1
0
Fork 0
arangodb/lib/Utilities/ScriptLoader.cpp

172 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany
/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
////////////////////////////////////////////////////////////////////////////////
#include "ScriptLoader.h"
#include "Basics/MutexLocker.h"
#include "Basics/files.h"
#include "Logger/Logger.h"
#include "Basics/tri-strings.h"
#include "Basics/StringUtils.h"
using namespace arangodb;
using namespace arangodb::basics;
////////////////////////////////////////////////////////////////////////////////
/// @brief constructs a loader
////////////////////////////////////////////////////////////////////////////////
ScriptLoader::ScriptLoader() : _scripts(), _directory(), _lock() {}
////////////////////////////////////////////////////////////////////////////////
/// @brief gets the directory for scripts
////////////////////////////////////////////////////////////////////////////////
std::string const& ScriptLoader::getDirectory() const { return _directory; }
////////////////////////////////////////////////////////////////////////////////
/// @brief sets the directory for scripts
////////////////////////////////////////////////////////////////////////////////
void ScriptLoader::setDirectory(std::string const& directory) {
MUTEX_LOCKER(mutexLocker, _lock);
_directory = directory;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief build a script from an array of strings
////////////////////////////////////////////////////////////////////////////////
std::string ScriptLoader::buildScript(char const** script) {
std::string scriptString;
while (true) {
std::string tempStr = std::string(*script);
if (tempStr == "//__end__") {
break;
}
scriptString += tempStr + "\n";
++script;
}
return scriptString;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief defines a new named script
////////////////////////////////////////////////////////////////////////////////
void ScriptLoader::defineScript(std::string const& name,
std::string const& script) {
MUTEX_LOCKER(mutexLocker, _lock);
_scripts[name] = script;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief defines a new named script
////////////////////////////////////////////////////////////////////////////////
void ScriptLoader::defineScript(std::string const& name, char const** script) {
std::string scriptString = buildScript(script);
MUTEX_LOCKER(mutexLocker, _lock);
_scripts[name] = scriptString;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief finds a named script
////////////////////////////////////////////////////////////////////////////////
std::string const& ScriptLoader::findScript(std::string const& name) {
static std::string empty = "";
MUTEX_LOCKER(mutexLocker, _lock);
std::map<std::string, std::string>::iterator i = _scripts.find(name);
if (i != _scripts.end()) {
return i->second;
}
if (!_directory.empty()) {
std::vector<std::string> parts = getDirectoryParts();
for (size_t i = 0; i < parts.size(); i++) {
char* filename = TRI_Concatenate2File(parts.at(i).c_str(), name.c_str());
char* result = TRI_SlurpFile(TRI_CORE_MEM_ZONE, filename, nullptr);
if (result == nullptr && (i == parts.size() - 1)) {
LOG(ERR) << "cannot locate file '" << StringUtils::correctPath(name) << "': " << TRI_last_error();
}
TRI_FreeString(TRI_CORE_MEM_ZONE, filename);
if (result != nullptr) {
_scripts[name] = result;
TRI_FreeString(TRI_CORE_MEM_ZONE, result);
return _scripts[name];
}
}
}
return empty;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief gets a list of all specified directory parts
////////////////////////////////////////////////////////////////////////////////
std::vector<std::string> ScriptLoader::getDirectoryParts() {
std::vector<std::string> directories;
if (!_directory.empty()) {
// .........................................................................
// for backwards compatibility allow ":" as a delimiter for POSIX like
// implementations, otherwise we will only allow ";"
// .........................................................................
#ifdef _WIN32
TRI_vector_string_t parts = TRI_Split2String(_directory.c_str(), ";");
#else
TRI_vector_string_t parts = TRI_Split2String(_directory.c_str(), ":;");
#endif
for (size_t i = 0; i < parts._length; i++) {
std::string part = StringUtils::trim(parts._buffer[i]);
if (!part.empty()) {
directories.push_back(part);
}
}
TRI_DestroyVectorString(&parts);
}
return directories;
}