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arangodb/Scheduler/SocketTask.h

232 lines
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C++

////////////////////////////////////////////////////////////////////////////////
/// @brief base class for input-output tasks from sockets
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2010-2011 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
/// @author Achim Brandt
/// @author Copyright 2009-2011, triAGENS GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#ifndef TRIAGENS_FYN_REST_SOCKET_TASK_H
#define TRIAGENS_FYN_REST_SOCKET_TASK_H 1
#include "Scheduler/Task.h"
#include <Basics/Mutex.h>
#include <Basics/Thread.h>
namespace triagens {
namespace basics {
class StringBuffer;
}
namespace rest {
////////////////////////////////////////////////////////////////////////////////
/// @ingroup Scheduler
/// @brief base class for input-output tasks from sockets
////////////////////////////////////////////////////////////////////////////////
class SocketTask : virtual public Task {
private:
SocketTask (SocketTask const&);
SocketTask& operator= (SocketTask const&);
private:
static size_t const READ_BLOCK_SIZE = 10000;
public:
////////////////////////////////////////////////////////////////////////////////
/// @brief constructs a new task with a given socket
////////////////////////////////////////////////////////////////////////////////
explicit
SocketTask (socket_t fd);
protected:
////////////////////////////////////////////////////////////////////////////////
/// @brief fills the read buffer
///
/// @param closed
/// will be set to true, if the system receives a close on the socket.
///
/// The function should be called by the input task if the scheduler has
/// indicated that new data is available. It will return true, if data could
/// be read and false if the connection has been closed.
////////////////////////////////////////////////////////////////////////////////
virtual bool fillReadBuffer (bool& closed);
////////////////////////////////////////////////////////////////////////////////
/// @brief handles a read
///
/// @param closed
/// will be set to true, if the system receives a close on the socket.
////////////////////////////////////////////////////////////////////////////////
virtual bool handleRead (bool& closed) = 0;
////////////////////////////////////////////////////////////////////////////////
/// @brief handles a write
///
/// @param closed
/// will be set to true, if the system receives a close on the socket.
///
/// @param noWrite
/// is true if no writeBuffer exists.
////////////////////////////////////////////////////////////////////////////////
virtual bool handleWrite (bool& closed, bool noWrite);
////////////////////////////////////////////////////////////////////////////////
/// @brief called if write buffer has been sent
///
/// This called is called if the current write buffer has been sent
/// completly to the client.
////////////////////////////////////////////////////////////////////////////////
virtual void completedWriteBuffer (bool& closed) = 0;
protected:
////////////////////////////////////////////////////////////////////////////////
/// @brief deletes a socket task
///
/// This method will close the underlying socket.
////////////////////////////////////////////////////////////////////////////////
~SocketTask ();
protected:
////////////////////////////////////////////////////////////////////////////////
/// {@inheritDoc}
////////////////////////////////////////////////////////////////////////////////
void setup (Scheduler*, EventLoop);
////////////////////////////////////////////////////////////////////////////////
/// {@inheritDoc}
////////////////////////////////////////////////////////////////////////////////
void cleanup ();
////////////////////////////////////////////////////////////////////////////////
/// {@inheritDoc}
////////////////////////////////////////////////////////////////////////////////
bool handleEvent (EventToken token, EventType);
protected:
////////////////////////////////////////////////////////////////////////////////
/// @brief sets an active write buffer
////////////////////////////////////////////////////////////////////////////////
void setWriteBuffer (basics::StringBuffer*, bool ownBuffer = true);
////////////////////////////////////////////////////////////////////////////////
/// @brief appends or creates an active write buffer
////////////////////////////////////////////////////////////////////////////////
void appendWriteBuffer (basics::StringBuffer*);
////////////////////////////////////////////////////////////////////////////////
/// @brief checks for presence of an active write buffer
////////////////////////////////////////////////////////////////////////////////
bool hasWriteBuffer () const;
protected:
////////////////////////////////////////////////////////////////////////////////
/// @brief event for read
////////////////////////////////////////////////////////////////////////////////
EventToken readWatcher;
////////////////////////////////////////////////////////////////////////////////
/// @brief event for write
////////////////////////////////////////////////////////////////////////////////
EventToken writeWatcher;
////////////////////////////////////////////////////////////////////////////////
/// @brief event for async
////////////////////////////////////////////////////////////////////////////////
EventToken watcher;
protected:
////////////////////////////////////////////////////////////////////////////////
/// @brief communication socket
////////////////////////////////////////////////////////////////////////////////
socket_t commSocket;
////////////////////////////////////////////////////////////////////////////////
/// @brief the current write buffer
////////////////////////////////////////////////////////////////////////////////
basics::StringBuffer* writeBuffer;
////////////////////////////////////////////////////////////////////////////////
/// @brief if true, the resource writeBuffer is owned by the write task
///
/// If true, the writeBuffer is deleted as soon as it has been sent to the
/// client. If false, the writeBuffer is keep alive.
////////////////////////////////////////////////////////////////////////////////
bool ownBuffer;
////////////////////////////////////////////////////////////////////////////////
/// @brief number of bytes already written
////////////////////////////////////////////////////////////////////////////////
size_t writeLength;
////////////////////////////////////////////////////////////////////////////////
/// @brief read buffer
///
/// The function fillReadBuffer stores the data in this buffer.
////////////////////////////////////////////////////////////////////////////////
basics::StringBuffer* readBuffer;
////////////////////////////////////////////////////////////////////////////////
/// @brief lock on the write buffer
////////////////////////////////////////////////////////////////////////////////
mutable basics::Mutex writeBufferLock;
private:
TRI_tid_t tid;
char * tmpReadBuffer;
};
}
}
#endif