mirror of https://gitee.com/bigwinds/arangodb
223 lines
8.3 KiB
C++
223 lines
8.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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/// DISCLAIMER
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///
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/// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany
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/// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany
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///
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/// Licensed under the Apache License, Version 2.0 (the "License");
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/// you may not use this file except in compliance with the License.
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/// You may obtain a copy of the License at
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///
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/// http://www.apache.org/licenses/LICENSE-2.0
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///
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/// Unless required by applicable law or agreed to in writing, software
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/// distributed under the License is distributed on an "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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/// See the License for the specific language governing permissions and
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/// limitations under the License.
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///
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/// Copyright holder is ArangoDB GmbH, Cologne, Germany
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///
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/// @author Max Neunhoeffer
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////////////////////////////////////////////////////////////////////////////////
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#ifndef ARANGODB_SIMPLE_HTTP_CLIENT_CONNECTION_MANAGER_H
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#define ARANGODB_SIMPLE_HTTP_CLIENT_CONNECTION_MANAGER_H 1
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#include "Basics/Common.h"
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#include "Basics/ReadWriteLock.h"
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#include "SimpleHttpClient/GeneralClientConnection.h"
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#include <list>
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namespace arangodb {
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namespace httpclient {
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////////////////////////////////////////////////////////////////////////////////
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/// @brief number of buckets
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////////////////////////////////////////////////////////////////////////////////
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constexpr size_t ConnectionManagerBuckets() { return 8; }
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////////////////////////////////////////////////////////////////////////////////
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/// @brief options for connections
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////////////////////////////////////////////////////////////////////////////////
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struct ConnectionOptions {
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double _connectTimeout;
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double _requestTimeout;
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size_t _connectRetries;
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double _singleRequestTimeout;
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uint32_t _sslProtocol;
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};
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////////////////////////////////////////////////////////////////////////////////
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/// @brief the class to manage open client connections
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////////////////////////////////////////////////////////////////////////////////
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class ConnectionManager {
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//////////////////////////////////////////////////////////////////////////////
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/// @brief initializes library
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///
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/// We are a singleton class, therefore nobody is allowed to create
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/// new instances or copy them, except we ourselves.
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//////////////////////////////////////////////////////////////////////////////
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private:
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ConnectionManager() = default;
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ConnectionManager(ConnectionManager const&) = delete;
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ConnectionManager& operator=(ConnectionManager const&) = delete;
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public:
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//////////////////////////////////////////////////////////////////////////////
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/// @brief shuts down library
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//////////////////////////////////////////////////////////////////////////////
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~ConnectionManager();
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//////////////////////////////////////////////////////////////////////////////
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/// @brief initializes library
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//////////////////////////////////////////////////////////////////////////////
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static void initialize();
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struct ServerConnections;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief class to administrate one connection to a server
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//////////////////////////////////////////////////////////////////////////////
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struct SingleServerConnection {
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ServerConnections* _connections;
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GeneralClientConnection* _connection;
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Endpoint* _endpoint;
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std::string const _endpointSpecification;
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time_t _lastUsed;
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SingleServerConnection(ServerConnections* manager,
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GeneralClientConnection* connection,
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Endpoint* endpoint,
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std::string const& endpointSpecification)
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: _connections(manager),
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_connection(connection),
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_endpoint(endpoint),
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_endpointSpecification(endpointSpecification),
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_lastUsed(::time(0)) {}
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~SingleServerConnection();
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};
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//////////////////////////////////////////////////////////////////////////////
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/// @brief class to administrate all connections to a server
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//////////////////////////////////////////////////////////////////////////////
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struct ServerConnections {
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std::vector<SingleServerConnection*> _connections;
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std::list<SingleServerConnection*> _unused;
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arangodb::basics::ReadWriteLock _lock;
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ServerConnections() = default;
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~ServerConnections(); // closes all connections
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////////////////////////////////////////////////////////////////////////////////
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/// @brief adds a single connection
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////////////////////////////////////////////////////////////////////////////////
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void addConnection(SingleServerConnection*);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief pop a free connection - returns nullptr if no connection is
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/// available
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////////////////////////////////////////////////////////////////////////////////
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SingleServerConnection* popConnection();
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////////////////////////////////////////////////////////////////////////////////
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/// @brief push a unused connection back on the stack, allowing its re-use
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////////////////////////////////////////////////////////////////////////////////
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void pushConnection(SingleServerConnection*);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief remove a (broken) connection from the list of connections
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////////////////////////////////////////////////////////////////////////////////
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void removeConnection(SingleServerConnection*);
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////////////////////////////////////////////////////////////////////////////////
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/// @brief closes unused connections
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////////////////////////////////////////////////////////////////////////////////
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void closeUnusedConnections(double);
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};
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//////////////////////////////////////////////////////////////////////////////
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/// @brief get the unique instance
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//////////////////////////////////////////////////////////////////////////////
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static ConnectionManager* instance();
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//////////////////////////////////////////////////////////////////////////////
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/// @brief open or get a previously cached connection to a server
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//////////////////////////////////////////////////////////////////////////////
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SingleServerConnection* leaseConnection(std::string const& endpoint);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief return leased connection to a server
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//////////////////////////////////////////////////////////////////////////////
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void returnConnection(SingleServerConnection* singleConnection);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief report a leased connection as being broken
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//////////////////////////////////////////////////////////////////////////////
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void brokenConnection(SingleServerConnection* singleConnection);
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//////////////////////////////////////////////////////////////////////////////
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/// @brief closes all connections that have been unused for more than
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/// limit seconds
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//////////////////////////////////////////////////////////////////////////////
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void closeUnusedConnections(double limit);
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private:
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//////////////////////////////////////////////////////////////////////////////
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/// @brief hash the endpoint value into a bucket
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//////////////////////////////////////////////////////////////////////////////
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size_t bucket(std::string const& endpoint) const {
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return std::hash<std::string>()(endpoint) % ConnectionManagerBuckets();
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}
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//////////////////////////////////////////////////////////////////////////////
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/// @brief global options for connections
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//////////////////////////////////////////////////////////////////////////////
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static ConnectionOptions _globalConnectionOptions;
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//////////////////////////////////////////////////////////////////////////////
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/// @brief map to store all connections to all servers with corresponding lock
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//////////////////////////////////////////////////////////////////////////////
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// We keep connections to servers open:
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#ifdef _WIN32
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struct ConnectionsBucket {
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#else
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struct alignas(64) ConnectionsBucket {
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#endif
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std::unordered_map<std::string, ServerConnections*> _connections;
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arangodb::basics::ReadWriteLock _lock;
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};
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ConnectionsBucket _connectionsBuckets[ConnectionManagerBuckets()];
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};
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}
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}
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#endif
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