mirror of https://gitee.com/bigwinds/arangodb
169 lines
7.4 KiB
C++
169 lines
7.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// DISCLAIMER
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///
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/// Copyright 2014-2017 ArangoDB GmbH, Cologne, Germany
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/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is ArangoDB GmbH, Cologne, Germany
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///
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/// @author Daniel H. Larkin
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////////////////////////////////////////////////////////////////////////////////
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#ifndef ARANGODB_CACHE_PLAIN_BUCKET_H
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#define ARANGODB_CACHE_PLAIN_BUCKET_H
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#include "Basics/Common.h"
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#include "Cache/CachedValue.h"
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#include "Cache/Common.h"
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#include "Cache/State.h"
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#include <stdint.h>
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#include <atomic>
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namespace arangodb {
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namespace cache {
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////////////////////////////////////////////////////////////////////////////////
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/// @brief Bucket structure for PlainCache.
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///
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/// Contains only a State variable and five slots each for hashes and data
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/// pointers. Most querying and manipulation can be handled via the exposed
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/// methods. Bucket must be locked before doing anything else to ensure proper
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/// synchronization. Data entries are carefully laid out to ensure the structure
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/// fits in a single cacheline.
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////////////////////////////////////////////////////////////////////////////////
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struct PlainBucket {
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State _state;
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uint32_t _paddingExplicit; // fill 4-byte gap for alignment purposes
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// actual cached entries
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static constexpr size_t slotsData = 10;
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uint32_t _cachedHashes[slotsData];
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CachedValue* _cachedData[slotsData];
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// padding, if necessary?
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#ifdef TRI_PADDING_32
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uint32_t _padding[slotsData];
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#endif
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Initialize an empty bucket.
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//////////////////////////////////////////////////////////////////////////////
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PlainBucket();
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Attempt to lock bucket (failing after maxTries attempts).
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//////////////////////////////////////////////////////////////////////////////
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bool lock(int64_t maxTries);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Unlock the bucket. Requires bucket to be locked.
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//////////////////////////////////////////////////////////////////////////////
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void unlock();
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Checks whether the bucket is locked.
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//////////////////////////////////////////////////////////////////////////////
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bool isLocked() const;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Checks whether the bucket has been migrated. Requires state to be
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/// locked.
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//////////////////////////////////////////////////////////////////////////////
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bool isMigrated() const;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Checks whether bucket is full. Requires state to be locked.
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//////////////////////////////////////////////////////////////////////////////
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bool isFull() const;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Looks up a given key and returns associated value. Requires state
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/// to be locked.
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///
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/// Takes an input hash and key (specified by pointer and size), and searches
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/// the bucket for a matching entry. If a matching entry is found, it is
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/// returned. By default, a matching entry will be moved to the front of the
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/// bucket to allow basic LRU semantics. If no matching entry is found,
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/// nothing will be changed and a nullptr will be returned.
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//////////////////////////////////////////////////////////////////////////////
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CachedValue* find(uint32_t hash, void const* key, uint32_t keySize,
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bool moveToFront = true);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Inserts a given value. Requires state to be locked.
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///
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/// Requires that the bucket is not full and does not already contain an item
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/// with the same key. If it is full, the item will not be inserted. If an
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/// item with the same key exists, this is not detected but it is likely to
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/// produce bugs later on down the line. When inserting, the item is put into
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/// the first empty slot, then moved to the front. If attempting to insert and
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/// the bucket is full, the user should evict an item and specify the
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/// optimizeForInsertion flag to be true.
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//////////////////////////////////////////////////////////////////////////////
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void insert(uint32_t hash, CachedValue* value);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Removes an item with the given key if one exists. Requires state to
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/// be locked.
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///
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/// Search for a matching key. If none exists, do nothing and return a
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/// nullptr. If one exists, remove it from the bucket and return the pointer
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/// to the value. Upon removal, the empty slot generated is moved to the back
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/// of the bucket (to remove the gap).
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//////////////////////////////////////////////////////////////////////////////
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CachedValue* remove(uint32_t hash, void const* key, uint32_t keySize);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Searches for the best candidate in the bucket to evict. Requires
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/// state to be locked.
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///
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/// Usually returns a pointer to least recently used freeable value. If the
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/// bucket contains no values or all have outstanding references, then it
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/// returns nullptr. In the case that ignoreRefCount is set to true, then it
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/// simply returns the least recently used value, regardless of freeability.
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//////////////////////////////////////////////////////////////////////////////
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CachedValue* evictionCandidate(bool ignoreRefCount = false) const;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Evicts the given value from the bucket. Requires state to be
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/// locked.
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///
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/// By default, it will move the empty slot to the back of the bucket. If
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/// preparing an empty slot for insertion, specify the second parameter to be
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/// true. This will move the empty slot to the front instead.
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//////////////////////////////////////////////////////////////////////////////
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void evict(CachedValue* value, bool optimizeForInsertion = false);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief Reinitializes a bucket to be completely empty and unlocked.
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/// Requires state to be locked.
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//////////////////////////////////////////////////////////////////////////////
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void clear();
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private:
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void moveSlot(size_t slot, bool moveToFront);
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};
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// ensure that PlainBucket is exactly BUCKET_SIZE
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static_assert(sizeof(PlainBucket) == BUCKET_SIZE,
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"Expected sizeof(PlainBucket) == BUCKET_SIZE.");
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}; // end namespace cache
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}; // end namespace arangodb
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#endif
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