ? '' : ' [回退]'}`); return driver.tap(px, py); } const src = await driver.getSource(); const cands = Array.from(src.matchAll(/clickable="true"[^>]*?bounds="\[(\d+),(\d+)\]\[(\d+),(\d+)\]"/g)) .map((m) => { const x1 = +m[1], y1 = +m[2], x2 = +m[3], y2 = +m[4]; return { w: x2 - x1, h: y2 - y1, cx: (x1 + x2) / 2, cy: (y1 + y2) / 2 }; }) .filter((b) => b.w >= 150 && b.w <= 320 && b.h >= 150 && b.h <= 320 && Math.abs(b.cx - W / 2) < W * 0.15 && b.cy > H * 0.4); const px = cands.length ? Math.round(cands[0].cx) : Math.round(W * 0.5); const py = cands.length ? Math.round(cands[0].cy) : Math.round(H * 0.606); console.log(`点电源键 (${px}, ${py})${cands.length ? '' : ' [回退默认]'}`); return driver.tap(px, py); } // 读副标题:首个含设备名后的状态字。关="Off";开="On | NN% | Color"。(iOS 属性是 name/label/value,非 text) const ATTR = /(?:text|name|label|value)="([^"]+)"/g; async function readStatus(): Promise { const src = await driver.getSource(); const vals = Array.from(src.matchAll(ATTR)).map((m) => m[1]); if (isIOS()) { // 浮层(bottom sheet)状态是**独立元素、以 On/Off 开头**(如 "On | 21% | White" / "Off"); // 背景首页卡片是"卡名+状态"拼接(以卡名开头)。优先取浮层状态(拖动时浮层实时、背景卡片会滞后读串)。 const overlay = vals.map((t) => t.trim()).find((t) => /^(On|Off)\b/.test(t)); if (overlay) return overlay; for (let i = 0; i < vals.length; i++) { if (vals[i].includes(CARD_KEYWORD)) { const combined = `${vals[i]} ${vals[i + 1] || ''}`.trim(); if (/On|Off/.test(combined)) return combined; } } return vals.find((t) => t.includes(CARD_KEYWORD)) || ''; } const i = vals.findIndex((t) => t.includes(CARD_KEYWORD)); return i >= 0 ? (vals[i + 1] || '') : ''; } async function isOff(): Promise { const s = await readStatus(); console.log(`状态字="${s}"`); return /Off|Offline/.test(s); } // 当前亮度%:从**含卡名的状态串**取 NN%(iOS 浮层是 bottom sheet,背景首页其它卡片的% 会污染全局扫描)。 async function readBrightness(retries = 4): Promise { for (let i = 0; i < retries; i++) { if (isIOS()) { const mm = (await readStatus()).match(/(\d+)\s*%/); if (mm) return Number(mm[1]); } else { const src = await driver.getSource(); for (const m of src.matchAll(ATTR)) { const mm = m[1].match(/(\d+)\s*%/); if (mm) return Number(mm[1]); } } await sleep(600); } return -1; } async function pollState(wantOff: boolean, ms = 15000): Promise { await sleep(3000); // 控制(开/关)后等待 ~3s 让设备状态回写同步,再开始校验(灯卡片状态有延迟,直接读易误判) const deadline = Date.now() + ms; while (Date.now() < deadline) { if ((await isOff()) === wantOff) return true; await sleep(1500); } return (await isOff()) === wantOff; } // 动态找滑条 track:浮层里宽 View(w>屏宽80%、高<280)。排除屏幕底部(y1> { if (isIOS()) { // 对齐 Android:**数实际滑条 track 元素**(iOS 是 XCUIElementTypeOther,w≈W*0.9、h≈56,在浮层滑条区)。 // 实测 Color Bulb(双) 有 2 条(y≈486 亮度 / y≈566 色温);单滑条灯只 1 条 → 色温用例自动 SKIP。按 y 去重(同条会有 track+填充两个元素)。 const src = await driver.getSource(); const seen = new Set(); const tracks: Array<{ left: number; right: number; y: number }> = []; for (const node of src.split('<')) { if (!/XCUIElementTypeOther/.test(node)) continue; const b = node.match(/x="(-?\d+)"\s+y="(-?