1
0
Fork 0
arangodb/arangod/V8Server/V8DealerFeature.cpp

1007 lines
28 KiB
C++

////////////////////////////////////////////////////////////////////////////////
/// DISCLAIMER
///
/// Copyright 2016 ArangoDB GmbH, Cologne, Germany
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/// Copyright holder is ArangoDB GmbH, Cologne, Germany
///
/// @author Dr. Frank Celler
////////////////////////////////////////////////////////////////////////////////
#include "V8DealerFeature.h"
#include <thread>
#include "Basics/ConditionLocker.h"
#include "Basics/RandomGenerator.h"
#include "Basics/StringUtils.h"
#include "Basics/WorkMonitor.h"
#include "Dispatcher/DispatcherThread.h"
#include "ProgramOptions/ProgramOptions.h"
#include "ProgramOptions/Section.h"
#include "Utils/V8TransactionContext.h"
#include "V8/v8-buffer.h"
#include "V8/v8-conv.h"
#include "V8/v8-globals.h"
#include "V8/v8-shell.h"
#include "V8/v8-utils.h"
#include "V8Server/V8Context.h"
#include "V8Server/v8-actions.h"
#include "V8Server/v8-user-structures.h"
#include "VocBase/server.h"
#include "VocBase/vocbase.h"
#include "3rdParty/valgrind/valgrind.h"
using namespace arangodb;
using namespace arangodb::basics;
using namespace arangodb::options;
V8DealerFeature* V8DealerFeature::DEALER = nullptr;
namespace {
class V8GcThread : public Thread {
public:
explicit V8GcThread(V8DealerFeature* dealer)
: Thread("V8GarbageCollector"),
_dealer(dealer),
_lastGcStamp(static_cast<uint64_t>(TRI_microtime())) {}
~V8GcThread() { shutdown(); }
public:
void run() override { _dealer->collectGarbage(); }
double getLastGcStamp() {
return static_cast<double>(_lastGcStamp.load(std::memory_order_acquire));
}
void updateGcStamp(double value) {
_lastGcStamp.store(static_cast<uint64_t>(value), std::memory_order_release);
}
private:
V8DealerFeature* _dealer;
std::atomic<uint64_t> _lastGcStamp;
};
}
V8DealerFeature::V8DealerFeature(
application_features::ApplicationServer* server)
: application_features::ApplicationFeature(server, "V8Dealer"),
_gcFrequency(15.0),
_gcInterval(1000),
_nrContexts(0),
_frontendVersionCheck(true),
_useActions(true),
_ok(false),
_gcThread(nullptr),
_stopping(false),
_gcFinished(false),
_contexts(nullptr) {
setOptional(false);
requiresElevatedPrivileges(false);
startsAfter("V8Platform");
}
void V8DealerFeature::collectOptions(std::shared_ptr<ProgramOptions> options) {
options->addSection(Section("javascript", "Configure the Javascript engine",
"javascript options", false, false));
options->addOption(
"--javascript.gc-frequency",
"JavaScript time-based garbage collection frequency (each x seconds)",
new DoubleParameter(&_gcFrequency));
options->addOption(
"--javascript.gc-interval",
"JavaScript request-based garbage collection interval (each x requests)",
new UInt64Parameter(&_gcInterval));
options->addOption("--javascript.app-path", "directory for Foxx applications",
new StringParameter(&_appPath));
options->addOption(
"--javascript.startup-directory",
"path to the directory containing JavaScript startup scripts",
new StringParameter(&_startupPath));
options->addOption(
"--javascript.v8-contexts",
"number of V8 contexts that are created for executing JavaScript actions",
new UInt64Parameter(&_nrContexts));
options->addSection(Section("frontend", "Configure the frontend",
"frontend options", false, false));
options->addHiddenOption("--frontend.version-check",
