//////////////////////////////////////////////////////////////////////////////// /// @brief interface of a job dispatcher /// /// @file /// /// DISCLAIMER /// /// Copyright 2010-2011 triagens GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is triAGENS GmbH, Cologne, Germany /// /// @author Dr. Frank Celler /// @author Martin Schoenert /// @author Copyright 2009-2011, triAGENS GmbH, Cologne, Germany //////////////////////////////////////////////////////////////////////////////// #ifndef TRIAGENS_FYN_REST_DISPATCHER_H #define TRIAGENS_FYN_REST_DISPATCHER_H 1 #include //////////////////////////////////////////////////////////////////////////////// /// @defgroup Dispatcher Job Dispatcher //////////////////////////////////////////////////////////////////////////////// namespace triagens { namespace rest { class Job; class DispatcherQueue; class DispatcherThread; //////////////////////////////////////////////////////////////////////////////// /// @ingroup Dispatcher /// @brief interface of a job dispatcher //////////////////////////////////////////////////////////////////////////////// class Dispatcher { private: Dispatcher (Dispatcher const&); Dispatcher& operator= (Dispatcher const&); public: ///////////////////////////////////////////////////////////////////////// /// @brief constructor ///////////////////////////////////////////////////////////////////////// Dispatcher () { } ///////////////////////////////////////////////////////////////////////// /// @brief destructor ///////////////////////////////////////////////////////////////////////// virtual ~Dispatcher () { } public: ///////////////////////////////////////////////////////////////////////// /// @brief is the dispatcher still running ///////////////////////////////////////////////////////////////////////// virtual bool isRunning () = 0; ///////////////////////////////////////////////////////////////////////// /// @brief adds a new queue ///////////////////////////////////////////////////////////////////////// virtual void addQueue (string const& name, size_t nrThreads) = 0; ///////////////////////////////////////////////////////////////////////// /// @brief adds a new job /// /// The method is called from the scheduler to add a new job request. /// It returns immediately (i.e. without waiting for the job to finish). /// When the job is finished the scheduler will be awoken and /// the scheduler will write the response over the network to /// the caller. ///////////////////////////////////////////////////////////////////////// virtual bool addJob (Job*) = 0; ///////////////////////////////////////////////////////////////////////// /// @brief start the dispatcher ///////////////////////////////////////////////////////////////////////// virtual bool start () = 0; ///////////////////////////////////////////////////////////////////////// /// @brief begins shutdown process ///////////////////////////////////////////////////////////////////////// virtual void beginShutdown () = 0; ///////////////////////////////////////////////////////////////////////// /// @brief reports status of dispatcher queues ///////////////////////////////////////////////////////////////////////// virtual void reportStatus () = 0; }; } } #endif