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arangodb/arangod/Sharding/ServerState.cpp

295 lines
9.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief single-server state
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2010-2012 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Jan Steemann
/// @author Copyright 2013, triagens GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#include "ServerState.h"
#include "Basics/ReadLocker.h"
#include "Basics/WriteLocker.h"
#include "BasicsC/logging.h"
using namespace triagens::arango;
// -----------------------------------------------------------------------------
// --SECTION-- static variables
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief server state instance
////////////////////////////////////////////////////////////////////////////////
static ServerState* Instance = 0;
// -----------------------------------------------------------------------------
// --SECTION-- ServerState
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
////////////////////////////////////////////////////////////////////////////////
ServerState::ServerState ()
: _lock(),
_role(ROLE_UNDEFINED),
_state(STATE_UNDEFINED) {
}
////////////////////////////////////////////////////////////////////////////////
/// @brief destructor
////////////////////////////////////////////////////////////////////////////////
ServerState::~ServerState () {
}
// -----------------------------------------------------------------------------
// --SECTION-- public static methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief create the (sole) instance
////////////////////////////////////////////////////////////////////////////////
ServerState* ServerState::instance () {
if (Instance == 0) {
Instance = new ServerState();
}
return Instance;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief get the string representation of a role
////////////////////////////////////////////////////////////////////////////////
std::string ServerState::roleToString (RoleEnum role) {
switch (role) {
case ROLE_UNDEFINED:
return "UNDEFINED";
case ROLE_PRIMARY:
return "PRIMARY";
case ROLE_SECONDARY:
return "SECONDARY";
case ROLE_COORDINATOR:
return "COORDINATOR";
}
assert(false);
return "";
}
////////////////////////////////////////////////////////////////////////////////
/// @brief convert a string representation to a state
////////////////////////////////////////////////////////////////////////////////
ServerState::StateEnum ServerState::stringToState (std::string const& value) {
if (value == "SHUTDOWN") {
return STATE_SHUTDOWN;
}
// TODO: do we need to understand other states, too?
return STATE_UNDEFINED;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief get the string representation of a state
////////////////////////////////////////////////////////////////////////////////
std::string ServerState::stateToString (StateEnum state) {
switch (state) {
case STATE_UNDEFINED:
return "UNDEFINED";
case STATE_STARTUP:
return "STARTUP";
case STATE_SERVINGASYNC:
return "SERVINGASYNC";
case STATE_SERVINGSYNC:
return "SERVINGSYNC";
case STATE_STOPPING:
return "STOPPING";
case STATE_STOPPED:
return "STOPPED";
case STATE_SYNCING:
return "SYNCING";
case STATE_INSYNC:
return "INSYNC";
case STATE_LOSTPRIMARY:
return "LOSTPRIMARY";
case STATE_SERVING:
return "SERVING";
case STATE_SHUTDOWN:
return "SHUTDOWN";
}
assert(false);
return "";
}
// -----------------------------------------------------------------------------
// --SECTION-- public methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief get the current state
////////////////////////////////////////////////////////////////////////////////
ServerState::StateEnum ServerState::getState () {
READ_LOCKER(_lock);
return _state;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief set the current state
////////////////////////////////////////////////////////////////////////////////
void ServerState::setState (StateEnum state) {
bool result = false;
WRITE_LOCKER(_lock);
if (_role == ROLE_PRIMARY) {
result = checkPrimaryState(state);
}
else if (_role == ROLE_SECONDARY) {
result = checkSecondaryState(state);
}
else if (_role == ROLE_COORDINATOR) {
result = checkCoordinatorState(state);
}
if (result) {
LOG_INFO("changing state of %s server from %s to %s",
ServerState::roleToString(_role).c_str(),
ServerState::stateToString(_state).c_str(),
ServerState::stateToString(state).c_str());
_state = state;
}
else {
LOG_ERROR("invalid state transition for %s server from %s to %s",
ServerState::roleToString(_role).c_str(),
ServerState::stateToString(_state).c_str(),
ServerState::stateToString(state).c_str());
}
}
// -----------------------------------------------------------------------------
// --SECTION-- private methods
// -----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
/// @brief validate a state transition for a primary server
////////////////////////////////////////////////////////////////////////////////
bool ServerState::checkPrimaryState (StateEnum state) {
if (state == STATE_STARTUP) {
// startup state can only be set once
return (_state == STATE_UNDEFINED);
}
else if (state == STATE_SERVINGASYNC) {
return (_state == STATE_STARTUP ||
_state == STATE_STOPPED);
}
else if (state == STATE_SERVINGSYNC) {
return (_state == STATE_STARTUP ||
_state == STATE_SERVINGASYNC ||
_state == STATE_STOPPED);
}
else if (state == STATE_STOPPING) {
return (_state == STATE_SERVINGSYNC ||
_state == STATE_SERVINGASYNC);
}
else if (state == STATE_STOPPED) {
return (_state == STATE_STOPPING);
}
else if (state == STATE_SHUTDOWN) {
return (_state == STATE_STARTUP ||
_state == STATE_STOPPED);
}
// anything else is invalid
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief validate a state transition for a secondary server
////////////////////////////////////////////////////////////////////////////////
bool ServerState::checkSecondaryState (StateEnum state) {
if (state == STATE_STARTUP) {
// startup state can only be set once
return (_state == STATE_UNDEFINED);
}
else if (state == STATE_SYNCING) {
return (_state == STATE_STARTUP ||
_state == STATE_LOSTPRIMARY);
}
else if (state == STATE_INSYNC) {
return (_state == STATE_SYNCING);
}
else if (state == STATE_LOSTPRIMARY) {
return (_state == STATE_SYNCING ||
_state == STATE_INSYNC);
}
else if (state == STATE_SERVING) {
return (_state == STATE_STARTUP);
}
else if (state == STATE_SHUTDOWN) {
return (_state == STATE_STARTUP ||
_state == STATE_SYNCING ||
_state == STATE_INSYNC ||
_state == STATE_LOSTPRIMARY);
}
// anything else is invalid
return false;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief validate a state transition for a coordinator server
////////////////////////////////////////////////////////////////////////////////
bool ServerState::checkCoordinatorState (StateEnum state) {
if (state == STATE_STARTUP) {
// startup state can only be set once
return (_state == STATE_UNDEFINED);
}
else if (state == STATE_SERVING) {
return (_state == STATE_STARTUP);
}
else if (state == STATE_SHUTDOWN) {
return (_state == STATE_STARTUP ||
_state == STATE_SERVING);
}
// anything else is invalid
return false;
}
// Local Variables:
// mode: outline-minor
// outline-regexp: "^\\(/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|// --SECTION--\\|/// @\\}\\)"
// End: