mirror of https://gitee.com/bigwinds/arangodb
173 lines
5.4 KiB
JavaScript
173 lines
5.4 KiB
JavaScript
/* jshint strict: false */
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief binary min heap
|
|
// /
|
|
// / @file
|
|
// /
|
|
// / DISCLAIMER
|
|
// /
|
|
// / Copyright 2011-2013 triagens GmbH, Cologne, Germany
|
|
// /
|
|
// / Licensed under the Apache License, Version 2.0 (the "License")
|
|
// / you may not use this file except in compliance with the License.
|
|
// / You may obtain a copy of the License at
|
|
// /
|
|
// / http://www.apache.org/licenses/LICENSE-2.0
|
|
// /
|
|
// / Unless required by applicable law or agreed to in writing, software
|
|
// / distributed under the License is distributed on an "AS IS" BASIS,
|
|
// / WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// / See the License for the specific language governing permissions and
|
|
// / limitations under the License.
|
|
// /
|
|
// / Copyright holder is triAGENS GmbH, Cologne, Germany
|
|
// /
|
|
// / @author Jan Steemann
|
|
// / @author Copyright 2011-2013, triAGENS GmbH, Cologne, Germany
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / This file contains significant portions from the min heap published here:
|
|
// / http://github.com/bgrins/javascript-astar
|
|
// / Copyright (c) 2010, Brian Grinstead, http://briangrinstead.com
|
|
// / Freely distributable under the MIT License.
|
|
// / Includes Binary Heap (with modifications) from Marijn Haverbeke.
|
|
// / http://eloquentjavascript.net/appendix2.html
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief constructor
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
function BinaryHeap (scoreFunction) {
|
|
this.values = [];
|
|
this.scoreFunction = scoreFunction;
|
|
}
|
|
|
|
BinaryHeap.prototype = {
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief push an element into the heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
push: function (element) {
|
|
this.values.push(element);
|
|
this._sinkDown(this.values.length - 1);
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief pop the min element from the heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
pop: function () {
|
|
var result = this.values[0];
|
|
var end = this.values.pop();
|
|
if (this.values.length > 0) {
|
|
this.values[0] = end;
|
|
this._bubbleUp(0);
|
|
}
|
|
return result;
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief remove a specific element from the heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
remove: function (node) {
|
|
var i = this.values.indexOf(node);
|
|
var end = this.values.pop();
|
|
|
|
if (i !== this.values.length - 1) {
|
|
this.values[i] = end;
|
|
|
|
if (this.scoreFunction(end) < this.scoreFunction(node)) {
|
|
this._sinkDown(i);
|
|
} else {
|
|
this._bubbleUp(i);
|
|
}
|
|
}
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief return number of elements in heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
size: function () {
|
|
return this.values.length;
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief reposition an element in the heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
rescoreElement: function (node) {
|
|
this._sinkDown(this.values.indexOf(node));
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief move an element down the heap
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
_sinkDown: function (n) {
|
|
var element = this.values[n];
|
|
|
|
while (n > 0) {
|
|
var parentN = Math.floor((n + 1) / 2) - 1,
|
|
parent = this.values[parentN];
|
|
|
|
if (this.scoreFunction(element) < this.scoreFunction(parent)) {
|
|
this.values[parentN] = element;
|
|
this.values[n] = parent;
|
|
n = parentN;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
// / @brief bubble up an element
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
|
|
_bubbleUp: function (n) {
|
|
var length = this.values.length,
|
|
element = this.values[n],
|
|
elemScore = this.scoreFunction(element);
|
|
|
|
while (true) {
|
|
var child2n = (n + 1) * 2;
|
|
var child1n = child2n - 1;
|
|
var swap = null;
|
|
var child1Score;
|
|
|
|
if (child1n < length) {
|
|
var child1 = this.values[child1n];
|
|
child1Score = this.scoreFunction(child1);
|
|
|
|
if (child1Score < elemScore) {
|
|
swap = child1n;
|
|
}
|
|
}
|
|
|
|
if (child2n < length) {
|
|
var child2 = this.values[child2n];
|
|
var child2Score = this.scoreFunction(child2);
|
|
if (child2Score < (swap === null ? elemScore : child1Score)) {
|
|
swap = child2n;
|
|
}
|
|
}
|
|
|
|
if (swap !== null) {
|
|
this.values[n] = this.values[swap];
|
|
this.values[swap] = element;
|
|
n = swap;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
exports.BinaryHeap = BinaryHeap;
|