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arangodb/lib/ApplicationFeatures/ApplicationServer.h

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C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2016 ArangoDB GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Jan Steemann
////////////////////////////////////////////////////////////////////////////////
#ifndef ARANGODB_APPLICATION_FEATURES_APPLICATION_SERVER_H
#define ARANGODB_APPLICATION_FEATURES_APPLICATION_SERVER_H 1
#include "Basics/Common.h"
#include "Basics/ConditionVariable.h"
#include <velocypack/Builder.h>
#include <velocypack/velocypack-aliases.h>
namespace arangodb {
namespace options {
class ProgramOptions;
}
namespace application_features {
class ApplicationFeature;
// the following phases exists:
//
// `collectOptions`
//
// Creates the prgramm options for a feature. Features are not
// allowed to open files or sockets, create threads or allocate
// other resources. This method will be called regardless of whether
// to feature is enabled or disabled. There is no defined order in
// which the features are traversed.
//
// `loadOptions`
//
// Allows a feature to load more options from somewhere. This method
// will only be called for enabled features. There is no defined
// order in which the features are traversed.
//
// `validateOptions`
//
// Validates the feature's options. This method will only be called for enabled
// features. Help is handled before any `validateOptions` of a feature is
// called. The `validateOptions` methods are called in a order that obeys the
// `startsAfter `conditions.
//
// `daemonize`
//
// In this phase process control (like putting the process into the background
// will be handled). This method will only be called for enabled features.
// The `daemonize` methods are called in a order that obeys the `startsAfter`
// conditions.
//
// `prepare`
//
// Now the features will actually do some preparation work
// in the preparation phase, the features must not start any threads
// furthermore, they must not write any files under elevated privileges
// if they want other features to access them, or if they want to access
// these files with dropped privileges. The `prepare` methods are called in a
// order that obeys the `startsAfter` conditions.
//
// `start`
//
// Start the features. Features are now allowed to created threads.
//
// The `start` methods are called in a order that obeys the `startsAfter`
// conditions.
//
// `stop`
//
// Stops the features. The `stop` methods are called in reversed `start` order.
// This must stop all threads, but not destroy the features.
//
// `unprepare`
//
// This destroys the features.
class ApplicationServer {
ApplicationServer(ApplicationServer const&) = delete;
ApplicationServer& operator=(ApplicationServer const&) = delete;
public:
// handled i.e. in WindowsServiceFeature.cpp
enum class State : int {
UNINITIALIZED,
IN_COLLECT_OPTIONS,
IN_VALIDATE_OPTIONS,
IN_PREPARE,
IN_START,
IN_WAIT,
IN_SHUTDOWN,
IN_STOP,
IN_UNPREPARE,
STOPPED,
ABORTED
};
class ProgressHandler {
public:
std::function<void(State)> _state;
std::function<void(State, std::string const& featureName)> _feature;
};
static ApplicationServer* server;
/// @brief whether or not the server has made it as least as far as the IN_START state
static bool isPrepared();
/// @brief whether or not the server has made it as least as far as the IN_SHUTDOWN state
static bool isStopping();
/// @brief whether or not state is the shutting down state or further (i.e. stopped, aborted etc.)
static bool isStoppingState(State state);
// returns the feature with the given name if known
// throws otherwise
template <typename T>
static T* getFeature(std::string const& name) {
T* feature =
dynamic_cast<T*>(application_features::ApplicationServer::lookupFeature(name));
if (feature == nullptr) {
throwFeatureNotFoundException(name);
}
return feature;
}
template <typename T>
static T* getFeature() {
return getFeature<T>(T::name());
}
// returns the feature with the given name if known and enabled
// throws otherwise
template <typename T>
static T* getEnabledFeature(std::string const& name) {
T* feature = getFeature<T>(name);
if (!feature->isEnabled()) {
throwFeatureNotEnabledException(name);
}
return feature;
}
static void disableFeatures(std::vector<std::string> const&);
static void forceDisableFeatures(std::vector<std::string> const&);
public:
ApplicationServer(std::shared_ptr<options::ProgramOptions>, char const* binaryPath);
~ApplicationServer();
std::string helpSection() const { return _helpSection; }
bool helpShown() const { return !_helpSection.empty(); }
/// @brief stringify the internal state
char const* stringifyState() const;
// adds a feature to the application server. the application server
// will take ownership of the feature object and destroy it in its
// destructor
void addFeature(ApplicationFeature*);
// checks for the existence of a named feature. will not throw when used for
// a non-existing feature
bool exists(std::string const&) const;
// returns a pointer to a named feature. will throw when used for
// a non-existing feature
ApplicationFeature* feature(std::string const&) const;
// return whether or not a feature is enabled
// will throw when called for a non-existing feature
bool isEnabled(std::string const&) const;
// return whether or not a feature is optional
// will throw when called for a non-existing feature
bool isOptional(std::string const&) const;
// return whether or not a feature is required
// will throw when called for a non-existing feature
bool isRequired(std::string const&) const;
// this method will initialize and validate options
// of all feature, start them and wait for a shutdown
// signal. after that, it will shutdown all features
void run(int argc, char* argv[]);
// signal the server to shut down
void beginShutdown();
// report that we are going down by fatal error
void shutdownFatalError();
// return VPack options, with optional filters applied to filter
// out specific options. the filter function is expected to return true
// for any options that should become part of the result
VPackBuilder options(std::function<bool(std::string const&)> const& filter) const;
// return the program options object
std::shared_ptr<options::ProgramOptions> options() const { return _options; }
// return the server state
State state() const { return _state; }
void addReporter(ProgressHandler reporter) {
_progressReports.emplace_back(reporter);
}
// look up a feature and return a pointer to it. may be nullptr
static ApplicationFeature* lookupFeature(std::string const&);
template <typename T>
static T* lookupFeature(std::string const& name) {
typedef typename std::enable_if<std::is_base_of<ApplicationFeature, T>::value, T>::type type;
return dynamic_cast<type*>(lookupFeature(name));
}
template <typename T>
static T* lookupFeature() {
return lookupFeature<T>(T::name());
}
char const* getBinaryPath() const { return _binaryPath; }
void registerStartupCallback(std::function<void()> const& callback) {
_startupCallbacks.emplace_back(callback);
}
void registerFailCallback(std::function<void(std::string const&)> const& callback) {
fail = callback;
}
// setup and validate all feature dependencies, determine feature order
void setupDependencies(bool failOnMissing);
std::vector<ApplicationFeature*> const& getOrderedFeatures() {
return _orderedFeatures;
}
private:
// throws an exception that a requested feature was not found
[[noreturn]] static void throwFeatureNotFoundException(std::string const& name);
// throws an exception that a requested feature is not enabled
[[noreturn]] static void throwFeatureNotEnabledException(std::string const& name);
static void disableFeatures(std::vector<std::string> const& names, bool force);
// walks over all features and runs a callback function for them
void apply(std::function<void(ApplicationFeature*)>, bool enabledOnly);
// collects the program options from all features,
// without validating them
void collectOptions();
// parse options
void parseOptions(int argc, char* argv[]);
// allows features to cross-validate their program options
void validateOptions();
// allows process control
void daemonize();
// disables all features that depend on other features, which, themselves
// are disabled
void disableDependentFeatures();
// allows features to prepare themselves
void prepare();
// starts features
void start();
// stops features
void stop();
// destroys features
void unprepare();
// after start, the server will wait in this method until
// beginShutdown is called
void wait();
void raisePrivilegesTemporarily();
void dropPrivilegesTemporarily();
void dropPrivilegesPermanently();
void reportServerProgress(State);
void reportFeatureProgress(State, std::string const&);
private:
// the current state
std::atomic<State> _state;
// the shared program options
std::shared_ptr<options::ProgramOptions> _options;
// map of feature names to features
std::unordered_map<std::string, ApplicationFeature*> _features;
// features order for prepare/start
std::vector<ApplicationFeature*> _orderedFeatures;
// will be signaled when the application server is asked to shut down
basics::ConditionVariable _shutdownCondition;
/// @brief the condition variable protects access to this flag
/// the flag is set to true when beginShutdown finishes
bool _abortWaiting = false;
// whether or not privileges have been dropped permanently
bool _privilegesDropped = false;
// whether or not to dump dependencies
bool _dumpDependencies = false;
// whether or not to dump configuration options
bool _dumpOptions = false;
// reporter for progress
std::vector<ProgressHandler> _progressReports;
// callbacks that are called after start
std::vector<std::function<void()>> _startupCallbacks;
// help section displayed
std::string _helpSection;
// the install directory of this program:
char const* _binaryPath;
// fail callback
std::function<void(std::string const&)> fail;
};
} // namespace application_features
} // namespace arangodb
#endif