mirror of https://gitee.com/bigwinds/arangodb
135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// @brief legends for shaped JSON objects to make them self-contained
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///
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/// @file
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/// Code for legends.
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///
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/// DISCLAIMER
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///
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/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is triAGENS GmbH, Cologne, Germany
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///
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/// @author Max Neunhoeffer
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/// @author Copyright 2014-2014, triAGENS GmbH, Cologne, Germany
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////////////////////////////////////////////////////////////////////////////////
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#include "ShapedJson/Legends.h"
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using namespace std;
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using namespace triagens;
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using namespace triagens::basics;
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void JsonLegend::clear () {
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_have_attribute.clear();
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_attribs.clear();
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_att_data.clear();
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_have_shape.clear();
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_shapes.clear();
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_shape_data.clear();
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}
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bool JsonLegend::addAttributeId (TRI_shape_aid_t aid) {
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unordered_set<TRI_shape_aid_t>::const_iterator it = _have_attribute.find(aid);
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if (it != _have_attribute.end()) {
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return true;
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}
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char const* p = _shaper->lookupAttributeId(_shaper, aid);
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if (0 == p) {
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return false;
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}
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_have_attribute.insert(aid);
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size_t len = strlen(p);
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_attribs.emplace_back(aid, _att_data.length());
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_att_data.appendText(p, len+1); // including the zero byte
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return true;
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}
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bool JsonLegend::addShape (TRI_shape_sid_t sid,
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char const* data, uint32_t len) {
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// data can be 0, then no data is associated, note that if the shape
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// contains an inhomogeneous list as one of its subobjects, then the
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// shape legend could be incomplete, because the actual shapes of
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// the subobject(s) are held only in the data and not in the shaper.
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TRI_shape_t const* shape = 0;
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// First the trivial cases:
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if (sid < TRI_FirstCustomShapeIdShaper()) {
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shape = TRI_LookupSidBasicShapeShaper(sid);
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}
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else {
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unordered_set<TRI_shape_sid_t>::const_iterator it = _have_shape.find(sid);
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if (it == _have_shape.end()) {
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TRI_shape_t const* shape = _shaper->lookupShapeId(_shaper, sid);
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if (0 == shape) {
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return false;
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}
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_have_shape.insert(sid);
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Shape sh(sid, _shape_data.length(), shape->_size);
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_shapes.push_back(sh);
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_shape_data.appendText( reinterpret_cast<char const*>(shape),
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shape->_size );
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}
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}
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// Now we have to add all attribute IDs and all shapes used by this
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// one recursively, note that the data of this object is in a
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// consistent state, such that we can call ourselves recursively.
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if (shape->_type == TRI_SHAPE_HOMOGENEOUS_SIZED_LIST) {
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// Handle a homogeneous list with equal size entries:
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// Subobjects have fixed size, so in particular no subobject can
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// contain any inhomogeneous list as one of its subobjects.
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// ...
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}
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else if (shape->_type == TRI_SHAPE_HOMOGENEOUS_LIST) {
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// Handle a homogeneous list:
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// Only one sid, but one of the subobjects could be an
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// inhomogeneous list. We first scan the shape without data, if this
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// goes well, there was no subshape containing an inhomogeneous
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// list! Otherwise, we have to scan all entries of the list.
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// ...
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}
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else if (shape->_type == TRI_SHAPE_LIST) {
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// Handle an inhomogeneous list:
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// We have to scan recursively all entries of the list since they
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// contain sids in the data area.
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// ...
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}
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else if (shape->_type == TRI_SHAPE_ARRAY) {
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// Handle an array ...
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// Distinguish between fixed size subobjects and variable size
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// subobjects. The fixed ones cannot contain inhomogeneous lists.
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// ...
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}
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return true;
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}
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size_t JsonLegend::getSize () {
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// Add string pool size and shape pool size and add space for header
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// and tables.
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return 0;
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}
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void JsonLegend::dump (void* buf) {
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// Dump the resulting legend to a given buffer.
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}
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