\d+)"\s+width="(\d+)"\s+height="(\d+)"/); if (!b) continue; const x = +b[1], y = +b[2], w = +b[3], h = +b[4]; if (w > W * 0.8 && h >= 40 && h <= 90 && y > H * 0.45 && y < H * 0.85) { const cy = Math.round(y + h / 2); const key = Math.round(cy / 30); if (!seen.has(key)) { seen.add(key); tracks.push({ left: x + 12, right: x + w - 12, y: cy }); } } } tracks.sort((a, b) => a.y - b.y); return tracks; // 1 条=单滑条(无色温) / 2 条=双滑条(含色温),同 Android 数 track } const src = await driver.getSource(); const tracks = Array.from(src.matchAll(/class="android\.view\.View"[^>]*?bounds="\[(\d+),(\d+)\]\[(\d+),(\d+)\]"/g)) .map((m) => { const x1 = +m[1], y1 = +m[2], x2 = +m[3], y2 = +m[4]; return { x1, y1, w: x2 - x1, h: y2 - y1, left: x1 + 10, right: x2 - 10, y: Math.round((y1 + y2) / 2) }; }) .filter((b) => b.w > W * 0.8 && b.h > 40 && b.h < 280 && b.y1 > H * 0.4 && b.y1 < H * 0.88); return tracks.sort((a, b) => a.y - b.y); } // 缓存亮度滑条。多滑条时用「幅度+方向」判定:真亮度条=拖低读低%、拖高读高%、且高-低≥25(色温条拖动时亮度%基本不变,被排除;反向条 高<低 也排除)。 let brightnessTrack: { left: number; right: number; y: number } | null = null; // 触点 x 夹紧到远离屏幕左右边缘(避免 Android 边缘返回手势把浮层划掉 —— 亮度100%时滑块在最右端尤甚) const clampX = (x: number) => Math.max(Math.round(W * 0.085), Math.min(Math.round(W * 0.915), x)); async function dragOnTrack(tr: { left: number; right: number; y: number }, toF: number): Promise { const cur = await readBrightness(); const curF = cur >= 0 ? cur / 100 : 0.5; const sx = clampX(Math.round(tr.left + curF * (tr.right - tr.left))); // 从当前滑块(按亮度%反算)起拖 const tx = clampX(Math.round(tr.left + toF * (tr.right - tr.left))); await driver.swipe(sx, tr.y, tx, tr.y, 0.8); await sleep(2000); } async function ensureBrightnessTrack(): Promise { if (brightnessTrack) return; const tracks = await findSliderTracks(); if (isIOS()) { brightnessTrack = tracks[0]; console.log(`iOS 亮度条=y${tracks[0].y}(固定首条,不试探避免污染状态)`); return; } for (const tr of tracks) { await dragOnTrack(tr, 0.25); const lo = await readBrightness(); await dragOnTrack(tr, 0.8); const hi = await readBrightness(); console.log(`试探滑条 y=${tr.y}: 拖低→${lo}% 拖高→${hi}%`); if (hi > 0 && lo > 0 && hi > lo && hi - lo >= 25) { brightnessTrack = tr; console.log(`→ 亮度条=y${tr.y}`); return; } } brightnessTrack = tracks[0] || { left: Math.round(W * 0.0444), right: Math.round(W * 0.9556), y: Math.round(H * 0.7237) }; console.log(`亮度条=y${brightnessTrack.y}(回退,未明确检出)`); } // 拖亮度滑条到占比 f(0..1):起点落在当前滑块(按当前亮度% 反算),拖到目标。 async function setBrightness(f: number): Promise { await ensureBrightnessTrack(); const tr = brightnessTrack!; const cur = await readBrightness(); const startF = cur >= 0 ? cur / 100 : 0.5; const startX = clampX(Math.round(tr.left + startF * (tr.right - tr.left))); const targetX = clampX(Math.round(tr.left + f * (tr.right - tr.left))); console.log(`拖亮度 ${cur}%→${Math.round(f * 100)}% (track y=${tr.y}, x ${startX}→${targetX})`); if (isIOS()) { // iOS 自绘滑块:0.8s swipe 抓不住 → 用更长按住时长(1.5s)的拖动让其 grab 再移;拖完亮度% 回写有延迟,多等再读。 