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arangodb/lib/Dispatcher/DispatcherQueue.cpp

273 lines
8.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief dispatcher queue
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2004-2013 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
/// @author Martin Schoenert
/// @author Copyright 2009-2013, triAGENS GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
#include "BasicsC/win-utils.h"
#endif
#include "DispatcherQueue.h"
#include "Basics/ConditionLocker.h"
#include "Dispatcher/DispatcherThread.h"
#include "Logger/Logger.h"
using namespace triagens::rest;
// -----------------------------------------------------------------------------
// constructors and destructors
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @addtogroup Dispatcher
/// @{
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// @brief constructs a new dispatcher queue
////////////////////////////////////////////////////////////////////////////////
DispatcherQueue::DispatcherQueue (Dispatcher* dispatcher,
std::string const& name,
Dispatcher::newDispatcherThread_fptr creator,
size_t nrThreads)
: _name(name),
_accessQueue(),
_readyJobs(),
_stopping(0),
_monopolizer(0),
_startedThreads(),
_stoppedThreads(),
_nrStarted(0),
_nrUp(0),
_nrRunning(0),
_nrWaiting(0),
_nrStopped(0),
_nrSpecial(0),
_nrThreads(nrThreads),
_dispatcher(dispatcher),
createDispatcherThread(creator) {
}
////////////////////////////////////////////////////////////////////////////////
/// @brief destructor
////////////////////////////////////////////////////////////////////////////////
DispatcherQueue::~DispatcherQueue () {
if (_stopping == 0) {
beginShutdown();
}
}
////////////////////////////////////////////////////////////////////////////////
/// @}
////////////////////////////////////////////////////////////////////////////////
// -----------------------------------------------------------------------------
// --SECTION-- public methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @addtogroup _Dispatcher
/// @{
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// @brief adds a job
////////////////////////////////////////////////////////////////////////////////
void DispatcherQueue::addJob (Job* job) {
CONDITION_LOCKER(guard, _accessQueue);
// add the job to the list of ready jobs
_readyJobs.push_back(job);
// wake up the _dispatcher queue threads
if (0 < _nrWaiting) {
guard.broadcast();
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief downgrades the thread to special
////////////////////////////////////////////////////////////////////////////////
void DispatcherQueue::specializeThread (DispatcherThread* thread) {
CONDITION_LOCKER(guard, _accessQueue);
if (thread->_jobType == Job::READ_JOB || thread->_jobType == Job::WRITE_JOB) {
thread->_jobType = Job::SPECIAL_JOB;
_nrRunning--;
_nrSpecial++;
startQueueThread();
if (_monopolizer == thread) {
_monopolizer = 0;
}
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief starts a queue
////////////////////////////////////////////////////////////////////////////////
bool DispatcherQueue::start () {
CONDITION_LOCKER(guard, _accessQueue);
for (size_t i = 0; i < _nrThreads; ++i) {
bool ok = startQueueThread();
if (! ok) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief begins the shutdown sequence the queue
////////////////////////////////////////////////////////////////////////////////
void DispatcherQueue::beginShutdown () {
if (_stopping != 0) {
return;
}
LOGGER_DEBUG("beginning shutdown sequence of dispatcher queue '" << _name <<"'");
// broadcast the we want to stop
size_t const MAX_TRIES = 10;
_stopping = 1;
for (size_t count = 0; count < MAX_TRIES; ++count) {
{
CONDITION_LOCKER(guard, _accessQueue);
LOGGER_TRACE("shutdown sequence dispatcher queue '" << _name << "', status: "
<< _nrRunning << " running threads, "
<< _nrWaiting << " waiting threads, "
<< _nrSpecial << " special threads");
if (0 == _nrRunning + _nrWaiting) {
break;
}
guard.broadcast();
}
usleep(10000);
}
LOGGER_DEBUG("shutdown sequence dispatcher queue '" << _name << "', status: "
<< _nrRunning << " running threads, "
<< _nrWaiting << " waiting threads, "
<< _nrSpecial << " special threads");
}
////////////////////////////////////////////////////////////////////////////////
/// @brief shut downs the queue
////////////////////////////////////////////////////////////////////////////////
void DispatcherQueue::shutdown () {
LOGGER_DEBUG("shutting down the dispatcher queue '" << _name << "'");
// try to stop threads forcefully
set<DispatcherThread*> threads;
{
CONDITION_LOCKER(guard, _accessQueue);
threads.insert(_startedThreads.begin(), _startedThreads.end());
threads.insert(_stoppedThreads.begin(), _stoppedThreads.end());
}
for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
(*i)->stop();
}
usleep(10000);
for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
delete *i;
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief checks if the dispatcher thread is up and running
////////////////////////////////////////////////////////////////////////////////
bool DispatcherQueue::isStarted () {
CONDITION_LOCKER(guard, _accessQueue);
return (_nrStarted + _nrRunning + _nrSpecial) <= _nrUp;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief is the queue still active
////////////////////////////////////////////////////////////////////////////////
bool DispatcherQueue::isRunning () {
CONDITION_LOCKER(guard, _accessQueue);
return 0 < (_nrStarted + _nrRunning + _nrSpecial);
}
////////////////////////////////////////////////////////////////////////////////
/// @brief starts a new queue thread
////////////////////////////////////////////////////////////////////////////////
bool DispatcherQueue::startQueueThread () {
DispatcherThread * thread = (*createDispatcherThread)(this);
bool ok = thread->start();
if (! ok) {
LOGGER_FATAL_AND_EXIT("cannot start dispatcher thread");
}
else {
_nrStarted++;
}
return ok;
}
////////////////////////////////////////////////////////////////////////////////
/// @}
////////////////////////////////////////////////////////////////////////////////
// -----------------------------------------------------------------------------
// --SECTION-- END-OF-FILE
// -----------------------------------------------------------------------------
// Local Variables:
// mode: outline-minor
// outline-regexp: "/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|/// @page\\|// --SECTION--\\|/// @\\}"
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