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arangodb/arangod/Sharding/AgencyComm.cpp

189 lines
7.0 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief communication with agency node(s)
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2010-2012 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Jan Steemann
/// @author Copyright 2013, triagens GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#include "Sharding/AgencyComm.h"
#include "BasicsC/logging.h"
//using namespace triagens::basics;
using namespace triagens::arango;
// -----------------------------------------------------------------------------
// --SECTION-- Agent
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// --SECTION-- constructors and destructors
// -----------------------------------------------------------------------------
Agent::Agent () {
}
Agent::~Agent () {
}
// -----------------------------------------------------------------------------
// --SECTION-- AgencyCommResult
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// --SECTION-- constructors and destructors
// -----------------------------------------------------------------------------
AgencyCommResult::AgencyCommResult () {
}
AgencyCommResult::~AgencyCommResult () {
}
// -----------------------------------------------------------------------------
// --SECTION-- AgencyComm
// -----------------------------------------------------------------------------
std::string AgencyComm::_prefix;
// -----------------------------------------------------------------------------
// --SECTION-- constructors and destructors
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief constructs an agency communication object
////////////////////////////////////////////////////////////////////////////////
AgencyComm::AgencyComm () {
}
////////////////////////////////////////////////////////////////////////////////
/// @brief destroys an agency communication object
////////////////////////////////////////////////////////////////////////////////
AgencyComm::~AgencyComm () {
}
// -----------------------------------------------------------------------------
// --SECTION-- public static methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief sets the global prefix for all operations
////////////////////////////////////////////////////////////////////////////////
void AgencyComm::setPrefix (std::string const& prefix) {
_prefix = prefix;
}
// -----------------------------------------------------------------------------
// --SECTION-- public methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief establishes the communication channels
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::connect () {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief disconnects all communication channels
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::disconnect () {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief adds an agent to the agents list
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::addAgent (Agent agent) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief removes an agent from the agents list
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::removeAgent (Agent agent) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief removes an agent from the agents list
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::setValue (std::string const& key,
std::string const& value) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief gets one or multiple values from the back end
////////////////////////////////////////////////////////////////////////////////
AgencyCommResult AgencyComm::getValues (std::string const& key,
bool recursive) {
AgencyCommResult result;
return result;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief removes one or multiple values from the back end
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::removeValues (std::string const& key,
bool recursive) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief compares and swaps a single value in the back end
////////////////////////////////////////////////////////////////////////////////
int AgencyComm::casValue (std::string const& key,
std::string const& oldValue,
std::string const& newValue) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief blocks on a change of a single value in the back end
////////////////////////////////////////////////////////////////////////////////
AgencyCommResult AgencyComm::watchValues (std::string const& key,
double timeout) {
AgencyCommResult result;
return result;
}
// Local Variables:
// mode: outline-minor
// outline-regexp: "^\\(/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|// --SECTION--\\|/// @\\}\\)"
// End: