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arangodb/Dispatcher/DispatcherQueue.cpp

202 lines
5.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief dispatcher queue
///
/// @file
///
/// DISCLAIMER
///
/// Copyright 2010-2011 triagens GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is triAGENS GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
/// @author Martin Schoenert
/// @author Copyright 2009-2011, triAGENS GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#include "DispatcherQueue.h"
#include <Basics/ConditionLocker.h>
#include <Logger/Logger.h>
#include "Dispatcher/DispatcherThread.h"
namespace triagens {
namespace rest {
// -----------------------------------------------------------------------------
// constructors and destructors
// -----------------------------------------------------------------------------
DispatcherQueue::DispatcherQueue (Dispatcher* dispatcher,
DispatcherImpl::newDispatcherThread_fptr creator,
size_t nrThreads)
: stopping(0),
monopolizer(0),
nrStarted(0),
nrRunning(0),
nrWaiting(0),
nrStopped(0),
nrSpecial(0),
nrThreads(nrThreads),
dispatcher(dispatcher),
createDispatcherThread(creator) {
}
DispatcherQueue::~DispatcherQueue () {
if (stopping == 0) {
beginShutdown();
}
}
// -----------------------------------------------------------------------------
// public methods
// -----------------------------------------------------------------------------
void DispatcherQueue::addJob (Job* job) {
CONDITION_LOCKER(guard, accessQueue);
// add the job to the list of ready jobs
readyJobs.push_back(job);
// wake up the dispatcher queue threads
if (0 < nrWaiting) {
guard.broadcast();
}
}
void DispatcherQueue::beginShutdown () {
if (stopping != 0) {
return;
}
LOGGER_DEBUG << "beginning shutdown sequence of dispatcher queue";
// broadcast the we want to stop
size_t const MAX_TRIES = 10;
stopping = 1;
for (size_t count = 0; count < MAX_TRIES; ++count) {
{
CONDITION_LOCKER(guard, accessQueue);
LOGGER_TRACE << "shutting down dispatcher queue, "
<< nrRunning << " running threads, "
<< nrWaiting << " waiting threads, "
<< nrSpecial << " special threads";
if (0 == nrRunning + nrWaiting) {
break;
}
guard.broadcast();
}
usleep(10000);
}
LOGGER_DEBUG << "shutting down dispatcher queue, "
<< nrRunning << " running threads, "
<< nrWaiting << " waiting threads, "
<< nrSpecial << " special threads";
// try to stop threads forcefully
set<DispatcherThread*> threads;
{
CONDITION_LOCKER(guard, accessQueue);
threads.insert(startedThreads.begin(), startedThreads.end());
threads.insert(stoppedThreads.begin(), stoppedThreads.end());
}
for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
(*i)->stop();
}
usleep(10000);
for (set<DispatcherThread*>::iterator i = threads.begin(); i != threads.end(); ++i) {
delete *i;
}
}
bool DispatcherQueue::startQueueThread () {
DispatcherThread * thread = (*createDispatcherThread)(this);
bool ok = thread->start();
if (! ok) {
LOGGER_FATAL << "cannot start dispatcher thread";
}
else {
nrStarted++;
}
return ok;
}
void DispatcherQueue::specializeThread (DispatcherThread* thread) {
CONDITION_LOCKER(guard, accessQueue);
if (thread->jobType == Job::READ_JOB || thread->jobType == Job::WRITE_JOB) {
thread->jobType = Job::SPECIAL_JOB;
nrRunning--;
nrSpecial++;
startQueueThread();
if (monopolizer == thread) {
monopolizer = 0;
}
}
}
bool DispatcherQueue::start () {
CONDITION_LOCKER(guard, accessQueue);
for (size_t i = 0; i < nrThreads; ++i) {
bool ok = startQueueThread();
if (! ok) {
return false;
}
}
return true;
}
bool DispatcherQueue::isRunning () {
CONDITION_LOCKER(guard, accessQueue);
return 0 < (nrStarted + nrRunning + nrSpecial);
}
}
}