mirror of https://gitee.com/bigwinds/arangodb
302 lines
9.9 KiB
C++
302 lines
9.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// DISCLAIMER
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///
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/// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany
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/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is ArangoDB GmbH, Cologne, Germany
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///
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/// @author Michael Hackstein
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////////////////////////////////////////////////////////////////////////////////
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#ifndef ARANGOD_AQL_ENGINE_INFO_CONTAINER_DBSERVER_H
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#define ARANGOD_AQL_ENGINE_INFO_CONTAINER_DBSERVER_H 1
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#include "Basics/Common.h"
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#include "Aql/types.h"
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#include "Aql/ExecutionNode.h"
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#include "Cluster/ClusterInfo.h"
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#include "VocBase/AccessMode.h"
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#include <stack>
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namespace arangodb {
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class ClusterComm;
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class Result;
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class CollectionNameResolver;
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namespace aql {
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struct Collection;
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class GraphNode;
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class ScatterNode;
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class Query;
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class EngineInfoContainerDBServer {
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private:
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// @brief Local struct to create the
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// information required to build traverser engines
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// on DB servers.
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struct TraverserEngineShardLists {
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explicit TraverserEngineShardLists(size_t length) {
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// Make sure they all have a fixed size.
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edgeCollections.resize(length);
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}
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~TraverserEngineShardLists() {}
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// Mapping for edge collections to shardIds.
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// We have to retain the ordering of edge collections, all
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// vectors of these in one run need to have identical size.
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// This is because the conditions to query those edges have the
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// same ordering.
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std::vector<std::vector<ShardID>> edgeCollections;
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// Mapping for vertexCollections to shardIds.
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std::unordered_map<std::string, std::vector<ShardID>> vertexCollections;
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#ifdef USE_ENTERPRISE
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std::set<ShardID> inaccessibleShards;
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#endif
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};
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struct EngineInfo {
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public:
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explicit EngineInfo(size_t idOfRemoteNode) noexcept;
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EngineInfo(EngineInfo&& other) noexcept;
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~EngineInfo();
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#if (_MSC_VER != 0)
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#pragma warning( disable : 4521) // stfu wintendo.
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#endif
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void addNode(ExecutionNode* node);
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void connectQueryId(QueryId id) noexcept {
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_otherId = id;
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}
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Collection const* collection() const noexcept;
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void collection(Collection* col) noexcept { _collection = col; }
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void serializeSnippet(
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Query& query,
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ShardID id,
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velocypack::Builder& infoBuilder,
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bool isResponsibleForInit
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) const;
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void serializeSnippet(
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ServerID const& serverId,
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Query& query,
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std::vector<ShardID> const& shards,
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velocypack::Builder& infoBuilder
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) const;
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/// @returns type of the "main node" if applicable,
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/// 'ExecutionNode::MAX_NODE_TYPE_VALUE' otherwise
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ExecutionNode::NodeType type() const noexcept {
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return _type;
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}
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#ifdef USE_IRESEARCH
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LogicalView const* view() const noexcept;
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#endif
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private:
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EngineInfo(EngineInfo&) = delete;
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EngineInfo(EngineInfo const& other) = delete;
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std::vector<ExecutionNode*> _nodes;
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size_t _idOfRemoteNode; // id of the remote node
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QueryId _otherId; // Id of query engine before this one
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union {
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Collection* _collection; // The collection used to connect to this engine
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LogicalView const* _view; // The view used to connect to this engine
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};
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ShardID _restrictedShard; // The shard this snippet is restricted to
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ExecutionNode::NodeType _type{ ExecutionNode::MAX_NODE_TYPE_VALUE }; // type of the "main node"
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};
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struct DBServerInfo {
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public:
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void addShardLock(AccessMode::Type const& lock, ShardID const& id);
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void addEngine(std::shared_ptr<EngineInfo> info, ShardID const& id);
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void buildMessage(
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ServerID const& serverId,
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EngineInfoContainerDBServer const& context,
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Query& query,
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velocypack::Builder& infoBuilder
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) const;
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void addTraverserEngine(GraphNode* node,
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TraverserEngineShardLists&& shards);
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void combineTraverserEngines(ServerID const& serverID,
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arangodb::velocypack::Slice const ids);
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private:
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void injectTraverserEngines(VPackBuilder& infoBuilder) const;
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// @brief Map of LockType to ShardId
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std::unordered_map<AccessMode::Type, std::vector<ShardID>> _shardLocking;
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// @brief Map of all EngineInfos with their shards
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std::unordered_map<std::shared_ptr<EngineInfo>, std::vector<ShardID>>
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_engineInfos;
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// @brief List of all information required for traverser engines
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std::vector<std::pair<GraphNode*, TraverserEngineShardLists>>
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_traverserEngineInfos;
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};
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struct CollectionInfo {
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void mergeShards(std::shared_ptr<std::vector<ShardID>> const& shards);
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AccessMode::Type lockType{ AccessMode::Type::NONE };
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std::vector<std::shared_ptr<EngineInfo>> engines;
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std::vector<LogicalView const*> views;
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std::unordered_set<ShardID> usedShards;
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std::vector<ExecutionNode*> scatters; // corresponding scatters
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};
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public:
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explicit EngineInfoContainerDBServer(Query* query) noexcept;
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// Insert a new node into the last engine on the stack
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// If this Node contains Collections, they will be added into the map
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// for ShardLocking
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void addNode(ExecutionNode* node);
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// Open a new snippet, which is connected to the given remoteNode id
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void openSnippet(size_t idOfRemoteNode);
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// Closes the given snippet and connects it
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// to the given queryid of the coordinator.
