//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany /// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Dr. Frank Celler /// @author Martin Schoenert //////////////////////////////////////////////////////////////////////////////// #ifndef ARANGOD_DISPATCHER_DISPATCHER_THREAD_H #define ARANGOD_DISPATCHER_DISPATCHER_THREAD_H 1 #include "Basics/Thread.h" namespace arangodb { namespace rest { class DispatcherQueue; class Job; ///////////////////////////////////////////////////////////////////////////// /// @brief job dispatcher thread ///////////////////////////////////////////////////////////////////////////// class DispatcherThread : public Thread { DispatcherThread(DispatcherThread const&) = delete; DispatcherThread& operator=(DispatcherThread const&) = delete; friend class Dispatcher; friend class DispatcherQueue; public: static DispatcherThread* current() { return dynamic_cast(Thread::CURRENT_THREAD); } public: explicit DispatcherThread(DispatcherQueue*); ~DispatcherThread() {shutdown();} protected: void run() override; void addStatus(arangodb::velocypack::Builder* b) override; public: ////////////////////////////////////////////////////////////////////////////// /// @brief indicates that thread is doing a blocking operation ////////////////////////////////////////////////////////////////////////////// void block(); ////////////////////////////////////////////////////////////////////////////// /// @brief indicates that thread has resumed work ////////////////////////////////////////////////////////////////////////////// void unblock(); ////////////////////////////////////////////////////////////////////////////// /// @brief do the real work ////////////////////////////////////////////////////////////////////////////// void handleJob(Job* job); private: ////////////////////////////////////////////////////////////////////////////// /// @brief the dispatcher queue ////////////////////////////////////////////////////////////////////////////// DispatcherQueue* _queue; }; } } #endif