#include "Basics/ConditionLocker.h" #include "Agency/NotifierThread.h" #include "Agency/NotifyCallback.h" #include "Cluster/ClusterComm.h" #include "VocBase/server.h" using namespace arangodb::consensus; NotifierThread::NotifierThread(const std::string& path, std::shared_ptr body, const std::vector &endpoints) : Thread("AgencyNotifiaction"), _path(path), _body(body), _endpoints(endpoints) {} void NotifierThread::scheduleNotification(const std::string& endpoint) { LOG(DEBUG) << "Scheduling " << endpoint << _path << " " << _body->toJson() << " " << endpoint; auto cb = [this, endpoint] (bool result) { LOG(DEBUG) << "Agencynotification for " << endpoint << ". Result: " << result; CONDITION_LOCKER(guard, _cv); _openResults.emplace_back(NotificationResult({result, endpoint})); _cv.signal(); }; auto headerFields = std::make_unique>(); while (true) { auto res = arangodb::ClusterComm::instance()->asyncRequest( "", TRI_NewTickServer(), endpoint, GeneralRequest::RequestType::POST, _path, std::make_shared(_body->toJson()), headerFields, std::make_shared(cb), 5.0, true); if (res.status == CL_COMM_SUBMITTED) { break; } usleep(500000); } } bool NotifierThread::start() { return Thread::start(); } void NotifierThread::run() { try { LOG(DEBUG) << "Starting Agencynotifications"; // mop: locker necessary because if scheduledNotifications may return earlier than this thread reaching the while CONDITION_LOCKER(locker, _cv); size_t numEndpoints = _endpoints.size(); for (auto& endpoint : _endpoints) { scheduleNotification(endpoint); } while (numEndpoints > 0) { LOG(DEBUG) << "WAITING " << numEndpoints; locker.wait(); if (isStopping()) { LOG(DEBUG) << "Agencynotifications stopping"; break; } for (auto& result: _openResults) { if (result.success) { numEndpoints--; } else { // mop: this is totally suboptimal under the lock but // we don't want to commence a http bombardment usleep(50000); scheduleNotification(result.endpoint); } } _openResults.clear(); } LOG(DEBUG) << "Agencynotifications done"; } catch (std::exception& e) { LOG(ERR) << "Couldn't notify agents: " << e.what(); } catch (...) { LOG(ERR) << "Couldn't notify agents!"; } } void NotifierThread::beginShutdown() { Thread::beginShutdown(); CONDITION_LOCKER(locker, _cv); _cv.signal(); } // Shutdown if not already NotifierThread::~NotifierThread() { shutdown(); }