### Getting the context var canvas = document.getElementById('c'); var c = canvas.getContext("2d"); ### Basic drawing // x = 10, y = 20, width = 200, height = 100 c.fillStyle = '#ff0000'; c.strokeStyle = '#ff00ff'; c.lineWidth = 5; c.lineCap = 'round'; c.fillRect(10, 20, 200, 100); c.stroke(); ### Image drawing c.drawImage(image, dx, dy, [dw, dh]); /* `image` can be HTML Image/Canvas/Video */ ### Colors, styles shadows c.strokeStyle = '#ff00ff'; c.fillStyle = '#ff00ff'; c.shadowOffsetX = 0; c.shadowOffsetY = 0; c.shadowOffsetBlur = 3.0; c.shadowColor = 'rgba(0,0,0,0.2)'; ### Gradients gr = c.createLinearGgadient(x0,y0,x1,y1) gr = c.createRadialGradient(x0,y0,r0,x1,y1,r1) pat = c.createPattern(image, 'repeat-x') c.fillStyle = gr ### Drawing c.beginPath() c.moveTo(x,y) c.lineTo(x,y) c.quadraticCurveTo(cpx,cpy,x,y) c.bezierCurveTo(cp1x,cp1y,cp2x,cp2y) c.arcTo(...) c.arc(...) c.closePath() ### Text ### Resources * [Canvas Cheatsheet PDF][cc] [cc]: http://www.nihilogic.dk/labs/canvas_sheet/HTML5_Canvas_Cheat_Sheet.pdf