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void closeSnippet(QueryId id);
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// Build the Engines for the DBServer
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// * Creates one Query-Entry for each Snippet per Shard (multiple on the
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// same DB)
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// * All snippets know all locking information for the query.
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// * Only the first snippet is responsible to lock.
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// * After this step DBServer-Collections are locked!
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//
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// Error Case: It is guaranteed that for all snippets created during
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// this methods a shutdown request is send to all DBServers.
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// In case the network is broken and this shutdown request is lost
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// the DBServers will clean up their snippets after a TTL.
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Result buildEngines(MapRemoteToSnippet& queryIds,
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std::unordered_set<ShardID>& lockedShards) const;
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/**
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* @brief Will send a shutdown to all engines registered in the list of
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* queryIds.
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* NOTE: This function will ignore all queryids where the key is not of
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* the expected format
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* they may be leftovers from Coordinator.
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* Will also clear the list of queryIds after return.
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*
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* @param cc The ClusterComm
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* @param errorCode error Code to be send to DBServers for logging.
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* @param dbname Name of the database this query is executed in.
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* @param queryIds A map of QueryIds of the format: (remoteNodeId:shardId) ->
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* queryid.
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*/
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void cleanupEngines(
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std::shared_ptr<ClusterComm> cc, int errorCode, std::string const& dbname,
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MapRemoteToSnippet& queryIds) const;
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// Insert a GraphNode that needs to generate TraverserEngines on
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// the DBServers. The GraphNode itself will retain on the coordinator.
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void addGraphNode(GraphNode* node);
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private:
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/**
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* @brief Take care of this collection, set the lock state accordingly
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* and maintain the list of used shards for this collection.
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*
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* @param col The collection that should be used
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* @param accessType The lock-type of this collection
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* @param restrictedShards The list of shards that can be relevant in this query (a subset of the collection shards)
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* @param scatter The corresponding scatter node, nullptr means no scatter
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*/
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CollectionInfo& handleCollection(
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Collection const* col,
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AccessMode::Type const& accessType,
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ScatterNode* scatter = nullptr,
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std::unordered_set<std::string> const& restrictedShards = {}
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);
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/**
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* @brief Update the collection on the last open engine. Used for communication
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*
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* @param col Collection to be inserted
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*/
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void updateCollection(Collection const* col);
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// @brief Helper to create DBServerInfos and sort collections/shards into
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// them
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std::map<ServerID, EngineInfoContainerDBServer::DBServerInfo>
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createDBServerMapping(std::unordered_set<ShardID>& lockedShards) const;
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// @brief Helper to inject the TraverserEngines into the correct infos
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void injectGraphNodesToMapping(
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std::map<ServerID, DBServerInfo>& dbServerMapping) const;
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#ifdef USE_ENTERPRISE
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void prepareSatellites(
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std::map<ServerID, DBServerInfo>& dbServerMapping) const;
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void resetSatellites() const;
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#endif
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private:
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struct ViewInfo {
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std::vector<std::shared_ptr<EngineInfo>> engines; // list of the engines associated with a view
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std::vector<ScatterNode*> scatters; // list of the scatters associated with a view
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};
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// @brief The query that is executed. We are not responsible for it
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Query* _query;
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// @brief Reference to the last inserted EngineInfo, used for back linking of
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// QueryIds
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std::stack<std::shared_ptr<EngineInfo>> _engineStack;
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// @brief A map of Collection => Info required for distribution
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std::unordered_map<Collection const*, CollectionInfo> _collectionInfos;
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// @brief A map of LogicalView => Info required for distribution
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// std::map ~25-30% is faster than std::unordered_map for small number of elements
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std::map<LogicalView const*, ViewInfo> _viewInfos;
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#ifdef USE_ENTERPRISE
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// @brief List of all satellite collections
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std::unordered_set<Collection const*> _satellites;
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#endif
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// @brief List of all graphNodes that need to create TraverserEngines on
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// DBServers
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std::vector<GraphNode*> _graphNodes;
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};
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} // aql
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} // arangodb
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#endif
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