mirror of https://gitee.com/bigwinds/arangodb
352 lines
11 KiB
C++
352 lines
11 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// DISCLAIMER
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///
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/// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany
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/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is ArangoDB GmbH, Cologne, Germany
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///
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/// @author Max Neunhoeffer
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////////////////////////////////////////////////////////////////////////////////
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#include "ConnectionManager.h"
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#include "Basics/ReadLocker.h"
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#include "Basics/WriteLocker.h"
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using namespace arangodb;
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using namespace arangodb::httpclient;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief global options for connections
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////////////////////////////////////////////////////////////////////////////////
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ConnectionOptions ConnectionManager::_globalConnectionOptions = {
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15.0, // connectTimeout
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3.0, // requestTimeout
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3, // numRetries
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5.0, // singleRequestTimeout
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0 // sslProtocol
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};
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////////////////////////////////////////////////////////////////////////////////
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/// @brief singleton instance of the connection manager
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////////////////////////////////////////////////////////////////////////////////
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static ConnectionManager* Instance = nullptr;
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ConnectionManager::~ConnectionManager() {
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for (size_t i = 0; i < ConnectionManagerBuckets(); ++i) {
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WRITE_LOCKER(writeLocker, _connectionsBuckets[i]._lock);
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for (auto& it : _connectionsBuckets[i]._connections) {
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delete it.second;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief initialize the connection manager
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::initialize() { Instance = new ConnectionManager(); }
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////////////////////////////////////////////////////////////////////////////////
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/// @brief get the unique instance
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////////////////////////////////////////////////////////////////////////////////
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ConnectionManager* ConnectionManager::instance() { return Instance; }
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////////////////////////////////////////////////////////////////////////////////
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/// @brief destructor for SingleServerConnection class
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////////////////////////////////////////////////////////////////////////////////
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ConnectionManager::SingleServerConnection::~SingleServerConnection() {
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delete _connection;
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delete _endpoint;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief destructor of ServerConnections class
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////////////////////////////////////////////////////////////////////////////////
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ConnectionManager::ServerConnections::~ServerConnections() {
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WRITE_LOCKER(writeLocker, _lock);
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for (auto& it : _connections) {
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delete it;
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}
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_connections.clear();
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_unused.clear();
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief adds a single connection
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::ServerConnections::addConnection(
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ConnectionManager::SingleServerConnection* connection) {
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WRITE_LOCKER(writeLocker, _lock);
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_connections.emplace_back(connection);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief pop a free connection - returns nullptr if no connection is
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/// available
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////////////////////////////////////////////////////////////////////////////////
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ConnectionManager::SingleServerConnection*
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ConnectionManager::ServerConnections::popConnection() {
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// get an unused connection
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{
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WRITE_LOCKER(writeLocker, _lock);
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if (!_unused.empty()) {
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auto connection = _unused.back();
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_unused.pop_back();
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return connection;
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}
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}
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return nullptr;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief push a unused connection back on the stack, allowing its re-use
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::ServerConnections::pushConnection(
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ConnectionManager::SingleServerConnection* connection) {
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connection->_lastUsed = time(0);
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WRITE_LOCKER(writeLocker, _lock);
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_unused.emplace_back(connection);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief remove a (broken) connection from the list of connections
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::ServerConnections::removeConnection(
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ConnectionManager::SingleServerConnection* connection) {
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WRITE_LOCKER(writeLocker, _lock);
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for (auto it = _connections.begin(); it != _connections.end(); ++it) {
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if ((*it) == connection) {
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// got it, now remove it
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_connections.erase(it);
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return;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief closes unused connections
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::ServerConnections::closeUnusedConnections(
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double limit) {
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time_t const t = time(0);
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std::list<ConnectionManager::SingleServerConnection*>::iterator current;
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WRITE_LOCKER(writeLocker, _lock);
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for (current = _unused.begin(); current != _unused.end(); /* no hoisting */) {
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SingleServerConnection* connection = (*current);
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if (t - connection->_lastUsed <= limit) {
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// connection is still valid
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++current;
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} else {
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// connection is timed out
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// remove from list of connections
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for (auto it = _connections.begin(); it != _connections.end(); ++it) {
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if ((*it) == connection) {
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_connections.erase(it);
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break;
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}
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}
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delete connection;
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current = _unused.erase(current);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief open or get a previously cached connection to a server
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////////////////////////////////////////////////////////////////////////////////
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ConnectionManager::SingleServerConnection* ConnectionManager::leaseConnection(
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std::string const& endpoint) {
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// first find a connections list
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// this is optimized for the fact that we mostly have a connections
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// list for an endpoint already
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auto const slot = bucket(endpoint);
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ServerConnections* s = nullptr;
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{
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READ_LOCKER(readLocker, _connectionsBuckets[slot]._lock);
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auto it = _connectionsBuckets[slot]._connections.find(endpoint);
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if (it != _connectionsBuckets[slot]._connections.end()) {
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s = (*it).second;
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}
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}
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if (s == nullptr) {
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// do not yet have a connections list for this endpoint, so let's create
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// one!
