mirror of https://gitee.com/bigwinds/arangodb
273 lines
8.3 KiB
C++
273 lines
8.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// @brief dispatcher queue
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///
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/// @file
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///
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/// DISCLAIMER
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///
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/// Copyright 2004-2013 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is triAGENS GmbH, Cologne, Germany
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///
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/// @author Dr. Frank Celler
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/// @author Martin Schoenert
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/// @author Copyright 2009-2013, triAGENS GmbH, Cologne, Germany
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////////////////////////////////////////////////////////////////////////////////
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#ifdef _WIN32
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#include "BasicsC/win-utils.h"
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#endif
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#include "DispatcherQueue.h"
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#include "Basics/ConditionLocker.h"
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#include "Dispatcher/DispatcherThread.h"
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#include "Logger/Logger.h"
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using namespace triagens::rest;
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// -----------------------------------------------------------------------------
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// constructors and destructors
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @addtogroup Dispatcher
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/// @{
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// @brief constructs a new dispatcher queue
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////////////////////////////////////////////////////////////////////////////////
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DispatcherQueue::DispatcherQueue (Dispatcher* dispatcher,
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std::string const& name,
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Dispatcher::newDispatcherThread_fptr creator,
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size_t nrThreads)
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: _name(name),
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_accessQueue(),
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_readyJobs(),
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_stopping(0),
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_monopolizer(0),
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_startedThreads(),
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_stoppedThreads(),
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_nrStarted(0),
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_nrUp(0),
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_nrRunning(0),
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_nrWaiting(0),
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_nrStopped(0),
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_nrSpecial(0),
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_nrThreads(nrThreads),
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_dispatcher(dispatcher),
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createDispatcherThread(creator) {
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief destructor
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////////////////////////////////////////////////////////////////////////////////
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DispatcherQueue::~DispatcherQueue () {
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if (_stopping == 0) {
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beginShutdown();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @}
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////////////////////////////////////////////////////////////////////////////////
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// -----------------------------------------------------------------------------
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// --SECTION-- public methods
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @addtogroup _Dispatcher
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/// @{
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// @brief adds a job
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////////////////////////////////////////////////////////////////////////////////
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void DispatcherQueue::addJob (Job* job) {
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CONDITION_LOCKER(guard, _accessQueue);
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// add the job to the list of ready jobs
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_readyJobs.push_back(job);
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// wake up the _dispatcher queue threads
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if (0 < _nrWaiting) {
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guard.broadcast();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief downgrades the thread to special
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////////////////////////////////////////////////////////////////////////////////
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void DispatcherQueue::specializeThread (DispatcherThread* thread) {
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CONDITION_LOCKER(guard, _accessQueue);
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if (thread->_jobType == Job::READ_JOB || thread->_jobType == Job::WRITE_JOB) {
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thread->_jobType = Job::SPECIAL_JOB;
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_nrRunning--;
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_nrSpecial++;
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startQueueThread();
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if (_monopolizer == thread) {
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_monopolizer = 0;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief starts a queue
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////////////////////////////////////////////////////////////////////////////////
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bool DispatcherQueue::start () {
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CONDITION_LOCKER(guard, _accessQueue);
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for (size_t i = 0; i < _nrThreads; ++i) {
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bool ok = startQueueThread();
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if (! ok) {
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return false;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief begins the shutdown sequence the queue
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////////////////////////////////////////////////////////////////////////////////
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void DispatcherQueue::beginShutdown () {
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if (_stopping != 0) {
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return;
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}
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LOGGER_DEBUG("beginning shutdown sequence of dispatcher queue '" << _name <<"'");
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// broadcast the we want to stop
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size_t const MAX_TRIES = 10;
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_stopping = 1;
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for (size_t count = 0; count < MAX_TRIES; ++count) {
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{
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CONDITION_LOCKER(guard, _accessQueue);
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LOGGER_TRACE("shutdown sequence dispatcher queue '" << _name << "', status: "
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<< _nrRunning << " running threads, "
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<< _nrWaiting << " waiting threads, "
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<< _nrSpecial << " special threads");
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if (0 == _nrRunning + _nrWaiting) {
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break;
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}
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guard.broadcast();
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}
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usleep(10000);
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}
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LOGGER_DEBUG("shutdown sequence dispatcher queue '" << _name << "', status: "
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<< _nrRunning << " running threads, "
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<< _nrWaiting << " waiting threads, "
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<< _nrSpecial << " special threads");
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief shut downs the queue
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////////////////////////////////////////////////////////////////////////////////
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void DispatcherQueue::shutdown () {
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LOGGER_DEBUG("shutting down the dispatcher queue '" << _name << "'");
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// try to stop threads forcefully
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set<DispatcherThread*> threads;
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{
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CONDITION_LOCKER(guard, _accessQueue);
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threads.insert(_startedThreads.begin(), _startedThreads.end());
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threads.insert(_stoppedThreads.begin(), _stoppedThreads.end());
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}
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for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
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(*i)->stop();
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}
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usleep(10000);
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for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
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delete *i;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief checks if the dispatcher thread is up and running
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////////////////////////////////////////////////////////////////////////////////
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bool DispatcherQueue::isStarted () {
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CONDITION_LOCKER(guard, _accessQueue);
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return (_nrStarted + _nrRunning + _nrSpecial) <= _nrUp;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief is the queue still active
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////////////////////////////////////////////////////////////////////////////////
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bool DispatcherQueue::isRunning () {
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CONDITION_LOCKER(guard, _accessQueue);
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return 0 < (_nrStarted + _nrRunning + _nrSpecial);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief starts a new queue thread
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////////////////////////////////////////////////////////////////////////////////
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bool DispatcherQueue::startQueueThread () {
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DispatcherThread * thread = (*createDispatcherThread)(this);
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bool ok = thread->start();
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if (! ok) {
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LOGGER_FATAL_AND_EXIT("cannot start dispatcher thread");
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}
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else {
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_nrStarted++;
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}
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return ok;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @}
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////////////////////////////////////////////////////////////////////////////////
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// -----------------------------------------------------------------------------
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// --SECTION-- END-OF-FILE
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// -----------------------------------------------------------------------------
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// Local Variables:
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// mode: outline-minor
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// outline-regexp: "/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|/// @page\\|// --SECTION--\\|/// @\\}"
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// End:
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