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arangodb/lib/Basics/RandMT.h

105 lines
4.3 KiB
C++

// This is the ``Mersenne Twister'' random number generator MT19937, which
// generates pseudorandom integers uniformly distributed in 0..(2^32 - 1)
// starting from any odd seed in 0..(2^32 - 1). This version is a recode
// by Shawn Cokus (Cokus@math.washington.edu) on March 8, 1998 of a version by
// Takuji Nishimura (who had suggestions from Topher Cooper and Marc Rieffel in
// July-August 1997).
//
// Effectiveness of the recoding (on Goedel2.math.washington.edu, a DEC Alpha
// running OSF/1) using GCC -O3 as a compiler: before recoding: 51.6 sec. to
// generate 300 million random numbers; after recoding: 24.0 sec. for the same
// (i.e., 46.5% of original time), so speed is now about 12.5 million random
// number generations per second on this machine.
//
// According to the URL <http://www.math.keio.ac.jp/~matumoto/emt.html>
// (and paraphrasing a bit in places), the Mersenne Twister is ``designed
// with consideration of the flaws of various existing generators,'' has
// a period of 2^19937 - 1, gives a sequence that is 623-dimensionally
// equidistributed, and ``has passed many stringent tests, including the
// die-hard test of G. Marsaglia and the load test of P. Hellekalek and
// S. Wegenkittl.'' It is efficient in memory usage (typically using 2506
// to 5012 bytes of static data, depending on data type sizes, and the code
// is quite short as well). It generates random numbers in batches of 624
// at a time, so the caching and pipelining of modern systems is exploited.
// It is also divide- and mod-free.
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by
// the Free Software Foundation (either version 2 of the License or, at your
// option, any later version). This library is distributed in the hope that
// it will be useful, but WITHOUT ANY WARRANTY, without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
// the GNU Library General Public License for more details. You should have
// received a copy of the GNU Library General Public License along with this
// library; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307, USA.
//
// The code as Shawn received it included the following notice:
//
// Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. When
// you use this, send an e-mail to <matumoto@math.keio.ac.jp> with
// an appropriate reference to your work.
//
// It would be nice to CC: <Cokus@math.washington.edu> when you write.
//
// RandMT class created by Paul Gresham <gresham@mediavisual.com>
// There seems to be a slight performance deficit in process creation
// however I've not profiled the class to compare it with the straight
// C code.
//
// Use of a class removes many C nasties and also allows you to easily
// create multiple generators.
// To compile on GNU a simple line is:
// g++ -O3 RandMT.cc -o RandMT
//
#include <stdint.h>
#include <cstdlib>
// To keep this all as one file (easier distribution) the class is
// in the code, cut'n'paste this bit to create a .h for use in
// other programs
#ifndef _RANDMT_H_
#define _RANDMT_H_
class RandMT {
static const int N = 624; // length of state vector
static const int M = 397; // a period parameter
static const uint32_t K = 0x9908B0DFU; // a magic constant
// If you want a single generator, consider using a singleton class
// instead of trying to make these static.
uint32_t state[N+1]; // state vector + 1 extra to not violate ANSI C
uint32_t *next; // next random value is computed from here
uint32_t initseed; //
int left; // can *next++ this many times before reloading
inline uint32_t hiBit(uint32_t u) {
return u & 0x80000000U; // mask all but highest bit of u
}
inline uint32_t loBit(uint32_t u) {
return u & 0x00000001U; // mask all but lowest bit of u
}
inline uint32_t loBits(uint32_t u) {
return u & 0x7FFFFFFFU; // mask the highest bit of u
}
inline uint32_t mixBits(uint32_t u, uint32_t v) {
return hiBit(u)|loBits(v); // move hi bit of u to hi bit of v
}
uint32_t reloadMT(void) ;
public:
RandMT() ;
RandMT(uint32_t seed) ;
uint32_t randomMT(void);
void seedMT(uint32_t seed) ;
};
#endif // _RANDMT_H_