//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2014-2016 ArangoDB GmbH, Cologne, Germany /// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Michael Hackstein //////////////////////////////////////////////////////////////////////////////// #ifndef ARANGOD_AQL_ENGINE_INFO_CONTAINER_DBSERVER_H #define ARANGOD_AQL_ENGINE_INFO_CONTAINER_DBSERVER_H 1 #include "Basics/Common.h" #include "Aql/types.h" #include "Aql/ExecutionNode.h" #include "Cluster/ClusterInfo.h" #include "VocBase/AccessMode.h" #include namespace arangodb { class ClusterComm; class Result; namespace aql { struct Collection; class GraphNode; class ScatterNode; class Query; class EngineInfoContainerDBServer { private: // @brief Local struct to create the // information required to build traverser engines // on DB servers. struct TraverserEngineShardLists { explicit TraverserEngineShardLists(size_t length) { // Make sure they all have a fixed size. edgeCollections.resize(length); } ~TraverserEngineShardLists() {} // Mapping for edge collections to shardIds. // We have to retain the ordering of edge collections, all // vectors of these in one run need to have identical size. // This is because the conditions to query those edges have the // same ordering. std::vector> edgeCollections; // Mapping for vertexCollections to shardIds. std::unordered_map> vertexCollections; #ifdef USE_ENTERPRISE std::set inaccessibleShards; #endif }; struct EngineInfo { public: explicit EngineInfo(size_t idOfRemoteNode) noexcept; EngineInfo(EngineInfo&& other) noexcept; ~EngineInfo(); #if (_MSC_VER != 0) #pragma warning( disable : 4521) // stfu wintendo. #endif void addNode(ExecutionNode* node); void connectQueryId(QueryId id) noexcept { _otherId = id; } Collection const* collection() const noexcept; void collection(Collection* col) noexcept { _collection = col; } void serializeSnippet( Query& query, ShardID id, velocypack::Builder& infoBuilder, bool isResponsibleForInit ) const; void serializeSnippet( ServerID const& serverId, Query& query, std::vector const& shards, velocypack::Builder& infoBuilder ) const; ExecutionNode::NodeType type() const noexcept { return _type; } #ifdef USE_IRESEARCH LogicalView const* view() const noexcept; #endif private: EngineInfo(EngineInfo&) = delete; EngineInfo(EngineInfo const& other) = delete; std::vector _nodes; size_t _idOfRemoteNode; // id of the remote node QueryId _otherId; // Id of query engine before this one union { Collection* _collection; // The collection used to connect to this engine LogicalView const* _view; // The view used to connect to this engine }; ShardID _restrictedShard; // The shard this snippet is restricted to ExecutionNode::NodeType _type{ ExecutionNode::MAX_NODE_TYPE_VALUE }; // type of the "main node" }; struct DBServerInfo { public: void addShardLock(AccessMode::Type const& lock, ShardID const& id); void addEngine(std::shared_ptr info, ShardID const& id); void buildMessage( ServerID const& serverId, EngineInfoContainerDBServer const& context, Query& query, velocypack::Builder& infoBuilder ) const; void addTraverserEngine(GraphNode* node, TraverserEngineShardLists&& shards); void combineTraverserEngines(ServerID const& serverID, arangodb::velocypack::Slice const ids); private: void injectTraverserEngines(VPackBuilder& infoBuilder) const; // @brief Map of LockType to ShardId std::unordered_map> _shardLocking; // @brief Map of all EngineInfos with their shards std::unordered_map, std::vector> _engineInfos; // @brief List of all information required for traverser engines std::vector> _traverserEngineInfos; }; struct CollectionInfo { void mergeShards(std::shared_ptr> const& shards); AccessMode::Type lockType{ AccessMode::Type::NONE }; std::vector> engines; std::vector views; std::unordered_set usedShards; std::vector scatters; // corresponding scatters }; public: explicit EngineInfoContainerDBServer(Query* query) noexcept; // Insert a new node into the last engine on the stack // If this Node contains Collections, they will be added into the map // for ShardLocking void addNode(ExecutionNode* node); // Open a new snippet, which is connected to the given remoteNode id void openSnippet(size_t idOfRemoteNode); // Closes the given snippet and connects it // to the given queryid of the coordinator. void closeSnippet(QueryId id); // Build the Engines for the DBServer // * Creates one Query-Entry for each Snippet per Shard (multiple on the // same DB) // * All snippets know all locking information for the query. // * Only the first snippet is responsible to lock. // * After this step DBServer-Collections are locked! // // Error Case: It is guaranteed that for all snippets created during // this methods a shutdown request is send to all DBServers. // In case the network is broken and this shutdown request is lost // the DBServers will clean up their snippets after a TTL. Result buildEngines(MapRemoteToSnippet& queryIds, std::unordered_set& lockedShards) const; /** * @brief Will send a shutdown to all engines registered in the list of * queryIds. * NOTE: This function will ignore all queryids where the key is not of * the expected format * they may be leftovers from Coordinator. * Will also clear the list of queryIds after return. * * @param cc The ClusterComm * @param errorCode error Code to be send to DBServers for logging. * @param dbname Name of the database this query is executed in. * @param queryIds A map of QueryIds of the format: (remoteNodeId:shardId) -> * queryid. */ void cleanupEngines( std::shared_ptr cc, int errorCode, std::string const& dbname, MapRemoteToSnippet& queryIds) const; // Insert a GraphNode that needs to generate TraverserEngines on // the DBServers. The GraphNode itself will retain on the coordinator. void addGraphNode(GraphNode* node); private: /** * @brief Take care of this collection, set the lock state accordingly * and maintain the list of used shards for this collection. * * @param col The collection that should be used * @param accessType The lock-type of this collection * @param restrictedShards The list of shards that can be relevant in this query (a subset of the collection shards) * @param scatter The corresponding scatter node, nullptr means no scatter */ CollectionInfo& handleCollection( Collection const* col, AccessMode::Type const& accessType, ScatterNode* scatter = nullptr, std::unordered_set const& restrictedShards = {} ); /** * @brief Update the collection on the last open engine. Used for communication * * @param col Collection to be inserted */ void updateCollection(Collection const* col); // @brief Helper to create DBServerInfos and sort collections/shards into // them std::map createDBServerMapping(std::unordered_set& lockedShards) const; // @brief Helper to inject the TraverserEngines into the correct infos void injectGraphNodesToMapping( std::map& dbServerMapping) const; #ifdef USE_ENTERPRISE void prepareSatellites( std::map& dbServerMapping) const; void resetSatellites() const; #endif private: struct ViewInfo { std::vector> engines; // list of the engines associated with a view std::vector scatters; // list of the scatters associated with a view }; // @brief The query that is executed. We are not responsible for it Query* _query; // @brief Reference to the last inserted EngineInfo, used for back linking of // QueryIds std::stack> _engineStack; // @brief A map of Collection => Info required for distribution std::unordered_map _collectionInfos; // @brief A map of LogicalView => Info required for distribution // std::map ~25-30% is faster than std::unordered_map for small number of elements std::map _viewInfos; #ifdef USE_ENTERPRISE // @brief List of all satellite collections std::unordered_set _satellites; #endif // @brief List of all graphNodes that need to create TraverserEngines on // DBServers std::vector _graphNodes; }; } // aql } // arangodb #endif