//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2016 ArangoDB GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Dr. Frank Celler //////////////////////////////////////////////////////////////////////////////// #include "V8DealerFeature.h" #include #include "ApplicationFeatures/V8PlatformFeature.h" #include "Basics/ConditionLocker.h" #include "Basics/RandomGenerator.h" #include "Basics/StringUtils.h" #include "Basics/WorkMonitor.h" #include "Cluster/ServerState.h" #include "Dispatcher/DispatcherFeature.h" #include "Dispatcher/DispatcherThread.h" #include "ProgramOptions/ProgramOptions.h" #include "ProgramOptions/Section.h" #include "RestServer/DatabaseFeature.h" #include "Utils/V8TransactionContext.h" #include "V8/v8-buffer.h" #include "V8/v8-conv.h" #include "V8/v8-globals.h" #include "V8/v8-shell.h" #include "V8/v8-utils.h" #include "V8Server/V8Context.h" #include "V8Server/v8-actions.h" #include "V8Server/v8-user-structures.h" #include "VocBase/server.h" #include "VocBase/vocbase.h" #include "3rdParty/valgrind/valgrind.h" using namespace arangodb; using namespace arangodb::application_features; using namespace arangodb::basics; using namespace arangodb::options; V8DealerFeature* V8DealerFeature::DEALER = nullptr; namespace { class V8GcThread : public Thread { public: explicit V8GcThread(V8DealerFeature* dealer) : Thread("V8GarbageCollector"), _dealer(dealer), _lastGcStamp(static_cast(TRI_microtime())) {} ~V8GcThread() { shutdown(); } public: void run() override { _dealer->collectGarbage(); } double getLastGcStamp() { return static_cast(_lastGcStamp.load(std::memory_order_acquire)); } void updateGcStamp(double value) { _lastGcStamp.store(static_cast(value), std::memory_order_release); } private: V8DealerFeature* _dealer; std::atomic _lastGcStamp; }; } V8DealerFeature::V8DealerFeature( application_features::ApplicationServer* server) : application_features::ApplicationFeature(server, "V8Dealer"), _gcFrequency(15.0), _gcInterval(1000), _nrContexts(0), _ok(false), _gcThread(nullptr), _stopping(false), _gcFinished(false), _nrAdditionalContexts(0), _minimumContexts(1), _forceNrContexts(0) { setOptional(false); requiresElevatedPrivileges(false); startsAfter("Action"); startsAfter("Database"); startsAfter("Dispatcher"); startsAfter("Scheduler"); startsAfter("V8Platform"); startsAfter("WorkMonitor"); } void V8DealerFeature::collectOptions(std::shared_ptr options) { LOG_TOPIC(TRACE, Logger::STARTUP) << name() << "::collectOptions"; options->addSection("javascript", "Configure the Javascript engine"); options->addOption( "--javascript.gc-frequency", "JavaScript time-based garbage collection frequency (each x seconds)", new DoubleParameter(&_gcFrequency)); options->addOption( "--javascript.gc-interval", "JavaScript request-based garbage collection interval (each x requests)", new UInt64Parameter(&_gcInterval)); options->addOption("--javascript.app-path", "directory for Foxx applications", new StringParameter(&_appPath)); options->addOption( "--javascript.startup-directory", "path to the directory containing JavaScript startup scripts", new StringParameter(&_startupPath)); options->addOption( "--javascript.v8-contexts", "number of V8 contexts that are created for executing JavaScript actions", new UInt64Parameter(&_nrContexts)); } void V8DealerFeature::validateOptions(std::shared_ptr options) { LOG_TOPIC(TRACE, Logger::STARTUP) << name() << "::validateOptions"; // check the startup path if (_startupPath.empty()) { LOG(FATAL) << "no 