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arangodb/js/contrib/flux/flux.js

316 lines
6.7 KiB
JavaScript
Executable File

'use strict';
/**
* @license
* Copyright (c) 2014 Alistair G MacDonald
*
* (The MIT License)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
* NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
//Requires
var c = require('js/contrib/flux/axel')
, internal = require('internal')
, int = parseInt
, sin = Math.sin
// , cos = Math.cos
// , floor = Math.floor
// , ceil = Math.ceil
// , pow = Math.pow
, score = 0
, bullets = []
, maxBullets = 20
, bulletSpeed = 0.425
, width = c.cols
, height = c.rows
, p1x = c.cols/2
, p1y = c.rows-2
, lp1x = p1x
, lp1y = p1y
, interval = 20
, isEnabled = true
, tick =0
, enemies = []
, maxEnemies = 24
, enemySpeed = 0.025
;
// var theBrush = '█';
var theBrush = ' ';
genEnemies();
function genEnemies(){
for (var y=0; y< c.rows; y+=3){
for (var x=0; x< c.cols*0.75; x+=4){
enemies.push({
x: 2+x,
y: y
});
if (enemies.length>=maxEnemies) {
return;
}
}
}
}
function shoot(){
var newBullet = {
x: p1x,
y: p1y-3,
speed: bulletSpeed
};
bullets.push(newBullet);
if(bullets.length>maxBullets){
bullets.shift();
}
}
function updateBullets(){
bullets.forEach(function(bullet){
// Set last positions
bullet.lx = bullet.x;
bullet.ly = bullet.y;
// Move and accelarate
bullet.y-=bullet.speed;
bullet.speed+=bullet.speed*0.025;
if( int(bullet.x)!==int(bullet.lx) ||
int(bullet.y)!==int(bullet.ly))
{
// Draw off
c.cursor.reset();
c.brush = ' ';
c.point(bullet.lx, bullet.ly);
// Draw on
c.brush = theBrush;
c.bg(0,255,0);
c.point(bullet.x, bullet.y);
}
function destroyBullet(){
c.cursor.reset();
c.brush = ' ';
c.point(bullet.x, bullet.y);
bullets.shift();
return;
}
enemies.forEach(function(enemy,i){
var D = c.dist(enemy.x, enemy.y, bullet.x, bullet.y);
if(D<5){
genExplosion(enemy.x,enemy.y);
destroyBullet();
enemies.splice(i,1);
updateScore(12.34*bullet.speed);
}
});
if(bullet.y<1){
destroyBullet();
}
})
}
var explosions = [];
function genExplosion(x,y){
explosions.push({
x:x,
y:y,
size:0,
lsize:0,
rate: 1,
max: 5
});
}
function updateExplosions(){
explosions.forEach(function(exp){
exp.lsize = exp.size;
c.cursor.reset();
c.brush = ' ';
c.circ(exp.x, exp.y, exp.lsize);
c.bg(255,128,0);
c.brush = theBrush;
c.circ(exp.x, exp.y, exp.size);
exp.size+=exp.rate;
if(exp.size>exp.max){
c.cursor.reset();
c.circ(exp.x, exp.y, exp.lsize);
explosions.shift();
}
});
}
function updateEnemies(){
enemies.forEach(function(enemy){
enemy.ly = enemy.y;
enemy.lx = enemy.x;
enemy.y+=enemySpeed;
enemy.x=enemy.x+(sin(tick/10)/1.5);
// Only draw enemies again if they have moved
if(int(enemy.y)!==int(enemy.ly) ||
int(enemy.x)!==int(enemy.lx))
{
c.cursor.reset();
c.brush = ' ';
drawEnemy(int(enemy.lx), int(enemy.ly));
c.bg(255,0,0);
c.brush = theBrush;
drawEnemy(int(enemy.x), int(enemy.y));
}
});
}
function updateScore(add){
score+=add;
c.cursor.reset();
c.fg(255,255,255);
c.text(0, c.rows, "Score: "+ int(score));
}
function drawPlayer(x, y){
c.brush = theBrush;
c.bg(0,255,0);
c.line(x-2, y, x+2, y);
c.line(x, y, x, y-3);
c.line(x-2, y, x-2, y-2);
c.line(x+2, y, x+2, y-2);
}
function erasePlayer(x, y){
c.brush = ' ';
c.cursor.reset();
c.line(x-2, y, x+2, y);
c.line(x, y, x, y-3);
c.line(x-2, y, x-2, y-2);
c.line(x+2, y, x+2, y-2);
}
function drawEnemy(x,y){
c.line(x-1, y, x+1, y);
c.line(x-1, y, x-1, y+2);
c.line(x+1, y, x+1, y+2);
}
function eachLoop(){
tick+=1;
width = c.cols;
height = c.rows;
pollKeyboard();
updateBullets();
updateEnemies();
updateExplosions();
checkKeyDown();
erasePlayer(lp1x,lp1y);
drawPlayer(p1x,p1y);
}
function endGame(){
isEnabled = false;
c.cursor.on();
c.cursor.restore();
internal.print(" Good Bye!");
}
function start(){
c.cursor.off();
c.clear();
c.scrub(1, 1, c.cols, c.rows);
while (isEnabled) {
eachLoop();
internal.sleep(1 / 45);
}
}
start();
function left(){
lp1x = p1x;
p1x-=p1x>4?1:0;
}
function right(){
lp1x = p1x;
p1x+=p1x<width-4?1:0;
}
//// KEYBOARD EVENTS ///////////////////////////////////////////////////////
var keyDown = null;
var lastChecked = now();
var releaseTime = 25;
function now(){
return (+new Date());
};
var dir;
function checkKeyDown(){
// if (now()-lastChecked>30){
// keyDown =null;
// }
switch(dir){
case 'left':
left();
break;
case 'right':
right();
break;
}
lastChecked = now();
}
function pollKeyboard() {
var code = internal.pollStdin();
if (code) {
if (code == 27) endGame();// esc
if (code == 3) endGame();// esc
if (code == 113 || code == 81) endGame();// q
if (code == 97 || code == 65 || code == 37) dir = 'left';// a
if (code == 100 || code == 68 || code == 39) dir = 'right';// d
if (code == 32 || code == 119 || code == 38) shoot();// w / space
}
}