mirror of https://gitee.com/bigwinds/arangodb
253 lines
9.3 KiB
C++
253 lines
9.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// @brief tasks used to establish connections
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///
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/// @file
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///
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/// DISCLAIMER
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///
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/// Copyright 2010-2011 triagens GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is triAGENS GmbH, Cologne, Germany
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///
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/// @author Dr. Frank Celler
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/// @author Achim Brandt
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/// @author Copyright 2009-2011, triAGENS GmbH, Cologne, Germany
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////////////////////////////////////////////////////////////////////////////////
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#ifndef TRIAGENS_FYN_REST_CONNECTION_TASK_H
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#define TRIAGENS_FYN_REST_CONNECTION_TASK_H 1
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#include "Scheduler/SocketTask.h"
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namespace triagens {
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namespace rest {
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////////////////////////////////////////////////////////////////////////////////
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/// @ingroup Scheduler
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/// @brief task used to establish connections
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////////////////////////////////////////////////////////////////////////////////
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class ConnectionTask : public SocketTask {
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ConnectionTask (ConnectionTask const &);
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ConnectionTask& operator= (ConnectionTask const &);
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public:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief error status
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////////////////////////////////////////////////////////////////////////////////
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enum error_e {
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ERROR_NO_ERROR,
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ERROR_CONNECTION_FAILURE,
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ERROR_CONNECTION_TIMEOUT,
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ERROR_CONNECTION_CLOSED,
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ERROR_EXECUTION_FAILURE,
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ERROR_EXECUTION_TIMEOUT,
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ERROR_GENERAL_ERROR,
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ERROR_SHUTDOWN_IN_PROGRESS
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};
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public:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection to given hostname and port
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////////////////////////////////////////////////////////////////////////////////
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ConnectionTask (string const& hostname, int port);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection to given hostname and port
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////////////////////////////////////////////////////////////////////////////////
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ConnectionTask (string const& hostname, int port, double connectTimeout);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection to given hostname and port
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////////////////////////////////////////////////////////////////////////////////
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ConnectionTask (string const& hostname, int port, double connectTimeout, double commTimeout);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection using a given socket
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////////////////////////////////////////////////////////////////////////////////
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ConnectionTask (socket_t fd);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection using a given socket
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////////////////////////////////////////////////////////////////////////////////
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ConnectionTask (socket_t fd, double commTimeout);
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public:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief checks if hostname is resolved
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///
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/// Note that you can use this method only before the call to registerTask.
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////////////////////////////////////////////////////////////////////////////////
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bool isResolved () const {
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return resolved;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief checks if the socket is connected
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///
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/// Note that you can use this method only before the call to registerTask.
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////////////////////////////////////////////////////////////////////////////////
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bool isConnected () const {
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return state == STATE_CONNECTED;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// @brief checks if the socket is created
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///
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/// Note that you can use this method only before the call to registerTask.
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////////////////////////////////////////////////////////////////////////////////
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bool isConnecting () const {
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return state == STATE_CONNECTED || state == STATE_CONNECTION_INPROGRESS;
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}
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int getPort () const {
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return port;
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}
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protected:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief called by the task to indicate connection success
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////////////////////////////////////////////////////////////////////////////////
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virtual bool handleConnected () = 0;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief called by the task to indicate connection failure
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////////////////////////////////////////////////////////////////////////////////
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virtual bool handleConnectionFailure () = 0;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief called by the task to indicate a timeout
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////////////////////////////////////////////////////////////////////////////////
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virtual bool handleConnectionTimeout () = 0;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief called by the task to indicate a timeout
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////////////////////////////////////////////////////////////////////////////////
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virtual bool handleCommunicationTimeout () = 0;
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protected:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief destructs a connection task
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////////////////////////////////////////////////////////////////////////////////
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~ConnectionTask ();
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protected:
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////////////////////////////////////////////////////////////////////////////////
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/// {@inheritDoc}
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///
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/// Note that you should only call registerTask if the address has been
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/// resolved.
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////////////////////////////////////////////////////////////////////////////////
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void setup (Scheduler*, EventLoop);
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////////////////////////////////////////////////////////////////////////////////
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/// {@inheritDoc}
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////////////////////////////////////////////////////////////////////////////////
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void cleanup ();
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////////////////////////////////////////////////////////////////////////////////
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/// {@inheritDoc}
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////////////////////////////////////////////////////////////////////////////////
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bool handleEvent (EventToken, EventType);
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protected:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief timer event
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////////////////////////////////////////////////////////////////////////////////
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EventToken watcher;
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protected:
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////////////////////////////////////////////////////////////////////////////////
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/// @brief state of the state machine
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////////////////////////////////////////////////////////////////////////////////
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enum state_e {
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STATE_UNCONNECTED,
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STATE_CONNECTION_INPROGRESS,
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STATE_CONNECTED
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};
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////////////////////////////////////////////////////////////////////////////////
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/// @brief the state of the socket
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////////////////////////////////////////////////////////////////////////////////
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state_e state;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief true, if no request is in progress
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///
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/// Note that the sub-class must set/reset the idle flag in handleEvent.
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////////////////////////////////////////////////////////////////////////////////
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bool idle;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief connection timeout in seconds
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////////////////////////////////////////////////////////////////////////////////
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double connectTimeout;
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////////////////////////////////////////////////////////////////////////////////
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/// @brief communication timeout in seconds
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////////////////////////////////////////////////////////////////////////////////
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double commTimeout;
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private:
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void resolveAddress ();
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void connectSocket ();
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bool handleConnectionEvent (EventToken token, EventType event);
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bool handleCommunicationEvent (EventToken token, EventType event);
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private:
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string const hostname;
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int const port;
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char* netaddress;
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size_t netaddressLength;
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bool resolved;
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};
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}
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}
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#endif
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