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arangodb/lib/SimpleHttpClient/ConnectionManager.cpp

301 lines
8.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// @brief manages open HTTP connections on the client side
///
/// @file ConnectionManager.cpp
///
/// DISCLAIMER
///
/// Copyright 2014 ArangoDB GmbH, Cologne, Germany
/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Max Neunhoeffer
/// @author Copyright 2014, triagens GmbH, Cologne, Germany
////////////////////////////////////////////////////////////////////////////////
#include "Basics/WriteLocker.h"
#include "ConnectionManager.h"
using namespace std;
using namespace triagens::httpclient;
////////////////////////////////////////////////////////////////////////////////
/// @brief global options for connections
////////////////////////////////////////////////////////////////////////////////
ConnectionOptions ConnectionManager::_globalConnectionOptions = {
15.0, // connectTimeout
3.0, // requestTimeout
3, // numRetries
5.0, // singleRequestTimeout
0 // sslProtocol
};
////////////////////////////////////////////////////////////////////////////////
/// @brief the actual singleton instance
////////////////////////////////////////////////////////////////////////////////
ConnectionManager* ConnectionManager::_theinstance = 0;
////////////////////////////////////////////////////////////////////////////////
/// @brief destructor
////////////////////////////////////////////////////////////////////////////////
ConnectionManager::~ConnectionManager ( ) {
WRITE_LOCKER(allLock);
map<string,ServerConnections*>::iterator i;
for (i = allConnections.begin(); i != allConnections.end(); ++i) {
delete i->second;
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief destructor for SingleServerConnection class
////////////////////////////////////////////////////////////////////////////////
ConnectionManager::SingleServerConnection::~SingleServerConnection () {
delete connection;
delete endpoint;
lastUsed = 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief destructor of ServerConnections class
////////////////////////////////////////////////////////////////////////////////
ConnectionManager::ServerConnections::~ServerConnections () {
vector<SingleServerConnection*>::iterator i;
WRITE_LOCKER(lock);
unused.clear();
for (i = connections.begin();i != connections.end();++i) {
delete *i;
}
connections.clear();
}
////////////////////////////////////////////////////////////////////////////////
/// @brief open or get a previously cached connection to a server
////////////////////////////////////////////////////////////////////////////////
ConnectionManager::SingleServerConnection*
ConnectionManager::leaseConnection (std::string& endpoint) {
map<string,ServerConnections*>::iterator i;
ServerConnections* s;
SingleServerConnection* c;
// First find a connections list:
{
WRITE_LOCKER(allLock);
i = allConnections.find(endpoint);
if (i != allConnections.end()) {
s = i->second;
}
else {
s = new ServerConnections();
allConnections[endpoint] = s;
}
}
TRI_ASSERT(s != nullptr);
// Now get an unused one:
{
WRITE_LOCKER(s->lock);
if (! s->unused.empty()) {
c = s->unused.back();
s->unused.pop_back();
return c;
}
}
triagens::rest::Endpoint* e
= triagens::rest::Endpoint::clientFactory(endpoint);
if (nullptr == e) {
return nullptr;
}
triagens::httpclient::GeneralClientConnection*
g = triagens::httpclient::GeneralClientConnection::factory(
e,
_globalConnectionOptions._requestTimeout,
_globalConnectionOptions._connectTimeout,
_globalConnectionOptions._connectRetries,
_globalConnectionOptions._sslProtocol);
if (nullptr == g) {
delete e;
return nullptr;
}
if (! g->connect()) {
delete g;
delete e;
return nullptr;
}
c = new SingleServerConnection(g, e, endpoint);
if (nullptr == c) {
delete g;
delete e;
return nullptr;
}
// Now put it into our administration:
{
WRITE_LOCKER(s->lock);
s->connections.push_back(c);
}
c->lastUsed = time(0);
return c;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief return leased connection to a server
////////////////////////////////////////////////////////////////////////////////
void ConnectionManager::returnConnection (SingleServerConnection* c) {
map<string,ServerConnections*>::iterator i;
ServerConnections* s;
if (! c->connection->isConnected()) {
brokenConnection(c);
return;
}
// First find the collections list:
{
WRITE_LOCKER(allLock);
i = allConnections.find(c->ep_spec);
if (i != allConnections.end()) {
s = i->second;
}
else {
// How strange! We just destroy the connection in despair!
delete c;
return;
}
}
c->lastUsed = time(0);
// Now mark it as unused:
{
WRITE_LOCKER(s->lock);
s->unused.push_back(c);
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief report a leased connection as being broken
////////////////////////////////////////////////////////////////////////////////
void ConnectionManager::brokenConnection (SingleServerConnection* c) {
map<string,ServerConnections*>::iterator i;
ServerConnections* s;
// First find the collections list:
{
WRITE_LOCKER(allLock);
i = allConnections.find(c->ep_spec);
if (i != allConnections.end()) {
s = i->second;
}
else {
// How strange! We just destroy the connection in despair!
delete c;
return;
}
}
// Now find it to get rid of it:
{
WRITE_LOCKER(s->lock);
vector<SingleServerConnection*>::iterator i;
for (i = s->connections.begin(); i != s->connections.end(); ++i) {
if (*i == c) {
// Got it, now remove it:
s->connections.erase(i);
delete c;
return;
}
}
}
// How strange! We should have known this one!
delete c;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief closes all connections that have been unused for more than
/// limit seconds
////////////////////////////////////////////////////////////////////////////////
void ConnectionManager::closeUnusedConnections (double limit) {
WRITE_LOCKER(allLock);
map<string,ServerConnections*>::iterator s;
list<SingleServerConnection*>::iterator i;
list<SingleServerConnection*>::iterator prev;
ServerConnections* sc;
time_t t;
bool haveprev;
t = time(0);
for (s = allConnections.begin(); s != allConnections.end(); ++s) {
sc = s->second;
{
WRITE_LOCKER(sc->lock);
haveprev = false;
for (i = sc->unused.begin(); i != sc->unused.end(); ) {
if (t - (*i)->lastUsed > limit) {
vector<SingleServerConnection*>::iterator j;
for (j = sc->connections.begin(); j != sc->connections.end(); ++j) {
if (*j == *i) {
sc->connections.erase(j);
break;
}
}
delete (*i);
sc->unused.erase(i);
if (haveprev) {
i = prev; // will be incremented in next iteration
++i;
haveprev = false;
}
else {
i = sc->unused.begin();
}
}
else {
prev = i;
++i;
haveprev = true;
}
}
}
}
}
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// --SECTION-- END-OF-FILE
// -----------------------------------------------------------------------------
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