//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany /// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Kaveh Vahedipour //////////////////////////////////////////////////////////////////////////////// #ifndef ARANGOD_AGENCY_APPLICATION_AGENCY_H #define ARANGOD_AGENCY_APPLICATION_AGENCY_H 1 #include "Basics/Common.h" #include "ApplicationServer/ApplicationFeature.h" #include "Agency/Agent.h" namespace arangodb { namespace rest { class Task; //////////////////////////////////////////////////////////////////////////////// /// @brief application server with agency //////////////////////////////////////////////////////////////////////////////// using agent_t = consensus::Agent; class ApplicationAgency : virtual public arangodb::rest::ApplicationFeature { private: ApplicationAgency(ApplicationAgency const&); ApplicationAgency& operator=(ApplicationAgency const&); public: ApplicationAgency(); ~ApplicationAgency(); public: ////////////////////////////////////////////////////////////////////////////// /// @brief builds the dispatcher queue ////////////////////////////////////////////////////////////////////////////// void buildStandardQueue(size_t nrThreads, size_t maxSize); ////////////////////////////////////////////////////////////////////////////// /// @brief builds the additional AQL dispatcher queue ////////////////////////////////////////////////////////////////////////////// void buildAQLQueue(size_t nrThreads, size_t maxSize); ////////////////////////////////////////////////////////////////////////////// /// @brief builds an additional dispatcher queue ////////////////////////////////////////////////////////////////////////////// void buildExtraQueue(size_t name, size_t nrThreads, size_t maxSize); ////////////////////////////////////////////////////////////////////////////// /// @brief returns the number of used threads ////////////////////////////////////////////////////////////////////////////// size_t size(); ////////////////////////////////////////////////////////////////////////////// /// @brief sets the processor affinity ////////////////////////////////////////////////////////////////////////////// void setProcessorAffinity(std::vector const& cores); void stop () override; public: void setupOptions(std::map&) override final; bool prepare() override final; bool start() override final; bool open() override final; void close() override final; agent_t* agent() const; private: uint64_t _size; /**< @brief: agency size (default: 5)*/ double _min_election_timeout; /**< @brief: min election timeout */ double _max_election_timeout; /**< @brief: max election timeout */ double _election_call_rate_mul; /**< @brief: */ bool _notify; /**< @brief interval between retry to slaves*/ std::vector _agency_endpoints; /**< @brief agency adresses */ std::unique_ptr _agent; uint32_t _agent_id; }; } } #endif