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arangodb/arangod/Cluster/HeartbeatThread.cpp

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////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany
/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Jan Steemann
////////////////////////////////////////////////////////////////////////////////
#include "HeartbeatThread.h"
#include "Basics/ConditionLocker.h"
#include "Basics/JsonHelper.h"
#include "Logger/Logger.h"
#include "Basics/MutexLocker.h"
#include "Basics/VelocyPackHelper.h"
#include "Cluster/ClusterComm.h"
#include "Cluster/ClusterInfo.h"
#include "Cluster/ClusterMethods.h"
#include "Cluster/ServerJob.h"
#include "Cluster/ServerState.h"
#include "Dispatcher/Dispatcher.h"
#include "Dispatcher/DispatcherFeature.h"
#include "Dispatcher/Job.h"
#include "V8/v8-globals.h"
#include "VocBase/auth.h"
#include "VocBase/server.h"
#include "VocBase/vocbase.h"
#include <functional>
#include <iostream>
using namespace arangodb;
volatile sig_atomic_t HeartbeatThread::HasRunOnce = 0;
////////////////////////////////////////////////////////////////////////////////
/// @brief constructs a heartbeat thread
////////////////////////////////////////////////////////////////////////////////
HeartbeatThread::HeartbeatThread(TRI_server_t* server,
AgencyCallbackRegistry* agencyCallbackRegistry,
uint64_t interval,
uint64_t maxFailsBeforeWarning)
: Thread("Heartbeat"),
_server(server),
_agencyCallbackRegistry(agencyCallbackRegistry),
_statusLock(),
_agency(),
_condition(),
_dispatchedPlanVersion(),
_refetchUsers(),
_myId(ServerState::instance()->getId()),
_interval(interval),
_maxFailsBeforeWarning(maxFailsBeforeWarning),
_numFails(0),
_numDispatchedJobs(0),
_lastDispatchedJobResult(false),
_versionThatTriggeredLastJob(0),
_ready(false) {}
////////////////////////////////////////////////////////////////////////////////
/// @brief destroys a heartbeat thread
////////////////////////////////////////////////////////////////////////////////
HeartbeatThread::~HeartbeatThread() { shutdown(); }
////////////////////////////////////////////////////////////////////////////////
/// @brief heartbeat main loop
/// the heartbeat thread constantly reports the current server status to the
/// agency. it does so by sending the current state string to the key
/// "Sync/ServerStates/" + my-id.
/// after transferring the current state to the agency, the heartbeat thread
/// will wait for changes on the "Sync/Commands/" + my-id key. If no changes
/// occur,
/// then the request it aborted and the heartbeat thread will go on with
/// reporting its state to the agency again. If it notices a change when
/// watching the command key, it will wake up and apply the change locally.
////////////////////////////////////////////////////////////////////////////////
void HeartbeatThread::run() {
if (ServerState::instance()->isCoordinator()) {
runCoordinator();
} else {
runDBServer();
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief heartbeat main loop, dbserver version
////////////////////////////////////////////////////////////////////////////////
void HeartbeatThread::runDBServer() {
LOG(TRACE) << "starting heartbeat thread (DBServer version)";
std::cout << __FILE__ << __LINE__ << std::endl;
// convert timeout to seconds
double const interval = (double)_interval / 1000.0 / 1000.0;
// value of Sync/Commands/my-id at startup
uint64_t lastCommandIndex = getLastCommandIndex();
std::function<bool(VPackSlice const& result)> updatePlan = [&](
VPackSlice const& result) {
if (!result.isNumber()) {
LOG(ERR) << "Version is not a number! " << result.toJson();
return false;
}
uint64_t version = result.getNumber<uint64_t>();
LOG(TRACE) << result.toJson() << " " << version << " "
<< _dispatchedPlanVersion;
bool mustHandlePlanChange = false;
{
MUTEX_LOCKER(mutexLocker, _statusLock);
if (_numDispatchedJobs == -1) {
LOG(DEBUG) << "Dispatched plan changed returned";
// mop: unblock dispatching
_numDispatchedJobs = 0;
if (_lastDispatchedJobResult) {
LOG(DEBUG) << "...and was successful";
// mop: the dispatched version is still the same => we are finally
// uptodate
if (_dispatchedPlanVersion == version) {
LOG(DEBUG) << "Version is correct :)";
return true;
}
// mop: meanwhile we got an updated version and must reschedule
}
}
if (_numDispatchedJobs == 0) {
LOG(DEBUG) << "Will dispatch plan change " << version;
mustHandlePlanChange = true;
_dispatchedPlanVersion = version;
}
}
if (mustHandlePlanChange) {
// mop: a dispatched task has returned
handlePlanChangeDBServer(version);
}
return false;
};
auto agencyCallback = std::make_shared<AgencyCallback>(
_agency, "Plan/Version", updatePlan, true);
bool registered = false;
while (!registered) {
registered = _agencyCallbackRegistry->registerCallback(agencyCallback);
if (!registered) {
LOG(ERR) << "Couldn't register plan change in agency!";
sleep(1);
}
}
while (!isStopping()) {
LOG(DEBUG) << "sending heartbeat to agency";
double const start = TRI_microtime();
// send our state to the agency.