"alert the user if new versions are available",
new BooleanParameter(&_frontendVersionCheck, false));
}
void V8DealerFeature::validateOptions(std::shared_ptr<ProgramOptions> options) {
LOG_TOPIC(TRACE, Logger::STARTUP) << name() << "::validateOptions";
// check the startup path
if (_startupPath.empty()) {
LOG(FATAL)
<< "no 'javascript.startup-directory' has been supplied, giving up";
FATAL_ERROR_EXIT();
}
// remove trailing / from path
_startupPath = StringUtils::rTrim(_startupPath, TRI_DIR_SEPARATOR_STR);
// dump paths
{
std::vector<std::string> paths;
paths.push_back(std::string("startup '" + _startupPath + "'"));
if (!_appPath.empty()) {
paths.push_back(std::string("application '" + _appPath + "'"));
}
LOG(INFO) << "JavaScript using " << StringUtils::join(paths, ", ");
}
// check whether app-path was specified
if (_appPath.empty()) {
LOG(FATAL) << "no value has been specified for --javascript.app-path.";
FATAL_ERROR_EXIT();
}
_startupLoader.setDirectory(_startupPath);
ServerState::instance()->setJavaScriptPath(_startupPath);
// use a minimum of 1 second for GC
if (_gcFrequency < 1) {
_gcFrequency = 1;
}
}
void V8DealerFeature::start() {
DEALER = this;
// setup instances
{
CONDITION_LOCKER(guard, _contextCondition);
_contexts = new V8Context*[_nrContexts];
_busyContexts.reserve(_nrContexts);
_freeContexts.reserve(_nrContexts);
_dirtyContexts.reserve(_nrContexts);
}
for (size_t i = 0; i < _nrContexts; ++i) {
initializeContext(i);
}
#warning TODO needs a database I assume
#if 0
for (size_t i = 0; i < _nrContexts; ++i) {
prepareV8Server(i, _startupFile);
}
#endif
}
void V8DealerFeature::stop() {
_stopping = true;
_contextCondition.broadcast();
// wait for all contexts to finish
CONDITION_LOCKER(guard, _contextCondition);
for (size_t n = 0; n < 10 * 5; ++n) {
if (_busyContexts.empty()) {
LOG(DEBUG) << "no busy V8 contexts";
break;
}
LOG(DEBUG) << "waiting for " << _busyContexts.size()
<< " busy V8 contexts to finish";
guard.wait(100000);
}
// send all busy contexts a termate signal
{
CONDITION_LOCKER(guard, _contextCondition);
for (auto& it : _busyContexts) {
LOG(WARN) << "sending termination signal to V8 context";
v8::V8::TerminateExecution(it->_isolate);
}
}
// wait for one minute
{
CONDITION_LOCKER(guard, _contextCondition);
for (size_t n = 0; n < 10 * 60; ++n) {
if (_busyContexts.empty()) {
break;
}
guard.wait(100000);
}
}
LOG(DEBUG) << "Waiting for GC Thread to finish action";
// wait until garbage collector thread is done
while (!_gcFinished) {
usleep(10000);
}
LOG(DEBUG) << "Commanding GC Thread to terminate";
// stop GC thread
if (_gcThread != nullptr) {
_gcThread->beginShutdown();
}
// shutdown all instances
{
CONDITION_LOCKER(guard, _contextCondition);
for (size_t i = 0; i < _nrContexts; ++i) {
shutdownV8Instance(i);
}
delete[] _contexts;
}
LOG(DEBUG) << "Shutting down V8";
// delete GC thread after all action threads have been stopped
if (_gcThread != nullptr) {
delete _gcThread;
}
DEALER = nullptr;
}
bool V8DealerFeature::addGlobalContextMethod(std::string const& method) {
bool result = true;
for (size_t i = 0; i < _nrContexts; ++i) {
try {
if (!_contexts[i]->addGlobalContextMethod(method)) {
result = false;
}
} catch (...) {
result = false;
}
}
return result;
}
void V8DealerFeature::collectGarbage() {
V8GcThread* gc = dynamic_cast<V8GcThread*>(_gcThread);
TRI_ASSERT(gc != nullptr);
// this flag will be set to true if we timed out waiting for a GC signal
// if set to true, the next cycle will use a reduced wait time so the GC
// can be performed more early for all dirty contexts. The flag is set
// to false again once all contexts have been cleaned up and there is nothing
// more to do
bool useReducedWait = false;
bool preferFree = false;
// the time we'll wait for a signal
uint64_t const regularWaitTime = (uint64_t)(_gcFrequency * 1000.0 * 1000.0);
// the time we'll wait for a signal when the previous wait timed out
uint64_t const reducedWaitTime = (uint64_t)(_gcFrequency * 1000.0 * 200.0);
while (_stopping == 0) {
V8Context* context = nullptr;
bool wasDirty = false;
{
bool gotSignal = false;
preferFree = !preferFree;
CONDITION_LOCKER(guard, _contextCondition);
if (_dirtyContexts.empty()) {
uint64_t waitTime = useReducedWait ? reducedWaitTime : regularWaitTime;
// we'll wait for a signal or a timeout
gotSignal = guard.wait(waitTime);
}
if (preferFree && !_freeContexts.empty()) {
context = pickFreeContextForGc();
}
if (context == nullptr && !_dirtyContexts.empty()) {
context = _dirtyContexts.back();
_dirtyContexts.pop_back();
if (context->_numExecutions < 50 && !context->_hasActiveExternals) {
// don't collect this one yet. it doesn't have externals, so there
// is urge for garbage collection
_freeContexts.emplace_back(context);
context = nullptr;
} else {
wasDirty = true;
}
}
if (context == nullptr && !preferFree && !gotSignal &&
!_freeContexts.empty()) {
// we timed out waiting for a signal, so we have idle time that we can
// spend on running the GC pro-actively
// We'll pick one of the free contexts and clean it up
context = pickFreeContextForGc();
}
// there is no context to clean up, probably they all have been cleaned up
// already. increase the wait time so we don't cycle too much in the GC
// loop
// and waste CPU unnecessary
useReducedWait = (context != nullptr);
}
// update last gc time
double lastGc = TRI_microtime();
gc->updateGcStamp(lastGc);
if (context != nullptr) {
arangodb::CustomWorkStack custom("V8 GC", (uint64_t)context->_id);
LOG(TRACE) << "collecting V8 garbage in context #" << context->_id
<< ", numExecutions: " << context->_numExecutions
<< ", hasActive: " << context->_hasActiveExternals
<< ", wasDirty: " << wasDirty;
bool hasActiveExternals = false;
auto isolate = context->_isolate;
TRI_ASSERT(context->_locker == nullptr);
context->_locker = new v8::Locker(isolate);
isolate->Enter();
{
v8::HandleScope scope(isolate);
auto localContext =
v8::Local<v8::Context>::New(isolate, context->_context);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
TRI_ASSERT(context->_locker->IsLocked(isolate));
TRI_ASSERT(v8::Locker::IsLocked(isolate));
TRI_GET_GLOBALS();
TRI_RunGarbageCollectionV8(isolate, 1.0);
hasActiveExternals = v8g->hasActiveExternals();
}
localContext->Exit();
}
isolate->Exit();
delete context->_locker;
context->_locker = nullptr;
// update garbage collection statistics
context->_hasActiveExternals = hasActiveExternals;
context->_numExecutions = 0;
context->_lastGcStamp = lastGc;
{
CONDITION_LOCKER(guard, _contextCondition);
if (wasDirty) {
_freeContexts.emplace_back(context);
} else {
_freeContexts.insert(_freeContexts.begin(), context);
}
guard.broadcast();
}
} else {
useReducedWait = false; // sanity
}
}
_gcFinished = true;
}
void V8DealerFeature::loadJavascript(TRI_vocbase_t* vocbase) {
if (1 < _nrContexts) {
std::vector<std::thread> threads;
for (size_t i = 0; i < _nrContexts; ++i) {
threads.push_back(
std::thread(&V8DealerFeature::loadJavascriptFiles, this, vocbase, i));
}
for (size_t i = 0; i < _nrContexts; ++i) {
threads[i].join();
}
} else {
loadJavascriptFiles(vocbase, 0);
}
}
void V8DealerFeature::startGarbageCollection() {
TRI_ASSERT(_gcThread == nullptr);
_gcThread = new V8GcThread(this);
_gcThread->start();
_gcFinished = false;
}
V8Context* V8DealerFeature::enterContext(TRI_vocbase_t* vocbase,
bool allowUseDatabase,
ssize_t forceContext) {
V8Context* context = nullptr;
// this is for TESTING / DEBUGGING only
if (forceContext != -1) {
size_t id = (size_t)forceContext;
if (id >= _nrContexts) {
LOG(ERR) << "internal error, not enough contexts";
return nullptr;
}
while (!_stopping) {
{
CONDITION_LOCKER(guard, _contextCondition);
for (auto iter = _freeContexts.begin(); iter != _freeContexts.end();
++iter) {
if ((*iter)->_id == id) {
context = *iter;
_freeContexts.erase(iter);
_busyContexts.emplace(context);
break;
}
}
if (context != nullptr) {
break;
}
for (auto iter = _dirtyContexts.begin(); iter != _dirtyContexts.end();
++iter) {
if ((*iter)->_id == id) {
context = *iter;
_dirtyContexts.erase(iter);
_busyContexts.emplace(context);
break;
}
}
if (context != nullptr) {
break;
}
}
LOG(DEBUG) << "waiting for V8 context " << id << " to become available";
usleep(100 * 1000);
}
if (context == nullptr) {
return nullptr;
}
}
// look for a free context
else {
CONDITION_LOCKER(guard, _contextCondition);
while (_freeContexts.empty() && !_stopping) {
LOG(DEBUG) << "waiting for unused V8 context";
if (!_dirtyContexts.empty()) {
// we'll use a dirty context in this case
V8Context* context = _dirtyContexts.back();
_freeContexts.push_back(context);
_dirtyContexts.pop_back();
} else {
auto currentThread = arangodb::rest::DispatcherThread::current();
if (currentThread != nullptr) {
currentThread->block();
}
guard.wait();
if (currentThread != nullptr) {
currentThread->unblock();
}
}
}
// in case we are in the shutdown phase, do not enter a context!
// the context might have been deleted by the shutdown
if (_stopping) {
return nullptr;
}
LOG(TRACE) << "found unused V8 context";
TRI_ASSERT(!_freeContexts.empty());
context = _freeContexts.back();
TRI_ASSERT(context != nullptr);
_freeContexts.pop_back();
// should not fail because we reserved enough space beforehand
_busyContexts.emplace(context);
}
// when we get here, we should have a context and an isolate
TRI_ASSERT(context != nullptr);
TRI_ASSERT(context->_isolate != nullptr);
auto isolate = context->_isolate;
TRI_ASSERT(context->_locker == nullptr);
context->_locker = new v8::Locker(isolate);
isolate->Enter();
{
v8::HandleScope scope(isolate);
auto localContext = v8::Local<v8::Context>::New(isolate, context->_context);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
TRI_ASSERT(context->_locker->IsLocked(isolate));
TRI_ASSERT(v8::Locker::IsLocked(isolate));
TRI_GET_GLOBALS();
// initialize the context data
v8g->_query = nullptr;
v8g->_vocbase = vocbase;
v8g->_allowUseDatabase = allowUseDatabase;
TRI_UseVocBase(vocbase);
LOG(TRACE) << "entering V8 context " << context->_id;
context->handleGlobalContextMethods();
}
}
return context;
}
void V8DealerFeature::exitContext(V8Context* context) {
LOG(TRACE) << "leaving V8 context " << context->_id;
V8GcThread* gc = dynamic_cast<V8GcThread*>(_gcThread);
double lastGc = (gc != nullptr) ? gc->getLastGcStamp() : -1.0;
auto isolate = context->_isolate;
TRI_ASSERT(isolate != nullptr);
TRI_ASSERT(context->_locker->IsLocked(isolate));
TRI_ASSERT(v8::Locker::IsLocked(isolate));
bool canceled = false;
// update data for later garbage collection
{
TRI_GET_GLOBALS();
context->_hasActiveExternals = v8g->hasActiveExternals();
++context->_numExecutions;
TRI_vocbase_t* vocbase = v8g->_vocbase;
TRI_ASSERT(vocbase != nullptr);
// release last recently used vocbase
TRI_ReleaseVocBase(vocbase);
// check for cancelation requests
canceled = v8g->_canceled;
v8g->_canceled = false;
}
// check if we need to execute global context methods
bool runGlobal = false;
{
MUTEX_LOCKER(mutexLocker, context->_globalMethodsLock);
runGlobal = !context->_globalMethods.empty();
}
// exit the context
{
v8::HandleScope scope(isolate);
// if the execution was canceled, we need to cleanup
if (canceled) {
context->handleCancelationCleanup();
}
// run global context methods
if (runGlobal) {
TRI_ASSERT(context->_locker->IsLocked(isolate));
TRI_ASSERT(v8::Locker::IsLocked(isolate));
context->handleGlobalContextMethods();
}
TRI_GET_GLOBALS();
// reset the context data. garbage collection should be able to run without
// it
v8g->_query = nullptr;
v8g->_vocbase = nullptr;
v8g->_allowUseDatabase = false;
// now really exit
auto localContext = v8::Local<v8::Context>::New(isolate, context->_context);
localContext->Exit();
}
isolate->Exit();
delete context->_locker;
context->_locker = nullptr;
TRI_ASSERT(!v8::Locker::IsLocked(isolate));
LOG(TRACE) << "returned dirty V8 context";
if (gc != nullptr) {
// default is false
bool performGarbageCollection = false;
// postpone garbage collection for standard contexts
if (context->_lastGcStamp + _gcFrequency < lastGc) {
LOG(TRACE) << "V8 context has reached GC timeout threshold and will be "
"scheduled for GC";
performGarbageCollection = true;
} else if (context->_numExecutions >= _gcInterval) {
LOG(TRACE)
<< "V8 context has reached maximum number of requests and will "
"be scheduled for GC";
performGarbageCollection = true;
}
{
CONDITION_LOCKER(guard, _contextCondition);
if (performGarbageCollection && !_freeContexts.empty()) {
// only add the context to the dirty list if there is at least one other
// free context
_dirtyContexts.emplace_back(context);
} else {
_freeContexts.emplace_back(context);
}
_busyContexts.erase(context);
guard.broadcast();
}
} else {
CONDITION_LOCKER(guard, _contextCondition);
_freeContexts.emplace_back(context);
}
}
void V8DealerFeature::updateContexts(
std::function<void(v8::Isolate*, v8::Handle<v8::Context>, size_t)> func,
TRI_vocbase_t* vocbase) {
for (size_t i = 0; i < _nrContexts; ++i) {
V8Context* context =
V8DealerFeature::DEALER->enterContext(vocbase, true, 0);
v8::HandleScope scope(context->_isolate);
auto localContext =
v8::Local<v8::Context>::New(context->_isolate, context->_context);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
func(context->_isolate, localContext, i);
}
localContext->Exit();
V8DealerFeature::DEALER->exitContext(context);
LOG(TRACE) << "updated V8 context #" << i;
}
}
V8Context* V8DealerFeature::pickFreeContextForGc() {
int const n = (int)_freeContexts.size();
if (n == 0) {
// this is easy...
return nullptr;
}
V8GcThread* gc = dynamic_cast<V8GcThread*>(_gcThread);
TRI_ASSERT(gc != nullptr);
// we got more than 1 context to clean up, pick the one with the "oldest" GC
// stamp
int pickedContextNr =
-1; // index of context with lowest GC stamp, -1 means "none"
for (int i = n - 1; i > 0; --i) {
// check if there's actually anything to clean up in the context
if (_freeContexts[i]->_numExecutions < 50 &&
!_freeContexts[i]->_hasActiveExternals) {
continue;
}
// compare last GC stamp
if (pickedContextNr == -1 ||
_freeContexts[i]->_lastGcStamp <=
_freeContexts[pickedContextNr]->_lastGcStamp) {
pickedContextNr = i;
}
}
// we now have the context to clean up in pickedContextNr
if (pickedContextNr == -1) {
// no context found
return nullptr;
}
// this is the context to clean up
V8Context* context = _freeContexts[pickedContextNr];
TRI_ASSERT(context != nullptr);
// now compare its last GC timestamp with the last global GC stamp
if (context->_lastGcStamp + _gcFrequency >= gc->getLastGcStamp()) {
// no need yet to clean up the context
return nullptr;
}
// we'll pop the context from the vector. the context might be at
// any position in the vector so we need to move the other elements
// around
if (n > 1) {
for (int i = pickedContextNr; i < n - 1; ++i) {
_freeContexts[i] = _freeContexts[i + 1];
}
}
_freeContexts.pop_back();
return context;
}
void V8DealerFeature::initializeContext(size_t i) {
CONDITION_LOCKER(guard, _contextCondition);
v8::Isolate* isolate = v8::Isolate::New();
V8Context* context = _contexts[i] = new V8Context();
if (context == nullptr) {
LOG(FATAL) << "cannot initialize V8 context #" << i;
FATAL_ERROR_EXIT();
}
TRI_ASSERT(context->_locker == nullptr);
// enter a new isolate
context->_id = i;
context->_isolate = isolate;
TRI_ASSERT(context->_locker == nullptr);
context->_locker = new v8::Locker(isolate);
context->_isolate->Enter();
// create the context
{
v8::HandleScope handle_scope(isolate);
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
v8::Persistent<v8::Context> persistentContext;
persistentContext.Reset(isolate, v8::Context::New(isolate, 0, global));
auto localContext = v8::Local<v8::Context>::New(isolate, persistentContext);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
TRI_CreateV8Globals(isolate);
context->_context.Reset(context->_isolate, localContext);
if (context->_context.IsEmpty()) {
LOG(FATAL) << "cannot initialize V8 engine";
FATAL_ERROR_EXIT();
}
v8::Handle<v8::Object> globalObj = localContext->Global();
globalObj->Set(TRI_V8_ASCII_STRING("GLOBAL"), globalObj);
globalObj->Set(TRI_V8_ASCII_STRING("global"), globalObj);
globalObj->Set(TRI_V8_ASCII_STRING("root"), globalObj);
TRI_InitV8UserStructures(isolate, localContext);
#warning TODO
#if 0
if (_dispatcher->dispatcher() != nullptr) {
// don't initialize dispatcher if there is no scheduler (server started
// with --no-server option)
TRI_InitV8Dispatcher(isolate, localContext, _vocbase, _scheduler,
_dispatcher, this);
}
#endif
#warning TODO
#if 0
if (_useActions) {
TRI_InitV8Actions(isolate, localContext, _vocbase, this);
}
#endif
std::string modulesPath = _startupPath + TRI_DIR_SEPARATOR_STR +
"server" + TRI_DIR_SEPARATOR_STR + "modules;" +
_startupPath + TRI_DIR_SEPARATOR_STR +
"common" + TRI_DIR_SEPARATOR_STR + "modules;" +
_startupPath + TRI_DIR_SEPARATOR_STR + "node";
TRI_InitV8Buffer(isolate, localContext);
TRI_InitV8Conversions(localContext);
TRI_InitV8Utils(isolate, localContext, _startupPath, modulesPath);
TRI_InitV8DebugUtils(isolate, localContext, _startupPath, modulesPath);
TRI_InitV8Shell(isolate, localContext);
{
v8::HandleScope scope(isolate);
TRI_AddGlobalVariableVocbase(isolate, localContext,
TRI_V8_ASCII_STRING("APP_PATH"),
TRI_V8_STD_STRING(_appPath));
TRI_AddGlobalVariableVocbase(
isolate, localContext, TRI_V8_ASCII_STRING("FE_VERSION_CHECK"),
v8::Boolean::New(isolate, _frontendVersionCheck));
for (auto j : _definedBooleans) {
localContext->Global()->ForceSet(TRI_V8_STD_STRING(j.first),
v8::Boolean::New(isolate, j.second),
v8::ReadOnly);
}
for (auto j : _definedDoubles) {
localContext->Global()->ForceSet(TRI_V8_STD_STRING(j.first),
v8::Number::New(isolate, j.second),
v8::ReadOnly);
}
}
}
// and return from the context
localContext->Exit();
}
isolate->Exit();
delete context->_locker;
context->_locker = nullptr;
// some random delay value to add as an initial garbage collection offset
// this avoids collecting all contexts at the very same time
double const randomWait =
static_cast<double>(RandomGenerator::interval(0, 14));
// initialize garbage collection for context
context->_numExecutions = 0;
context->_hasActiveExternals = true;
context->_lastGcStamp = TRI_microtime() + randomWait;
LOG(TRACE) << "initialized V8 context #" << i;
_freeContexts.emplace_back(context);
}
void V8DealerFeature::loadJavascriptFiles(TRI_vocbase_t* vocbase, size_t i) {
V8Context* context = V8DealerFeature::DEALER->enterContext(vocbase, true, i);
v8::HandleScope scope(context->_isolate);
auto localContext =
v8::Local<v8::Context>::New(context->_isolate, context->_context);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
// load all init files
std::vector<std::string> files;
files.push_back("server/initialize.js");
for (auto& file : files) {
switch (
_startupLoader.loadScript(context->_isolate, localContext, file)) {
case JSLoader::eSuccess:
LOG(TRACE) << "loaded JavaScript file '" << file << "'";
break;
case JSLoader::eFailLoad:
LOG(FATAL) << "cannot load JavaScript file '" << file << "'";
FATAL_ERROR_EXIT();
break;
case JSLoader::eFailExecute:
LOG(FATAL) << "error during execution of JavaScript file '" << file
<< "'";
FATAL_ERROR_EXIT();
break;
}
}
}
localContext->Exit();
V8DealerFeature::DEALER->exitContext(context);
LOG(TRACE) << "loaded Javascript files for V8 context #" << i;
}
void V8DealerFeature::shutdownV8Instance(size_t i) {
LOG(TRACE) << "shutting down V8 context #" << i;
V8Context* context = _contexts[i];
auto isolate = context->_isolate;
isolate->Enter();
TRI_ASSERT(context->_locker == nullptr);
context->_locker = new v8::Locker(isolate);
{
v8::HandleScope scope(isolate);
auto localContext = v8::Local<v8::Context>::New(isolate, context->_context);
localContext->Enter();
{
v8::Context::Scope contextScope(localContext);
double availableTime = 30.0;
if (RUNNING_ON_VALGRIND) {
// running under Valgrind
availableTime *= 10;
int tries = 0;
while (tries++ < 10 &&
TRI_RunGarbageCollectionV8(isolate, availableTime)) {
if (tries > 3) {
LOG(WARN) << "waiting for garbage v8 collection to end";
}
}
} else {
TRI_RunGarbageCollectionV8(isolate, availableTime);
}
TRI_GET_GLOBALS();
if (v8g != nullptr) {
if (v8g->_transactionContext != nullptr) {
delete static_cast<V8TransactionContext*>(v8g->_transactionContext);
v8g->_transactionContext = nullptr;
}
delete v8g;
}
}
localContext->Exit();
}
context->_context.Reset();
isolate->Exit();
delete context->_locker;
context->_locker = nullptr;
isolate->Dispose();
delete context;
LOG(TRACE) << "closed V8 context #" << i;
}