'javascript.startup-directory' has been supplied, giving up"; FATAL_ERROR_EXIT(); } // remove trailing / from path and set path _startupPath = StringUtils::rTrim(_startupPath, TRI_DIR_SEPARATOR_STR); _startupLoader.setDirectory(_startupPath); ServerState::instance()->setJavaScriptPath(_startupPath); // check whether app-path was specified if (_appPath.empty()) { LOG(FATAL) << "no value has been specified for --javascript.app-path."; FATAL_ERROR_EXIT(); } // use a minimum of 1 second for GC if (_gcFrequency < 1) { _gcFrequency = 1; } } void V8DealerFeature::start() { LOG_TOPIC(TRACE, Logger::STARTUP) << name() << "::start"; // dump paths { std::vector paths; paths.push_back(std::string("startup '" + _startupPath + "'")); if (!_appPath.empty()) { paths.push_back(std::string("application '" + _appPath + "'")); } LOG(INFO) << "JavaScript using " << StringUtils::join(paths, ", "); } // set singleton DEALER = this; // try to guess a suitable number of contexts if (0 == _nrContexts && 0 == _forceNrContexts) { DispatcherFeature* dispatcher = dynamic_cast( ApplicationServer::lookupFeature("Dispatcher")); if (dispatcher != nullptr) { _nrContexts = dispatcher->concurrency(); } } // set a minimum of V8 contexts if (_nrContexts < _minimumContexts) { _nrContexts = _minimumContexts; } if (0 < _forceNrContexts) { _nrContexts = _forceNrContexts; } else if (0 < _nrAdditionalContexts) { _nrContexts += _nrAdditionalContexts; } defineDouble("V8_CONTEXTS", _nrContexts); // setup instances { CONDITION_LOCKER(guard, _contextCondition); _contexts.resize(_nrContexts, nullptr); _busyContexts.reserve(_nrContexts); _freeContexts.reserve(_nrContexts); _dirtyContexts.reserve(_nrContexts); } for (size_t i = 0; i < _nrContexts; ++i) { initializeContext(i); } applyContextUpdates(); DatabaseFeature* database = dynamic_cast( ApplicationServer::lookupFeature("Database")); loadJavascript(database->vocbase(), "server/initialize.js"); } void V8DealerFeature::stop() { LOG_TOPIC(TRACE, Logger::STARTUP) << name() << "::stop"; shutdownContexts(); // delete GC thread after all action threads have been stopped if (_gcThread != nullptr) { delete _gcThread; } DEALER = nullptr; } bool V8DealerFeature::addGlobalContextMethod(std::string const& method) { bool result = true; for (size_t i = 0; i < _nrContexts; ++i) { try { if (!_contexts[i]->addGlobalContextMethod(method)) { result = false; } } catch (...) { result = false; } } return result; } void V8DealerFeature::collectGarbage() { V8GcThread* gc = dynamic_cast(_gcThread); TRI_ASSERT(gc != nullptr); // this flag will be set to true if we timed out waiting for a GC signal // if set to true, the next cycle will use a reduced wait time so the GC // can be performed more early for all dirty contexts. The flag is set // to false again once all contexts have been cleaned up and there is nothing // more to do bool useReducedWait = false; bool preferFree = false; // the time we'll wait for a signal uint64_t const regularWaitTime = (uint64_t)(_gcFrequency * 1000.0 * 1000.0); // the time we'll wait for a signal when the previous wait timed out uint64_t const reducedWaitTime = (uint64_t)(_gcFrequency * 1000.0 * 200.0); while (_stopping == 0) { V8Context* context = nullptr; bool wasDirty = false; { bool gotSignal = false; preferFree = !preferFree; CONDITION_LOCKER(guard, _contextCondition); if (_dirtyContexts.empty()) { uint64_t waitTime = useReducedWait ? reducedWaitTime : regularWaitTime; // we'll wait for a signal or a timeout gotSignal = guard.wait(waitTime); } if (preferFree && !