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arangodb/arangod/VocBase/AuthUserEntry.h

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C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2014-2017 ArangoDB GmbH, Cologne, Germany
/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
////////////////////////////////////////////////////////////////////////////////
#ifndef ARANGOD_VOC_BASE_AUTH_USER_H
#define ARANGOD_VOC_BASE_AUTH_USER_H 1
#include "Basics/Common.h"
#include "Utils/Authentication.h"
#include <velocypack/Builder.h>
#include <velocypack/Slice.h>
namespace arangodb {
// This class represents a 'user' entry. It contains structures to
// store the access levels for databases and collections. The user
// object must be serialized via `toVPackBuilder()` and written to the
// _users collection after modifying it.
class AuthUserEntry {
friend class AuthInfo;
public:
static AuthUserEntry newUser(std::string const& user, std::string const& pass,
AuthSource source);
static AuthUserEntry fromDocument(velocypack::Slice const&);
private:
static void fromDocumentRoles(AuthUserEntry&, velocypack::Slice const&);
static void fromDocumentDatabases(AuthUserEntry&,
velocypack::Slice const& databases,
velocypack::Slice const& user);
public:
std::string const& key() const { return _key; }
std::string const& username() const { return _username; }
std::string const& passwordMethod() const { return _passwordMethod; }
std::string const& passwordSalt() const { return _passwordSalt; }
std::string const& passwordHash() const { return _passwordHash; }
bool isActive() const { return _active; }
AuthSource source() const { return _source; }
bool checkPassword(std::string const& password) const;
void updatePassword(std::string const& password);
velocypack::Builder toVPackBuilder() const;
void setActive(bool active) { _active = active; }
std::unordered_set<std::string> roles () const { return _roles; }
void setRoles(std::unordered_set<std::string> const& roles) { _roles = roles; }
// grant specific access rights for db. The default "*" is also a
// valid database name
void grantDatabase(std::string const& dbname, AuthLevel level);
// Removes the entry.
void removeDatabase(std::string const& dbname);
// Grant collection rights, "*" is a valid parameter for dbname and
// collection. The combination of "*"/"*" is automatically used for
// the root
void grantCollection(std::string const& dbname, std::string const& collection,
AuthLevel level);
void removeCollection(std::string const& dbname,
std::string const& collection);
// Resolve the access level for this database. Might fall back to
// the special '*' entry if the specific database is not found
AuthLevel databaseAuthLevel(std::string const& dbname) const;
// Resolve rights for the specified collection. Falls back to the
// special '*' entry if either the database or collection is not
// found.
AuthLevel collectionAuthLevel(std::string const& dbname,
std::string const& collectionName) const;
bool hasSpecificDatabase(std::string const& dbname) const;
bool hasSpecificCollection(std::string const& dbname,
std::string const& collectionName) const;
private:
AuthUserEntry() {}
struct DBAuthContext {
DBAuthContext(AuthLevel dbLvl,
std::unordered_map<std::string, AuthLevel> const& coll)
: _databaseAuthLevel(dbLvl), _collectionAccess(coll) {}
DBAuthContext(AuthLevel dbLvl,
std::unordered_map<std::string, AuthLevel>&& coll)
: _databaseAuthLevel(dbLvl), _collectionAccess(std::move(coll)) {}
AuthLevel collectionAuthLevel(std::string const& collectionName,
bool& notFound) const;
public:
AuthLevel _databaseAuthLevel;
std::unordered_map<std::string, AuthLevel> _collectionAccess;
};
private:
std::string _key;
bool _active = true;
AuthSource _source = AuthSource::COLLECTION;
std::string _username;
std::string _passwordMethod;
std::string _passwordSalt;
std::string _passwordHash;
std::unordered_map<std::string, DBAuthContext> _dbAccess;
std::unordered_set<std::string> _roles;
};
}
#endif