await driver.swipe(startX, tr.y, targetX, tr.y, 1.5); await sleep(5000); } else { await driver.swipe(startX, tr.y, targetX, tr.y, 0.8); await sleep(2500); } } it(`${ADD_ANCHOR} 首页卡片开灯`, async () => { const start = Date.now(); try { await openCardPopup(); if (!(await isOff())) { await tapPower(); await pollState(true); } await tapPower(); const on = await pollState(false); expect(on).toBe(true); reporter.record(`${ADD_ANCHOR} 首页卡片开灯`, 'PASS', Date.now() - start, '电源键开灯成功(状态→On)'); } catch (e: any) { const ss = await driver.screenshot().catch(() => ''); reporter.record(`${ADD_ANCHOR} 首页卡片开灯`, 'FAIL', Date.now() - start, e.message, ss); throw e; } }); it(`${ADD_ANCHOR} 首页卡片拖动滑条调亮度`, async () => { const start = Date.now(); try { await openCardPopup(); if (await isOff()) { await tapPower(); await pollState(false); } await setBrightness(0.8); // 调亮到 ~80% const hi = await readBrightness(); await setBrightness(0.2); // 调暗到 ~20% const lo = await readBrightness(); console.log(`亮度: 调亮后=${hi}% 调暗后=${lo}%`); expect(hi).toBeGreaterThan(0); expect(lo).toBeGreaterThan(0); expect(hi).toBeGreaterThan(lo); // 拖动确实改变了亮度(亮>暗) reporter.record(`${ADD_ANCHOR} 首页卡片拖动滑条调亮度`, 'PASS', Date.now() - start, `滑条拖动生效: 调亮${hi}% > 调暗${lo}%`); } catch (e: any) { const ss = await driver.screenshot().catch(() => ''); reporter.record(`${ADD_ANCHOR} 首页卡片拖动滑条调亮度`, 'FAIL', Date.now() - start, e.message, ss); throw e; } }); it(`${ADD_ANCHOR} 首页卡片拖动色温滑条`, async () => { const start = Date.now(); try { await openCardPopup(); if (await isOff()) { await tapPower(); await pollState(false); } await ensureBrightnessTrack(); // 先确定哪条是亮度,色温=另一条 const tracks = await findSliderTracks(); const ct = tracks.find((t) => Math.abs(t.y - brightnessTrack!.y) > 50); if (!ct) { // 单滑条灯(屋檐灯/灯带等)无独立色温条 reporter.record(`${ADD_ANCHOR} 首页卡片拖动色温滑条`, 'SKIP', Date.now() - start, '该灯无独立色温滑条(单滑条)'); return; } // 拖动色温条覆盖(不校验设备值):从中点抓,拖到右端再拖回左端(x 夹紧避免边缘手势) const mid = clampX(Math.round((ct.left + ct.right) / 2)); const rx = clampX(ct.right), lx = clampX(ct.left); console.log(`拖色温条 y=${ct.y} (mid=${mid} ↔ ${lx}/${rx})`); await driver.swipe(mid, ct.y, rx, ct.y, 0.8); await sleep(1800); await driver.swipe(rx, ct.y, lx, ct.y, 0.8); await sleep(1800); reporter.record(`${ADD_ANCHOR} 首页卡片拖动色温滑条`, 'PASS', Date.now() - start, `色温滑条(y=${ct.y})拖动完成(仅覆盖,不校验设备)`); } catch (e: any) { const ss = await driver.screenshot().catch(() => ''); reporter.record(`${ADD_ANCHOR} 首页卡片拖动色温滑条`, 'FAIL', Date.now() - start, e.message, ss); throw e; } }); it(`${ADD_ANCHOR} 首页卡片关灯`, async () => { const start = Date.now(); try { await openCardPopup(); if (await isOff()) { await tapPower(); await pollState(false); } await tapPower(); const off = await pollState(true); expect(off).toBe(true); reporter.record(`${ADD_ANCHOR} 首页卡片关灯`, 'PASS', Date.now() - start, '电源键关灯成功(状态→Off)'); } catch (e: any) { const ss = await driver.screenshot().catch(() => ''); reporter.record(`${ADD_ANCHOR} 首页卡片关灯`, 'FAIL', Date.now() - start, e.message, ss); throw e; } }); });