//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2014-2017 ArangoDB GmbH, Cologne, Germany /// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Daniel H. Larkin //////////////////////////////////////////////////////////////////////////////// #ifndef ARANGODB_CACHE_PLAIN_BUCKET_H #define ARANGODB_CACHE_PLAIN_BUCKET_H #include "Basics/Common.h" #include "Cache/BucketState.h" #include "Cache/CachedValue.h" #include "Cache/Common.h" #include #include namespace arangodb { namespace cache { //////////////////////////////////////////////////////////////////////////////// /// @brief Bucket structure for PlainCache. /// /// Contains only a State variable and five slots each for hashes and data /// pointers. Most querying and manipulation can be handled via the exposed /// methods. Bucket must be locked before doing anything else to ensure proper /// synchronization. Data entries are carefully laid out to ensure the structure /// fits in a single cacheline. //////////////////////////////////////////////////////////////////////////////// struct PlainBucket { BucketState _state; uint32_t _paddingExplicit; // fill 4-byte gap for alignment purposes // actual cached entries static constexpr size_t slotsData = 10; uint32_t _cachedHashes[slotsData]; CachedValue* _cachedData[slotsData]; // padding, if necessary? #ifdef TRI_PADDING_32 uint32_t _padding[slotsData]; #endif ////////////////////////////////////////////////////////////////////////////// /// @brief Initialize an empty bucket. ////////////////////////////////////////////////////////////////////////////// PlainBucket(); ////////////////////////////////////////////////////////////////////////////// /// @brief Attempt to lock bucket (failing after maxTries attempts). ////////////////////////////////////////////////////////////////////////////// bool lock(uint64_t maxTries); ////////////////////////////////////////////////////////////////////////////// /// @brief Unlock the bucket. Requires bucket to be locked. ////////////////////////////////////////////////////////////////////////////// void unlock(); ////////////////////////////////////////////////////////////////////////////// /// @brief Checks whether the bucket is locked. ////////////////////////////////////////////////////////////////////////////// bool isLocked() const; ////////////////////////////////////////////////////////////////////////////// /// @brief Checks whether the bucket has been migrated. Requires state to be /// locked. ////////////////////////////////////////////////////////////////////////////// bool isMigrated() const; ////////////////////////////////////////////////////////////////////////////// /// @brief Checks whether bucket is full. Requires state to be locked. ////////////////////////////////////////////////////////////////////////////// bool isFull() const; ////////////////////////////////////////////////////////////////////////////// /// @brief Looks up a given key and returns associated value. Requires state /// to be locked. /// /// Takes an input hash and key (specified by pointer and size), and searches /// the bucket for a matching entry. If a matching entry is found, it is /// returned. By default, a matching entry will be moved to the front of the /// bucket to allow basic LRU semantics. If no matching entry is found, /// nothing will be changed and a nullptr will be returned. ////////////////////////////////////////////////////////////////////////////// CachedValue* find(uint32_t hash, void const* key, size_t keySize, bool moveToFront = true); ////////////////////////////////////////////////////////////////////////////// /// @brief Inserts a given value. Requires state to be locked. /// /// Requires that the bucket is not full and does not already contain an item /// with the same key. If it is full, the item will not be inserted. If an /// item with the same key exists, this is not detected but it is likely to /// produce bugs later on down the line. When inserting, the item is put into /// the first empty slot, then moved to the front. If attempting to insert and /// the bucket is full, the user should evict an item and specify the /// optimizeForInsertion flag to be true. ////////////////////////////////////////////////////////////////////////////// void insert(uint32_t hash, CachedValue* value); ////////////////////////////////////////////////////////////////////////////// /// @brief Removes an item with the given key if one exists. Requires state to /// be locked. /// /// Search for a matching key. If none exists, do nothing and return a /// nullptr. If one exists, remove it from the bucket and return the pointer /// to the value. Upon removal, the empty slot generated is moved to the back /// of the bucket (to remove the gap). ////////////////////////////////////////////////////////////////////////////// CachedValue* remove(uint32_t hash, void const* key, size_t keySize); ////////////////////////////////////////////////////////////////////////////// /// @brief Searches for the best candidate in the bucket to evict. Requires /// state to be locked. /// /// Usually returns a pointer to least recently used freeable value. If the /// bucket contains no values or all have outstanding references, then it /// returns nullptr. In the case that ignoreRefCount is set to true, then it /// simply returns the least recently used value, regardless of freeability. ////////////////////////////////////////////////////////////////////////////// CachedValue* evictionCandidate(bool ignoreRefCount = false) const; ////////////////////////////////////////////////////////////////////////////// /// @brief Evicts the given value from the bucket. Requires state to be /// locked. /// /// By default, it will move the empty slot to the back of the bucket. If /// preparing an empty slot for insertion, specify the second parameter to be /// true. This will move the empty slot to the front instead. ////////////////////////////////////////////////////////////////////////////// void evict(CachedValue* value, bool optimizeForInsertion = false); ////////////////////////////////////////////////////////////////////////////// /// @brief Reinitializes a bucket to be completely empty and unlocked. /// Requires state to be locked. ////////////////////////////////////////////////////////////////////////////// void clear(); private: void moveSlot(size_t slot, bool moveToFront); }; // ensure that PlainBucket is exactly BUCKET_SIZE static_assert(sizeof(PlainBucket) == BUCKET_SIZE, "Expected sizeof(PlainBucket) == BUCKET_SIZE."); }; // end namespace cache }; // end namespace arangodb #endif