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arangodb/arangod/GeneralServer/RestEngine.cpp

100 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2016 ArangoDB GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
////////////////////////////////////////////////////////////////////////////////
#include "RestEngine.h"
#include <iostream>
#include "GeneralServer/RestHandler.h"
#include "Logger/Logger.h"
using namespace arangodb;
using namespace arangodb::rest;
// -----------------------------------------------------------------------------
// --SECTION-- public methods
// -----------------------------------------------------------------------------
int RestEngine::asyncRun(std::shared_ptr<rest::RestHandler> handler) {
return run(handler, false);
}
int RestEngine::syncRun(std::shared_ptr<rest::RestHandler> handler) {
_agent = nullptr;
_loop._ioService = nullptr;
_loop._scheduler = nullptr;
return run(handler, true);
}
void RestEngine::appendRestStatus(std::shared_ptr<RestStatusElement> element) {
while (element.get() != nullptr) {
_elements.emplace_back(element);
element = element->previous();
}
}
// -----------------------------------------------------------------------------
// --SECTION-- private methods
// -----------------------------------------------------------------------------
int RestEngine::run(std::shared_ptr<rest::RestHandler> handler, bool synchron) {
while (true) {
int res = TRI_ERROR_NO_ERROR;
switch (_state) {
case State::PREPARE:
res = handler->prepareEngine();
break;
case State::EXECUTE:
res = handler->executeEngine();
if (res != TRI_ERROR_NO_ERROR) {
handler->finalizeEngine();
}
break;
case State::RUN:
res = handler->runEngine(synchron);
if (res != TRI_ERROR_NO_ERROR) {
handler->finalizeEngine();
}
break;
case State::WAITING:
return synchron ? TRI_ERROR_INTERNAL : TRI_ERROR_NO_ERROR;
case State::FINALIZE:
res = handler->finalizeEngine();
break;
case State::DONE:
case State::FAILED:
return res;
}
if (res != TRI_ERROR_NO_ERROR) {
return res;
}
}
}