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arangodb/arangod/Cache/State.cpp

91 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2014-2017 ArangoDB GmbH, Cologne, Germany
/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Daniel H. Larkin
////////////////////////////////////////////////////////////////////////////////
#include "Cache/State.h"
#include "Basics/Common.h"
#include <stdint.h>
#include <atomic>
using namespace arangodb::cache;
State::State() : _state(0) {}
State::State(State const& other) : _state(other._state.load()) {}
State& State::operator=(State const& other) {
if (this != &other) {
_state = other._state.load();
}
return *this;
}
bool State::isLocked() const {
return ((_state.load() & static_cast<uint32_t>(Flag::locked)) > 0);
}
bool State::lock(int64_t maxTries, State::CallbackType cb) {
int64_t attempt = 0;
while (maxTries < 0 || attempt < maxTries) {
// expect unlocked, but need to preserve migrating status
uint32_t expected = _state.load() & (~static_cast<uint32_t>(Flag::locked));
bool success = _state.compare_exchange_strong(
expected,
(expected | static_cast<uint32_t>(Flag::locked))); // try to lock
if (success) {
cb();
return true;
}
attempt++;
// TODO: exponential back-off for failure?
}
return false;
}
void State::unlock() {
TRI_ASSERT(isLocked());
_state &= ~static_cast<uint32_t>(Flag::locked);
}
bool State::isSet(State::Flag flag) const {
TRI_ASSERT(isLocked());
return ((_state.load() & static_cast<uint32_t>(flag)) > 0);
}
bool State::isSet(State::Flag flag1, State::Flag flag2) const {
TRI_ASSERT(isLocked());
return ((_state.load() & (static_cast<uint32_t>(flag1) | static_cast<uint32_t>(flag2))) > 0);
}
void State::toggleFlag(State::Flag flag) {
TRI_ASSERT(isLocked());
_state ^= static_cast<uint32_t>(flag);
}
void State::clear() {
TRI_ASSERT(isLocked());
_state = static_cast<uint32_t>(Flag::locked);
}