_freeContexts.empty()) { context = pickFreeContextForGc(); } if (context == nullptr && !_dirtyContexts.empty()) { context = _dirtyContexts.back(); _dirtyContexts.pop_back(); if (context->_numExecutions < 50 && !context->_hasActiveExternals) { // don't collect this one yet. it doesn't have externals, so there // is urge for garbage collection _freeContexts.emplace_back(context); context = nullptr; } else { wasDirty = true; } } if (context == nullptr && !preferFree && !gotSignal && !_freeContexts.empty()) { // we timed out waiting for a signal, so we have idle time that we can // spend on running the GC pro-actively // We'll pick one of the free contexts and clean it up context = pickFreeContextForGc(); } // there is no context to clean up, probably they all have been cleaned up // already. increase the wait time so we don't cycle too much in the GC // loop // and waste CPU unnecessary useReducedWait = (context != nullptr); } // update last gc time double lastGc = TRI_microtime(); gc->updateGcStamp(lastGc); if (context != nullptr) { arangodb::CustomWorkStack custom("V8 GC", (uint64_t)context->_id); LOG(TRACE) << "collecting V8 garbage in context #" << context->_id << ", numExecutions: " << context->_numExecutions << ", hasActive: " << context->_hasActiveExternals << ", wasDirty: " << wasDirty; bool hasActiveExternals = false; auto isolate = context->_isolate; TRI_ASSERT(context->_locker == nullptr); context->_locker = new v8::Locker(isolate); isolate->Enter(); { v8::HandleScope scope(isolate); auto localContext = v8::Local::New(isolate, context->_context); localContext->Enter(); { v8::Context::Scope contextScope(localContext); TRI_ASSERT(context->_locker->IsLocked(isolate)); TRI_ASSERT(v8::Locker::IsLocked(isolate)); TRI_GET_GLOBALS(); TRI_RunGarbageCollectionV8(isolate, 1.0); hasActiveExternals = v8g->hasActiveExternals(); } localContext->Exit(); } isolate->Exit(); delete context->_locker; context->_locker = nullptr; // update garbage collection statistics context->_hasActiveExternals = hasActiveExternals; context->_numExecutions = 0; context->_lastGcStamp = lastGc; { CONDITION_LOCKER(guard, _contextCondition); if (wasDirty) { _freeContexts.emplace_back(context); } else { _freeContexts.insert(_freeContexts.begin(), context); } guard.broadcast(); } } else { useReducedWait = false; // sanity } } _gcFinished = true; } void V8DealerFeature::loadJavascript(TRI_vocbase_t* vocbase, std::string const& file) { if (1 < _nrContexts) { std::vector threads; for (size_t i = 0; i < _nrContexts; ++i) { threads.push_back(std::thread(&V8DealerFeature::loadJavascriptFiles, this, vocbase, file, i)); } for (size_t i = 0; i < _nrContexts; ++i) { threads[i].join(); } } else { loadJavascriptFiles(vocbase, file, 0); } } void V8DealerFeature::startGarbageCollection() { TRI_ASSERT(_gcThread == nullptr); _gcThread = new V8GcThread(this); _gcThread->start(); _gcFinished = false; } V8Context* V8DealerFeature::enterContext(TRI_vocbase_t* vocbase, bool allowUseDatabase, ssize_t forceContext) { if (_stopping) { return nullptr; } V8Context* context = nullptr; // this is for TESTING / DEBUGGING / INIT only if (forceContext != -1) { size_t id = (size_t)forceContext; if (id >= _nrContexts) { LOG(ERR) << "internal error, not enough contexts"; return nullptr; } while (!