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arangodb/js/common/modules/@arangodb/heap.js

179 lines
5.3 KiB
JavaScript

/*jshint strict: false */
////////////////////////////////////////////////////////////////////////////////
/// @brief binary min heap
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2011-2013 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Jan Steemann
/// @author Copyright 2011-2013, triAGENS GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// This file contains significant portions from the min heap published here:
/// http://github.com/bgrins/javascript-astar
/// Copyright (c) 2010, Brian Grinstead, http://briangrinstead.com
/// Freely distributable under the MIT License.
/// Includes Binary Heap (with modifications) from Marijn Haverbeke.
/// http://eloquentjavascript.net/appendix2.html
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
////////////////////////////////////////////////////////////////////////////////
function BinaryHeap (scoreFunction) {
this.values = [ ];
this.scoreFunction = scoreFunction;
}
BinaryHeap.prototype = {
////////////////////////////////////////////////////////////////////////////////
/// @brief push an element into the heap
////////////////////////////////////////////////////////////////////////////////
push: function (element) {
this.values.push(element);
this._sinkDown(this.values.length - 1);
},
////////////////////////////////////////////////////////////////////////////////
/// @brief pop the min element from the heap
////////////////////////////////////////////////////////////////////////////////
pop: function () {
var result = this.values[0];
var end = this.values.pop();
if (this.values.length > 0) {
this.values[0] = end;
this._bubbleUp(0);
}
return result;
},
////////////////////////////////////////////////////////////////////////////////
/// @brief remove a specific element from the heap
////////////////////////////////////////////////////////////////////////////////
remove: function (node) {
var i = this.values.indexOf(node);
var end = this.values.pop();
if (i !== this.values.length - 1) {
this.values[i] = end;
if (this.scoreFunction(end) < this.scoreFunction(node)) {
this._sinkDown(i);
}
else {
this._bubbleUp(i);
}
}
},
////////////////////////////////////////////////////////////////////////////////
/// @brief return number of elements in heap
////////////////////////////////////////////////////////////////////////////////
size: function() {
return this.values.length;
},
////////////////////////////////////////////////////////////////////////////////
/// @brief reposition an element in the heap
////////////////////////////////////////////////////////////////////////////////
rescoreElement: function (node) {
this._sinkDown(this.values.indexOf(node));
},
////////////////////////////////////////////////////////////////////////////////
/// @brief move an element down the heap
////////////////////////////////////////////////////////////////////////////////
_sinkDown: function (n) {
var element = this.values[n];
while (n > 0) {
var parentN = Math.floor((n + 1) / 2) - 1,
parent = this.values[parentN];
if (this.scoreFunction(element) < this.scoreFunction(parent)) {
this.values[parentN] = element;
this.values[n] = parent;
n = parentN;
}
else {
break;
}
}
},
////////////////////////////////////////////////////////////////////////////////
/// @brief bubble up an element
////////////////////////////////////////////////////////////////////////////////
_bubbleUp: function (n) {
var length = this.values.length,
element = this.values[n],
elemScore = this.scoreFunction(element);
while (true) {
var child2n = (n + 1) * 2;
var child1n = child2n - 1;
var swap = null;
var child1Score;
if (child1n < length) {
var child1 = this.values[child1n];
child1Score = this.scoreFunction(child1);
if (child1Score < elemScore) {
swap = child1n;
}
}
if (child2n < length) {
var child2 = this.values[child2n];
var child2Score = this.scoreFunction(child2);
if (child2Score < (swap === null ? elemScore : child1Score)) {
swap = child2n;
}
}
if (swap !== null) {
this.values[n] = this.values[swap];
this.values[swap] = element;
n = swap;
}
else {
break;
}
}
}
};
exports.BinaryHeap = BinaryHeap;