// we don't care if this fails
sendState();
if (isStopping()) {
break;
}
{
// send an initial GET request to Sync/Commands/my-id
AgencyCommResult result =
_agency.getValues("Sync/Commands/" + _myId, false);
if (result.successful()) {
handleStateChange(result, lastCommandIndex);
}
}
if (isStopping()) {
break;
}
double remain = interval - (TRI_microtime() - start);
agencyCallback->waitWithFailover(remain);
}
_agencyCallbackRegistry->unregisterCallback(agencyCallback);
// Wait until any pending job is finished
int count = 0;
while (count++ < 10000) {
{
MUTEX_LOCKER(mutexLocker, _statusLock);
if (_numDispatchedJobs <= 0) {
break;
}
}
usleep(1000);
}
LOG(TRACE) << "stopped heartbeat thread (DBServer version)";
}
////////////////////////////////////////////////////////////////////////////////
/// @brief heartbeat main loop, coordinator version
////////////////////////////////////////////////////////////////////////////////
void HeartbeatThread::runCoordinator() {
LOG(TRACE) << "starting heartbeat thread (coordinator version)";
std::cout << __FILE__ << __LINE__ << std::endl;
uint64_t oldUserVersion = 0;
// convert timeout to seconds
double const interval = (double)_interval / 1000.0 / 1000.0;
// last value of plan which we have noticed:
uint64_t lastPlanVersionNoticed = 0;
// last value of current which we have noticed:
uint64_t lastCurrentVersionNoticed = 0;
// value of Sync/Commands/my-id at startup
uint64_t lastCommandIndex = getLastCommandIndex();
setReady();
while (!isStopping()) {
LOG(TRACE) << "sending heartbeat to agency";
double const start = TRI_microtime();
std::cout << __FILE__ << __LINE__ << std::endl;
// send our state to the agency.