_stopping) { { CONDITION_LOCKER(guard, _contextCondition); if (_stopping) { break; } for (auto iter = _freeContexts.begin(); iter != _freeContexts.end(); ++iter) { if ((*iter)->_id == id) { context = *iter; _freeContexts.erase(iter); _busyContexts.emplace(context); break; } } if (context != nullptr) { break; } for (auto iter = _dirtyContexts.begin(); iter != _dirtyContexts.end(); ++iter) { if ((*iter)->_id == id) { context = *iter; _dirtyContexts.erase(iter); _busyContexts.emplace(context); break; } } if (context != nullptr) { break; } } LOG(DEBUG) << "waiting for V8 context " << id << " to become available"; usleep(100 * 1000); } if (context == nullptr) { return nullptr; } } // look for a free context else { CONDITION_LOCKER(guard, _contextCondition); while (_freeContexts.empty() && !_stopping) { LOG(DEBUG) << "waiting for unused V8 context"; if (!_dirtyContexts.empty()) { // we'll use a dirty context in this case V8Context* context = _dirtyContexts.back(); _freeContexts.push_back(context); _dirtyContexts.pop_back(); } else { auto currentThread = arangodb::rest::DispatcherThread::current(); if (currentThread != nullptr) { currentThread->block(); } guard.wait(); if (currentThread != nullptr) { currentThread->unblock(); } } } // in case we are in the shutdown phase, do not enter a context! // the context might have been deleted by the shutdown if (_stopping) { return nullptr; } LOG(TRACE) << "found unused V8 context"; TRI_ASSERT(!_freeContexts.empty()); context = _freeContexts.back(); TRI_ASSERT(context != nullptr); _freeContexts.pop_back(); // should not fail because we reserved enough space beforehand _busyContexts.emplace(context); } // when we get here, we should have a context and an isolate TRI_ASSERT(context != nullptr); TRI_ASSERT(context->_isolate != nullptr); auto isolate = context->_isolate; TRI_ASSERT(context->_locker == nullptr); context->_locker = new v8::Locker(isolate); isolate->Enter(); { v8::HandleScope scope(isolate); auto localContext = v8::Local::New(isolate, context->_context); localContext->Enter(); { v8::Context::Scope contextScope(localContext); TRI_ASSERT(context->_locker->IsLocked(isolate)); TRI_ASSERT(v8::Locker::IsLocked(isolate)); TRI_GET_GLOBALS(); // initialize the context data v8g->_query = nullptr; v8g->_vocbase = vocbase; v8g->_allowUseDatabase = allowUseDatabase; TRI_UseVocBase(vocbase); LOG(TRACE) << "entering V8 context " << context->_id; context->handleGlobalContextMethods(); } } return context; } void V8DealerFeature::exitContext(V8Context* context) { LOG(TRACE) << "leaving V8 context " << context->_id; V8GcThread* gc = dynamic_cast(_gcThread); double lastGc = (gc != nullptr) ? gc->getLastGcStamp() : -1.0; auto isolate = context->_isolate; TRI_ASSERT(isolate != nullptr); TRI_ASSERT(context->_locker->IsLocked(isolate)); TRI_ASSERT(v8::Locker::IsLocked(isolate)); bool canceled = false; // update data for later garbage collection { TRI_GET_GLOBALS(); context->_hasActiveExternals = v8g->hasActiveExternals(); ++context->_numExecutions; TRI_vocbase_t* vocbase = v8g->_vocbase; TRI_ASSERT(vocbase != nullptr); // release last recently used vocbase TRI_ReleaseVocBase(vocbase); // check for cancelation requests canceled = v8g->_canceled; v8g->_canceled = false; } // check if we need to execute global context methods bool runGlobal = false; { MUTEX_LOCKER(mutexLocker, context->_globalMethodsLock); runGlobal = !context->_globalMethods.empty(); } // exit the context { v8::HandleScope scope(isolate); // if the execution was canceled, we need to cleanup if (canceled) { context->handleCancelationCleanup(); } // run global context methods if (runGlobal) { TRI_ASSERT(context->_locker->IsLocked(isolate)); TRI_ASSERT(v8::Locker::IsLocked(isolate)); context->handleGlobalContextMethods(); } TRI_GET_GLOBALS(); // reset the context data; gc should be able to run without it v8g->_query = nullptr; v8g->_vocbase = nullptr; v8g->_allowUseDatabase = false; // now really exit auto localContext = v8::Local::New(isolate, context->_context); localContext->Exit(); } isolate->Exit(); delete context->_locker; context->_locker = nullptr; TRI_ASSERT(!v8::Locker::IsLocked(isolate)); LOG(TRACE) << "returned dirty V8 context"; if (gc != nullptr) { // default is false bool performGarbageCollection = false; // postpone garbage collection for standard contexts if (context->_lastGcStamp + _gcFrequency < lastGc) { LOG(TRACE) << "V8 context has reached GC timeout threshold and will be " "scheduled for GC"; performGarbageCollection = true; } else if (context->_numExecutions >= _gcInterval) { LOG(TRACE) << "V8 context has reached maximum number of requests and will " "be scheduled for GC"; performGarbageCollection = true; } { CONDITION_LOCKER(guard, _contextCondition); if (performGarbageCollection && !_freeContexts.empty()) { // only add the context to the dirty list if there is at least one other // free context _dirtyContexts.emplace_back(context); } else { _freeContexts.emplace_back(context); } _busyContexts.erase(context); guard.broadcast(); } } else { CONDITION_LOCKER(guard, _contextCondition); _busyContexts.erase(context); _freeContexts.emplace_back(context); } } void V8DealerFeature::defineContextUpdate( std::function, size_t)> func, TRI_vocbase_t* vocbase) { _contextUpdates.emplace_back(func, vocbase); } void V8DealerFeature::applyContextUpdates() { for (size_t i = 0; i < _nrContexts; ++i) { for (auto& p : _contextUpdates) { auto vocbase = p.second; if (vocbase == nullptr) { vocbase = DatabaseFeature::DATABASE->vocbase(); } V8Context* context = V8DealerFeature::DEALER->enterContext(vocbase, true, i); v8::HandleScope scope(context->_isolate); auto localContext = v8::Local::New(context->_isolate, context->_context); localContext->Enter(); { v8::Context::Scope contextScope(localContext); p.first(context->_isolate, localContext, i); } localContext->Exit(); V8DealerFeature::DEALER->exitContext(context); LOG(TRACE) << "updated V8 context #" << i; } } } void V8DealerFeature::shutdownContexts() { _stopping = true; // wait for all contexts to finish { CONDITION_LOCKER(guard, _contextCondition); guard.broadcast(); for (size_t n = 0; n < 10 * 5; ++n) { if (_busyContexts.empty()) { LOG(DEBUG) << "no busy V8 contexts"; break; } LOG(DEBUG) << "waiting for busy V8 contexts (" << _busyContexts.size() << ") to finish "; guard.wait(100 * 1000); } } // send all busy contexts a termate signal { CONDITION_LOCKER(guard, _contextCondition); for (auto& it : _busyContexts) { LOG(WARN) << "sending termination signal to V8 context"; v8::V8::TerminateExecution(it->_isolate); } } // wait for one minute { CONDITION_LOCKER(guard, _contextCondition); for (size_t n = 0; n < 10 * 60; ++n) { if (_busyContexts.empty()) { break; } guard.wait(100000); } } if (!_busyContexts.empty()) { LOG(FATAL) << "cannot shutdown V8 contexts"; FATAL_ERROR_EXIT(); } // stop GC thread if (_gcThread != nullptr) { LOG(DEBUG) << "Waiting for GC Thread to finish action"; _gcThread->beginShutdown(); // wait until garbage collector thread is done while (!