mirror of https://gitee.com/bigwinds/arangodb
316 lines
6.7 KiB
JavaScript
Executable File
316 lines
6.7 KiB
JavaScript
Executable File
'use strict';
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/**
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* @license
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* Copyright (c) 2014 Alistair G MacDonald
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*
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* (The MIT License)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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* documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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* persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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* NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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//Requires
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var c = require('js/contrib/flux/axel')
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, internal = require('internal')
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, int = parseInt
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, sin = Math.sin
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// , cos = Math.cos
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// , floor = Math.floor
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// , ceil = Math.ceil
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// , pow = Math.pow
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, score = 0
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, bullets = []
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, maxBullets = 20
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, bulletSpeed = 0.425
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, width = c.cols
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, height = c.rows
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, p1x = c.cols/2
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, p1y = c.rows-2
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, lp1x = p1x
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, lp1y = p1y
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, interval = 20
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, isEnabled = true
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, tick =0
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, enemies = []
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, maxEnemies = 24
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, enemySpeed = 0.025
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;
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// var theBrush = '█';
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var theBrush = ' ';
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genEnemies();
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function genEnemies(){
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for (var y=0; y< c.rows; y+=3){
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for (var x=0; x< c.cols*0.75; x+=4){
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enemies.push({
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x: 2+x,
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y: y
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});
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if (enemies.length>=maxEnemies) {
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return;
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}
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}
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}
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}
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function shoot(){
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var newBullet = {
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x: p1x,
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y: p1y-3,
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speed: bulletSpeed
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};
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bullets.push(newBullet);
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if(bullets.length>maxBullets){
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bullets.shift();
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}
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}
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function updateBullets(){
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bullets.forEach(function(bullet){
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// Set last positions
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bullet.lx = bullet.x;
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bullet.ly = bullet.y;
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// Move and accelarate
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bullet.y-=bullet.speed;
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bullet.speed+=bullet.speed*0.025;
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if( int(bullet.x)!==int(bullet.lx) ||
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int(bullet.y)!==int(bullet.ly))
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{
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// Draw off
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c.cursor.reset();
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c.brush = ' ';
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c.point(bullet.lx, bullet.ly);
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// Draw on
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c.brush = theBrush;
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c.bg(0,255,0);
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c.point(bullet.x, bullet.y);
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}
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function destroyBullet(){
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c.cursor.reset();
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c.brush = ' ';
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c.point(bullet.x, bullet.y);
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bullets.shift();
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return;
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}
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enemies.forEach(function(enemy,i){
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var D = c.dist(enemy.x, enemy.y, bullet.x, bullet.y);
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if(D<5){
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genExplosion(enemy.x,enemy.y);
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destroyBullet();
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enemies.splice(i,1);
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updateScore(12.34*bullet.speed);
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}
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});
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if(bullet.y<1){
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destroyBullet();
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}
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})
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}
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var explosions = [];
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function genExplosion(x,y){
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explosions.push({
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x:x,
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y:y,
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size:0,
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lsize:0,
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rate: 1,
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max: 5
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});
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}
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function updateExplosions(){
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explosions.forEach(function(exp){
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exp.lsize = exp.size;
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c.cursor.reset();
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c.brush = ' ';
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c.circ(exp.x, exp.y, exp.lsize);
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c.bg(255,128,0);
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c.brush = theBrush;
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c.circ(exp.x, exp.y, exp.size);
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exp.size+=exp.rate;
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if(exp.size>exp.max){
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c.cursor.reset();
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c.circ(exp.x, exp.y, exp.lsize);
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explosions.shift();
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}
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});
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}
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function updateEnemies(){
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enemies.forEach(function(enemy){
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enemy.ly = enemy.y;
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enemy.lx = enemy.x;
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enemy.y+=enemySpeed;
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enemy.x=enemy.x+(sin(tick/10)/1.5);
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// Only draw enemies again if they have moved
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if(int(enemy.y)!==int(enemy.ly) ||
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int(enemy.x)!==int(enemy.lx))
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{
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c.cursor.reset();
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c.brush = ' ';
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drawEnemy(int(enemy.lx), int(enemy.ly));
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c.bg(255,0,0);
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c.brush = theBrush;
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drawEnemy(int(enemy.x), int(enemy.y));
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}
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});
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}
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function updateScore(add){
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score+=add;
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c.cursor.reset();
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c.fg(255,255,255);
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c.text(0, c.rows, "Score: "+ int(score));
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}
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function drawPlayer(x, y){
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c.brush = theBrush;
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c.bg(0,255,0);
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c.line(x-2, y, x+2, y);
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c.line(x, y, x, y-3);
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c.line(x-2, y, x-2, y-2);
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c.line(x+2, y, x+2, y-2);
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}
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function erasePlayer(x, y){
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c.brush = ' ';
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c.cursor.reset();
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c.line(x-2, y, x+2, y);
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c.line(x, y, x, y-3);
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c.line(x-2, y, x-2, y-2);
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c.line(x+2, y, x+2, y-2);
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}
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function drawEnemy(x,y){
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c.line(x-1, y, x+1, y);
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c.line(x-1, y, x-1, y+2);
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c.line(x+1, y, x+1, y+2);
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}
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function eachLoop(){
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tick+=1;
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width = c.cols;
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height = c.rows;
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pollKeyboard();
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updateBullets();
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updateEnemies();
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updateExplosions();
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checkKeyDown();
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erasePlayer(lp1x,lp1y);
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drawPlayer(p1x,p1y);
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}
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function endGame(){
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isEnabled = false;
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c.cursor.on();
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c.cursor.restore();
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internal.print(" Good Bye!");
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}
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function start(){
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c.cursor.off();
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c.clear();
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c.scrub(1, 1, c.cols, c.rows);
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while (isEnabled) {
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eachLoop();
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internal.sleep(1 / 45);
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}
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}
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start();
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function left(){
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lp1x = p1x;
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p1x-=p1x>4?1:0;
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}
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function right(){
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lp1x = p1x;
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p1x+=p1x<width-4?1:0;
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}
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//// KEYBOARD EVENTS ///////////////////////////////////////////////////////
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var keyDown = null;
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var lastChecked = now();
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var releaseTime = 25;
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function now(){
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return (+new Date());
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};
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var dir;
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function checkKeyDown(){
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// if (now()-lastChecked>30){
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// keyDown =null;
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// }
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switch(dir){
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case 'left':
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left();
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break;
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case 'right':
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right();
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break;
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}
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lastChecked = now();
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}
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function pollKeyboard() {
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var code = internal.pollStdin();
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if (code) {
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if (code == 27) endGame();// esc
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if (code == 3) endGame();// esc
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if (code == 113 || code == 81) endGame();// q
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if (code == 97 || code == 65 || code == 37) dir = 'left';// a
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if (code == 100 || code == 68 || code == 39) dir = 'right';// d
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if (code == 32 || code == 119 || code == 38) shoot();// w / space
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}
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}
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