//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2019 ArangoDB GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// /// Copyright holder is ArangoDB GmbH, Cologne, Germany /// /// @author Tobias Gödderz //////////////////////////////////////////////////////////////////////////////// #ifndef ARANGOD_CLUSTER_CALLBACKGUARD_H #define ARANGOD_CLUSTER_CALLBACKGUARD_H #include #include "Cluster/ClusterTypes.h" namespace arangodb { namespace cluster { /// @brief If constructed with a callback, the given callback will be called /// exactly once: Either during destruction, or when the object is overwritten /// (via operator=()), or when it's explicitly cleared. It's not copyable, /// but movable. class CallbackGuard { public: // Calls the callback given callback upon destruction. // Allows only move semantics and no copy semantics. CallbackGuard(); // IMPORTANT NOTE: // The passed callback should not throw exceptions, they will not be caught // here, but thrown by the destructor! explicit CallbackGuard(std::function callback); ~CallbackGuard(); // Note that the move constructor of std::function is not noexcept until // C++20. Thus we cannot mark the constructors here noexcept. // NOLINTNEXTLINE(hicpp-noexcept-move,performance-noexcept-move-constructor) CallbackGuard(CallbackGuard&& other); // operator= additionally calls the _callback, and this can also throw. // NOLINTNEXTLINE(hicpp-noexcept-move,performance-noexcept-move-constructor) CallbackGuard& operator=(CallbackGuard&&); CallbackGuard(CallbackGuard const&) = delete; CallbackGuard& operator=(CallbackGuard const&) = delete; /// @brief Call the contained callback, then delete it. void callAndClear(); private: void call(); std::function _callback; }; }} #endif