_gcFinished) { usleep(10000); } LOG(DEBUG) << "Commanding GC Thread to terminate"; } // shutdown all instances { CONDITION_LOCKER(guard, _contextCondition); for (auto context : _contexts) { shutdownV8Instance(context); } _contexts.clear(); } LOG(DEBUG) << "V8 contexts are shut down"; } V8Context* V8DealerFeature::pickFreeContextForGc() { int const n = (int)_freeContexts.size(); if (n == 0) { // this is easy... return nullptr; } V8GcThread* gc = dynamic_cast(_gcThread); TRI_ASSERT(gc != nullptr); // we got more than 1 context to clean up, pick the one with the "oldest" GC // stamp int pickedContextNr = -1; // index of context with lowest GC stamp, -1 means "none" for (int i = n - 1; i > 0; --i) { // check if there's actually anything to clean up in the context if (_freeContexts[i]->_numExecutions < 50 && !_freeContexts[i]->_hasActiveExternals) { continue; } // compare last GC stamp if (pickedContextNr == -1 || _freeContexts[i]->_lastGcStamp <= _freeContexts[pickedContextNr]->_lastGcStamp) { pickedContextNr = i; } } // we now have the context to clean up in pickedContextNr if (pickedContextNr == -1) { // no context found return nullptr; } // this is the context to clean up V8Context* context = _freeContexts[pickedContextNr]; TRI_ASSERT(context != nullptr); // now compare its last GC timestamp with the last global GC stamp if (context->_lastGcStamp + _gcFrequency >= gc->getLastGcStamp()) { // no need yet to clean up the context return nullptr; } // we'll pop the context from the vector. the context might be at // any position in the vector so we need to move the other elements // around if (n > 1) { for (int i = pickedContextNr; i < n - 1; ++i) { _freeContexts[i] = _freeContexts[i + 1]; } } _freeContexts.pop_back(); return context; } void V8DealerFeature::initializeContext(size_t i) { CONDITION_LOCKER(guard, _contextCondition); V8PlatformFeature* v8platform = dynamic_cast( application_features::ApplicationServer::lookupFeature("V8Platform")); TRI_ASSERT(v8platform != nullptr); v8::Isolate::CreateParams createParams; createParams.array_buffer_allocator = v8platform->arrayBufferAllocator(); v8::Isolate* isolate = v8::Isolate::New(createParams); V8Context* context = _contexts[i] = new V8Context(); if (context == nullptr) { LOG(FATAL) << "cannot initialize V8 context #" << i; FATAL_ERROR_EXIT(); } TRI_ASSERT(context->_locker == nullptr); // enter a new isolate context->_id = i; context->_isolate = isolate; TRI_ASSERT(context->_locker == nullptr); context->_locker = new v8::Locker(isolate); context->_isolate->Enter(); // create the context { v8::HandleScope handle_scope(isolate); v8::Handle global = v8::ObjectTemplate::New(isolate); v8::Persistent persistentContext; persistentContext.Reset(isolate, v8::Context::New(isolate, 0, global)); auto localContext = v8::Local::New(isolate, persistentContext); localContext->Enter(); { v8::Context::Scope contextScope(localContext); TRI_CreateV8Globals(isolate); context->_context.Reset(context->_isolate, localContext); if (context->_context.IsEmpty()) { LOG(FATAL) << "cannot initialize V8 engine"; FATAL_ERROR_EXIT(); } v8::Handle globalObj = localContext->Global(); globalObj->Set(TRI_V8_ASCII_STRING("GLOBAL"), globalObj); globalObj->Set(TRI_V8_ASCII_STRING("global"), globalObj); globalObj->Set(TRI_V8_ASCII_STRING("root"), globalObj); std::string modulesPath = _startupPath + TRI_DIR_SEPARATOR_STR + "server" + TRI_DIR_SEPARATOR_STR + "modules;" + _startupPath + TRI_DIR_SEPARATOR_STR + "common" + TRI_DIR_SEPARATOR_STR + "modules;" + _startupPath + TRI_DIR_SEPARATOR_STR + "node"; TRI_InitV8UserStructures(isolate, localContext); TRI_InitV8Buffer(isolate, localContext); TRI_InitV8Conversions(localContext); TRI_InitV8Utils(isolate, localContext, _startupPath, modulesPath); TRI_InitV8DebugUtils(isolate, localContext, _startupPath, modulesPath); TRI_InitV8Shell(isolate, localContext); { v8::HandleScope scope(isolate); TRI_AddGlobalVariableVocbase(isolate, localContext, TRI_V8_ASCII_STRING("APP_PATH"), TRI_V8_STD_STRING(_appPath)); for (auto j : _definedBooleans) { localContext->Global()->ForceSet(TRI_V8_STD_STRING(j.first), v8::Boolean::New(isolate, j.second), v8::ReadOnly); } for (auto j : _definedDoubles) { localContext->Global()->ForceSet(TRI_V8_STD_STRING(j.first), v8::Number::New(isolate, j.second), v8::ReadOnly); } for (auto j : _definedStrings) { localContext->Global()->ForceSet(TRI_V8_STD_STRING(j.first), TRI_V8_STD_STRING(j.second), v8::ReadOnly); } } } // and return from the context localContext->Exit(); } isolate->Exit(); delete context->_locker; context->_locker = nullptr; // some random delay value to add as an initial garbage collection offset // this avoids collecting all contexts at the very same time double const randomWait = static_cast(RandomGenerator::interval(0, 14)); // initialize garbage collection for context context->_numExecutions = 0; context->_hasActiveExternals = true; context->_lastGcStamp = TRI_microtime() + randomWait; LOG(TRACE) << "initialized V8 context #" << i; _freeContexts.emplace_back(context); } void V8DealerFeature::loadJavascriptFiles(TRI_vocbase_t* vocbase, std::string const& file, size_t i) { V8Context* context = V8DealerFeature::DEALER->enterContext(vocbase, true, i); v8::HandleScope scope(context->_isolate); auto localContext = v8::Local::New(context->_isolate, context->_context); localContext->Enter(); { v8::Context::Scope contextScope(localContext); switch (_startupLoader.loadScript(context->_isolate, localContext, file)) { case JSLoader::eSuccess: LOG(TRACE) << "loaded JavaScript file '" << file << "'"; break; case JSLoader::eFailLoad: LOG(FATAL) << "cannot load JavaScript file '" << file << "'"; FATAL_ERROR_EXIT(); break; case JSLoader::eFailExecute: LOG(FATAL) << "error during execution of JavaScript file '" << file << "'"; FATAL_ERROR_EXIT(); break; } } localContext->Exit(); V8DealerFeature::DEALER->exitContext(context); LOG(TRACE) << "loaded Javascript files for V8 context #" << i; } void V8DealerFeature::shutdownV8Instance(V8Context* context) { LOG(TRACE) << "shutting down V8 context #" << context->_id; auto isolate = context->_isolate; isolate->Enter(); TRI_ASSERT(context->_locker == nullptr); context->_locker = new v8::Locker(isolate); { v8::HandleScope scope(isolate); auto localContext = v8::Local::New(isolate, context->_context); localContext->Enter(); { v8::Context::Scope contextScope(localContext); double availableTime = 30.0; if (RUNNING_ON_VALGRIND) { // running under Valgrind availableTime *= 10; int tries = 0; while (tries++ < 10 && TRI_RunGarbageCollectionV8(isolate, availableTime)) { if (tries > 3) { LOG(WARN) << "waiting for garbage v8 collection to end"; } } } else { TRI_RunGarbageCollectionV8(isolate, availableTime); } TRI_GET_GLOBALS(); if (v8g != nullptr) { if (v8g->_transactionContext != nullptr) { delete static_cast(v8g->_transactionContext); v8g->_transactionContext = nullptr; } delete v8g; } } localContext->Exit(); } context->_context.Reset(); isolate->Exit(); delete context->_locker; context->_locker = nullptr; isolate->Dispose(); LOG(TRACE) << "closed V8 context #" << context->_id; delete context; }