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auto sc = std::make_unique<ServerConnections>();
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sc->_connections.reserve(16);
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// note that it is possible for a concurrent thread to have created
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// a list for the same endpoint. this case is handled below
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WRITE_LOCKER(writeLocker, _connectionsBuckets[slot]._lock);
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auto it =
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_connectionsBuckets[slot]._connections.emplace(endpoint, sc.get());
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if (!it.second) {
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// insert didn't work -> another thread has concurrently created a
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// list for the same endpoint
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// this means the unique_ptr can free the just created object and
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// we only need to lookup the connections list from the map
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auto it2 = _connectionsBuckets[slot]._connections.find(endpoint);
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// we must have a result!
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TRI_ASSERT(it2 != _connectionsBuckets[slot]._connections.end());
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s = (*it2).second;
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} else {
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// insert has worked. the map is now responsible for managing the
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// connections list memory
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s = sc.release();
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}
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}
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// when we get here, we must have found a collections list
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TRI_ASSERT(s != nullptr);
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// now get an unused one
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{
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auto connection = s->popConnection();
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if (connection != nullptr) {
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return connection;
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}
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}
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// create a new connection object
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// create an endpoint object
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std::unique_ptr<Endpoint> ep(Endpoint::clientFactory(endpoint));
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if (ep == nullptr) {
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// out memory
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return nullptr;
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}
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// create a connection object
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std::unique_ptr<GeneralClientConnection> cn(GeneralClientConnection::factory(
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ep.get(), _globalConnectionOptions._requestTimeout,
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_globalConnectionOptions._connectTimeout,
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_globalConnectionOptions._connectRetries,
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_globalConnectionOptions._sslProtocol));
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if (cn == nullptr) {
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// out of memory
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return nullptr;
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}
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if (!cn->connect()) {
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// could not connect
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return nullptr;
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}
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// finally create the SingleServerConnection
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auto c =
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std::make_unique<SingleServerConnection>(s, cn.get(), ep.get(), endpoint);
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// Now put it into our administration:
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s->addConnection(c.get());
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// now the ServerConnections list is responsible for the memory management!
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cn.release();
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ep.release();
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return c.release();
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief return leased connection to a server
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::returnConnection(SingleServerConnection* connection) {
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if (!connection->_connection->isConnected()) {
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brokenConnection(connection);
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return;
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}
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auto manager = connection->_connections;
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TRI_ASSERT(manager != nullptr);
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manager->pushConnection(connection);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief report a leased connection as being broken
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::brokenConnection(SingleServerConnection* connection) {
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auto manager = connection->_connections;
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TRI_ASSERT(manager != nullptr);
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manager->removeConnection(connection);
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delete connection;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief closes all connections that have been unused for more than
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/// limit seconds
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////////////////////////////////////////////////////////////////////////////////
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void ConnectionManager::closeUnusedConnections(double limit) {
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// copy the list of ServerConnections first
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std::vector<ConnectionManager::ServerConnections*> copy;
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{
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for (size_t i = 0; i < ConnectionManagerBuckets(); ++i) {
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READ_LOCKER(readLocker, _connectionsBuckets[i]._lock);
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for (auto& it : _connectionsBuckets[i]._connections) {
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copy.emplace_back(it.second);
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}
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}
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}
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// now perform the cleanup for each ServerConnections object
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for (auto& it : copy) {
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it->closeUnusedConnections(limit);
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}
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}
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