mirror of https://gitee.com/bigwinds/arangodb
295 lines
9.4 KiB
C++
295 lines
9.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// @brief single-server state
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///
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/// @file
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///
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/// DISCLAIMER
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///
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/// Copyright 2010-2012 triagens GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is triAGENS GmbH, Cologne, Germany
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///
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/// @author Jan Steemann
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/// @author Copyright 2013, triagens GmbH, Cologne, Germany
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////////////////////////////////////////////////////////////////////////////////
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#include "ServerState.h"
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#include "Basics/ReadLocker.h"
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#include "Basics/WriteLocker.h"
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#include "BasicsC/logging.h"
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using namespace triagens::arango;
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// -----------------------------------------------------------------------------
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// --SECTION-- static variables
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @brief server state instance
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////////////////////////////////////////////////////////////////////////////////
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static ServerState* Instance = 0;
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// -----------------------------------------------------------------------------
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// --SECTION-- ServerState
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @brief constructor
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////////////////////////////////////////////////////////////////////////////////
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ServerState::ServerState ()
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: _lock(),
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_role(ROLE_UNDEFINED),
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_state(STATE_UNDEFINED) {
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief destructor
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////////////////////////////////////////////////////////////////////////////////
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ServerState::~ServerState () {
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}
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// -----------------------------------------------------------------------------
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// --SECTION-- public static methods
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @brief create the (sole) instance
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////////////////////////////////////////////////////////////////////////////////
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ServerState* ServerState::instance () {
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if (Instance == 0) {
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Instance = new ServerState();
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}
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return Instance;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief get the string representation of a role
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////////////////////////////////////////////////////////////////////////////////
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std::string ServerState::roleToString (RoleEnum role) {
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switch (role) {
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case ROLE_UNDEFINED:
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return "UNDEFINED";
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case ROLE_PRIMARY:
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return "PRIMARY";
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case ROLE_SECONDARY:
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return "SECONDARY";
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case ROLE_COORDINATOR:
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return "COORDINATOR";
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}
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assert(false);
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return "";
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief convert a string representation to a state
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////////////////////////////////////////////////////////////////////////////////
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ServerState::StateEnum ServerState::stringToState (std::string const& value) {
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if (value == "SHUTDOWN") {
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return STATE_SHUTDOWN;
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}
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// TODO: do we need to understand other states, too?
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return STATE_UNDEFINED;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief get the string representation of a state
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////////////////////////////////////////////////////////////////////////////////
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std::string ServerState::stateToString (StateEnum state) {
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switch (state) {
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case STATE_UNDEFINED:
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return "UNDEFINED";
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case STATE_STARTUP:
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return "STARTUP";
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case STATE_SERVINGASYNC:
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return "SERVINGASYNC";
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case STATE_SERVINGSYNC:
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return "SERVINGSYNC";
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case STATE_STOPPING:
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return "STOPPING";
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case STATE_STOPPED:
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return "STOPPED";
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case STATE_SYNCING:
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return "SYNCING";
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case STATE_INSYNC:
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return "INSYNC";
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case STATE_LOSTPRIMARY:
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return "LOSTPRIMARY";
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case STATE_SERVING:
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return "SERVING";
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case STATE_SHUTDOWN:
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return "SHUTDOWN";
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}
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assert(false);
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return "";
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}
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// -----------------------------------------------------------------------------
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// --SECTION-- public methods
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @brief get the current state
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////////////////////////////////////////////////////////////////////////////////
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ServerState::StateEnum ServerState::getState () {
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READ_LOCKER(_lock);
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return _state;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief set the current state
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////////////////////////////////////////////////////////////////////////////////
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void ServerState::setState (StateEnum state) {
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bool result = false;
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WRITE_LOCKER(_lock);
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if (_role == ROLE_PRIMARY) {
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result = checkPrimaryState(state);
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}
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else if (_role == ROLE_SECONDARY) {
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result = checkSecondaryState(state);
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}
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else if (_role == ROLE_COORDINATOR) {
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result = checkCoordinatorState(state);
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}
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if (result) {
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LOG_INFO("changing state of %s server from %s to %s",
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ServerState::roleToString(_role).c_str(),
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ServerState::stateToString(_state).c_str(),
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ServerState::stateToString(state).c_str());
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_state = state;
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}
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else {
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LOG_ERROR("invalid state transition for %s server from %s to %s",
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ServerState::roleToString(_role).c_str(),
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ServerState::stateToString(_state).c_str(),
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ServerState::stateToString(state).c_str());
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}
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}
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// -----------------------------------------------------------------------------
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// --SECTION-- private methods
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// -----------------------------------------------------------------------------
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////////////////////////////////////////////////////////////////////////////////
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/// @brief validate a state transition for a primary server
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////////////////////////////////////////////////////////////////////////////////
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bool ServerState::checkPrimaryState (StateEnum state) {
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if (state == STATE_STARTUP) {
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// startup state can only be set once
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return (_state == STATE_UNDEFINED);
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}
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else if (state == STATE_SERVINGASYNC) {
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return (_state == STATE_STARTUP ||
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_state == STATE_STOPPED);
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}
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else if (state == STATE_SERVINGSYNC) {
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return (_state == STATE_STARTUP ||
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_state == STATE_SERVINGASYNC ||
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_state == STATE_STOPPED);
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}
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else if (state == STATE_STOPPING) {
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return (_state == STATE_SERVINGSYNC ||
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_state == STATE_SERVINGASYNC);
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}
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else if (state == STATE_STOPPED) {
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return (_state == STATE_STOPPING);
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}
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else if (state == STATE_SHUTDOWN) {
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return (_state == STATE_STARTUP ||
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_state == STATE_STOPPED);
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}
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// anything else is invalid
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief validate a state transition for a secondary server
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////////////////////////////////////////////////////////////////////////////////
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bool ServerState::checkSecondaryState (StateEnum state) {
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if (state == STATE_STARTUP) {
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// startup state can only be set once
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return (_state == STATE_UNDEFINED);
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}
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else if (state == STATE_SYNCING) {
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return (_state == STATE_STARTUP ||
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_state == STATE_LOSTPRIMARY);
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}
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else if (state == STATE_INSYNC) {
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return (_state == STATE_SYNCING);
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}
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else if (state == STATE_LOSTPRIMARY) {
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return (_state == STATE_SYNCING ||
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_state == STATE_INSYNC);
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}
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else if (state == STATE_SERVING) {
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return (_state == STATE_STARTUP);
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}
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else if (state == STATE_SHUTDOWN) {
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return (_state == STATE_STARTUP ||
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_state == STATE_SYNCING ||
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_state == STATE_INSYNC ||
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_state == STATE_LOSTPRIMARY);
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}
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// anything else is invalid
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief validate a state transition for a coordinator server
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////////////////////////////////////////////////////////////////////////////////
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bool ServerState::checkCoordinatorState (StateEnum state) {
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if (state == STATE_STARTUP) {
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// startup state can only be set once
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return (_state == STATE_UNDEFINED);
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}
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else if (state == STATE_SERVING) {
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return (_state == STATE_STARTUP);
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}
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else if (state == STATE_SHUTDOWN) {
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return (_state == STATE_STARTUP ||
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_state == STATE_SERVING);
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}
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// anything else is invalid
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return false;
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}
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// Local Variables:
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// mode: outline-minor
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// outline-regexp: "^\\(/// @brief\\|/// {@inheritDoc}\\|/// @addtogroup\\|// --SECTION--\\|/// @\\}\\)"
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// End:
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