// we don't care if this fails
sendState();
if (isStopping()) {
break;
}
{
// send an initial GET request to Sync/Commands/my-id
AgencyCommResult result =
_agency.getValues("Sync/Commands/" + _myId, false);
if (result.successful()) {
handleStateChange(result, lastCommandIndex);
}
}
if (isStopping()) {
break;
}
std::cout << __FILE__ << __LINE__ << std::endl;
bool shouldSleep = true;
// get the current version of the Plan
AgencyCommResult result = _agency.getValues("Plan/Version", false);
if (result.successful()) {
result.parse("", false);
std::cout << __FILE__ << __LINE__ << std::endl;
std::map<std::string, AgencyCommResultEntry>::iterator it =
result._values.begin();
if (it != result._values.end()) {
// there is a plan version
std::cout << __FILE__ << __LINE__ << std::endl;
uint64_t planVersion = arangodb::basics::VelocyPackHelper::stringUInt64(
it->second._vpack->slice());
std::cout << __FILE__ << __LINE__ << std::endl;
if (planVersion > lastPlanVersionNoticed) {
if (handlePlanChangeCoordinator(planVersion)) {
lastPlanVersionNoticed = planVersion;
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
result.clear();
std::cout << __FILE__ << __LINE__ << std::endl;
result = _agency.getValues("Sync/UserVersion", false);
if (result.successful()) {
result.parse("", false);
std::map<std::string, AgencyCommResultEntry>::iterator it =
result._values.begin();
if (it != result._values.end()) {
// there is a UserVersion
uint64_t userVersion = arangodb::basics::VelocyPackHelper::stringUInt64(
it->second._vpack->slice());
if (userVersion != oldUserVersion) {
// reload user cache for all databases
std::vector<DatabaseID> dbs =
ClusterInfo::instance()->listDatabases(true);
std::vector<DatabaseID>::iterator i;
bool allOK = true;
for (i = dbs.begin(); i != dbs.end(); ++i) {
TRI_vocbase_t* vocbase =
TRI_UseCoordinatorDatabaseServer(_server, i->c_str());
if (vocbase != nullptr) {
LOG(INFO) << "Reloading users for database " << vocbase->_name
<< ".";
if (!fetchUsers(vocbase)) {
// something is wrong... probably the database server
// with the _users collection is not yet available
TRI_InsertInitialAuthInfo(vocbase);
allOK = false;
// we will not set oldUserVersion such that we will try this
// very same exercise again in the next heartbeat
}
TRI_ReleaseVocBase(vocbase);
}
}
if (allOK) {
oldUserVersion = userVersion;
}
}
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
result = _agency.getValues("Current/Version", false);
if (result.successful()) {
result.parse("", false);
std::map<std::string, AgencyCommResultEntry>::iterator it =
result._values.begin();
if (it != result._values.end()) {
// there is a plan version
uint64_t currentVersion =
arangodb::basics::VelocyPackHelper::stringUInt64(
it->second._vpack->slice());
if (currentVersion > lastCurrentVersionNoticed) {
lastCurrentVersionNoticed = currentVersion;
ClusterInfo::instance()->invalidateCurrent();
}
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
if (shouldSleep) {
double remain = interval - (TRI_microtime() - start);
// sleep for a while if appropriate, on some systems usleep does not
// like arguments greater than 1000000
while (remain > 0.0) {
if (remain >= 0.5) {
usleep(500000);
remain -= 0.5;
} else {
usleep((unsigned long)(remain * 1000.0 * 1000.0));
remain = 0.0;
}
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
}
LOG(TRACE) << "stopped heartbeat thread";
}
////////////////////////////////////////////////////////////////////////////////
/// @brief initializes the heartbeat
////////////////////////////////////////////////////////////////////////////////
bool HeartbeatThread::init() {
// send the server state a first time and use this as an indicator about
// the agency's health
if (!sendState()) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief decrement the counter for dispatched jobs
////////////////////////////////////////////////////////////////////////////////
void HeartbeatThread::removeDispatchedJob(bool success) {
MUTEX_LOCKER(mutexLocker, _statusLock);
TRI_ASSERT(_numDispatchedJobs > 0);
_numDispatchedJobs = -1;
_lastDispatchedJobResult = success;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief fetch the index id of the value of Sync/Commands/my-id from the
/// agency this index value is determined initially and it is passed to the
/// watch command (we're waiting for an entry with a higher id)
////////////////////////////////////////////////////////////////////////////////
uint64_t HeartbeatThread::getLastCommandIndex() {
// get the initial command state
AgencyCommResult result = _agency.getValues("Sync/Commands/" + _myId, false);
if (result.successful()) {
result.parse("Sync/Commands/", false);
std::map<std::string, AgencyCommResultEntry>::iterator it =
result._values.find(_myId);
if (it != result._values.end()) {
// found something
LOG(TRACE) << "last command index was: '" << (*it).second._index << "'";
return (*it).second._index;
}
}
if (result._index > 0) {
// use the value returned in header X-Etcd-Index
return result._index;
}
// nothing found. this is not an error
return 0;
}
// We need to sort the _system database to the beginning:
static bool myDBnamesComparer(std::string const& a, std::string const& b) {
if (a == "_system") {
return true;
}
if (b == "_system") {
return false;
}
return a < b;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief handles a plan version change, coordinator case
/// this is triggered if the heartbeat thread finds a new plan version number
////////////////////////////////////////////////////////////////////////////////
static std::string const prefixPlanChangeCoordinator = "Plan/Databases";
bool HeartbeatThread::handlePlanChangeCoordinator(uint64_t currentPlanVersion) {
bool fetchingUsersFailed = false;
LOG(TRACE) << "found a plan update";
AgencyCommResult result;
{
AgencyCommLocker locker("Plan", "READ");
if (locker.successful()) {
result = _agency.getValues(prefixPlanChangeCoordinator, true);
}
}
std::cout << result._body << std::endl;
if (result.successful()) {
result.parse(prefixPlanChangeCoordinator + "/", true);
std::vector<TRI_voc_tick_t> ids;
// When we run through the databases, we need to do the _system database
// first, otherwise, we cannot handle incoming requests from DBservers
// as they are for example received when we ask for users of a database!
std::map<std::string, AgencyCommResultEntry>::iterator it;
std::vector<std::string> names;
for (it = result._values.begin(); it != result._values.end(); ++it) {
names.push_back(it->first);
}
std::sort(names.begin(), names.end(), &myDBnamesComparer);
for (auto const& a : names) {
std::cout << "++++++" << a << "+++" << std::endl;
}
// loop over all database names we got and create a local database
// instance if not yet present:
for (std::string const& name : names) {
it = result._values.find(name);
VPackSlice const options = it->second._vpack->slice();
TRI_voc_tick_t id = 0;
std::cout << options.toJson() << std::endl;
if (options.hasKey("id")) {
std::cout << __FILE__ << __LINE__ << std::endl;
VPackSlice const v = options.get("id");
if (v.isString()) {
std::cout << __FILE__ << __LINE__ << std::endl;
id = arangodb::basics::StringUtils::uint64(v.copyString());
}
}
std::cout << __FILE__ << __LINE__ << std::endl;
if (id > 0) {
ids.push_back(id);
}
std::cout << __FILE__ << __LINE__ << std::endl;
TRI_vocbase_t* vocbase =
TRI_UseCoordinatorDatabaseServer(_server, name.c_str());
if (vocbase == nullptr) {
// database does not yet exist, create it now
if (id == 0) {
// verify that we have an id
id = ClusterInfo::instance()->uniqid();
}
TRI_vocbase_defaults_t defaults;
TRI_GetDatabaseDefaultsServer(_server, &defaults);
// create a local database object...
TRI_CreateCoordinatorDatabaseServer(_server, id, name.c_str(),
&defaults, &vocbase);
if (vocbase != nullptr) {
HasRunOnce = 1;
// insert initial user(s) for database
if (!fetchUsers(vocbase)) {
TRI_ReleaseVocBase(vocbase);
return false; // We give up, we will try again in the
// next heartbeat
}
}
} else {
if (_refetchUsers.find(vocbase) != _refetchUsers.end()) {
// must re-fetch users for an existing database
if (!fetchUsers(vocbase)) {
fetchingUsersFailed = true;
}
}
TRI_ReleaseVocBase(vocbase);
}
std::cout << __FILE__ << __LINE__ << std::endl;
++it;
}
// get the list of databases that we know about locally
std::vector<TRI_voc_tick_t> localIds =
TRI_GetIdsCoordinatorDatabaseServer(_server);
for (auto id : localIds) {
auto r = std::find(ids.begin(), ids.end(), id);
if (r == ids.end()) {
// local database not found in the plan...
TRI_DropByIdCoordinatorDatabaseServer(_server, id, false);
}
}
} else {
return false;
}
if (fetchingUsersFailed) {
return false;
}
// invalidate our local cache
ClusterInfo::instance()->flush();
// turn on error logging now
if (!ClusterComm::instance()->enableConnectionErrorLogging(true)) {
LOG(INFO) << "created coordinator databases for the first time";
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief handles a plan version change, DBServer case
/// this is triggered if the heartbeat thread finds a new plan version number
////////////////////////////////////////////////////////////////////////////////
bool HeartbeatThread::handlePlanChangeDBServer(uint64_t currentPlanVersion) {
LOG(TRACE) << "found a plan update";
MUTEX_LOCKER(mutexLocker, _statusLock);
if (_numDispatchedJobs > 0) {
// do not flood the dispatcher queue with multiple server jobs
// as this may lead to all dispatcher threads being blocked
return false;
}
// schedule a job for the change
std::unique_ptr<arangodb::rest::Job> job(new ServerJob(this));
auto dispatcher = DispatcherFeature::DISPATCHER;
if (dispatcher->addJob(job) == TRI_ERROR_NO_ERROR) {
++_numDispatchedJobs;
_versionThatTriggeredLastJob = currentPlanVersion;
LOG(TRACE) << "scheduled plan update handler";
return true;
}
LOG(ERR) << "could not schedule plan update handler";
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief handles a state change
/// this is triggered if the watch command reports a change
/// when this is called, it will update the index value of the last command
/// (we'll pass the updated index value to the next watches so we don't get
/// notified about this particular change again).
////////////////////////////////////////////////////////////////////////////////
bool HeartbeatThread::handleStateChange(AgencyCommResult& result,
uint64_t& lastCommandIndex) {
result.parse("Sync/Commands/", false);
std::map<std::string, AgencyCommResultEntry>::const_iterator it =
result._values.find(_myId);
if (it != result._values.end()) {
lastCommandIndex = (*it).second._index;
std::string command = "";
VPackSlice const slice = it->second._vpack->slice();
if (slice.isString()) {
command = slice.copyString();
}
ServerState::StateEnum newState = ServerState::stringToState(command);
if (newState != ServerState::STATE_UNDEFINED) {
// state change.
ServerState::instance()->setState(newState);
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief sends the current server's state to the agency
////////////////////////////////////////////////////////////////////////////////
bool HeartbeatThread::sendState() {
const AgencyCommResult result = _agency.sendServerState(
8.0 * static_cast<double>(_interval) / 1000.0 / 1000.0);
if (result.successful()) {
_numFails = 0;
return true;
}
if (++_numFails % _maxFailsBeforeWarning == 0) {
std::string const endpoints = AgencyComm::getEndpointsString();
LOG(WARN) << "heartbeat could not be sent to agency endpoints ("
<< endpoints << "): http code: " << result.httpCode()
<< ", body: " << result.body();
_numFails = 0;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief fetch users for a database (run on coordinator only)
////////////////////////////////////////////////////////////////////////////////
bool HeartbeatThread::fetchUsers(TRI_vocbase_t* vocbase) {
bool result = false;
VPackBuilder builder;
builder.openArray();
LOG(TRACE) << "fetching users for database '" << vocbase->_name << "'";
int res = usersOnCoordinator(std::string(vocbase->_name), builder, 10.0);
if (res == TRI_ERROR_NO_ERROR) {
builder.close();
VPackSlice users = builder.slice();
// we were able to read from the _users collection
TRI_ASSERT(users.isArray());
if (users.length() == 0) {
// no users found, now insert initial default user
TRI_InsertInitialAuthInfo(vocbase);
} else {
// users found in collection, insert them into cache
TRI_PopulateAuthInfo(vocbase, users);
}
result = true;
} else if (res == TRI_ERROR_ARANGO_COLLECTION_NOT_FOUND) {
// could not access _users collection, probably the cluster
// was just created... insert initial default user
TRI_InsertInitialAuthInfo(vocbase);
result = true;
} else if (res == TRI_ERROR_INTERNAL) {
// something is wrong... probably the database server with the
// _users collection is not yet available
// try again next time
result = false;
}
if (result) {
LOG(TRACE) << "fetching users for database '" << vocbase->_name
<< "' successful";
_refetchUsers.erase(vocbase);
} else {
LOG(TRACE) << "fetching users for database '" << vocbase->_name
<< "' failed with error: " << TRI_errno_string(res);
_refetchUsers.insert(vocbase);
}
return result;
}