* Really enforce the hidden option --server.maximal-threads if given.
* Switch off --log.force-direct in scripts/startStandAloneAgency.sh
* Lower the timeout for sending AppendEntriesRPC to 150s.
* Erase _earliestPackage when becoming a leader.
* Challenge leadership in agent main loop.
* Use steady_clock for _earliestPackage.
* Change _lastAcked and _leaderSince to steady_clock as well.
* time difference calculations based on old readSystemClock to steadyClockToDouble
* All system_clock transitioned to steady_clock in Agent. Remaining system_clock are user input / output or timestamps
* Inception system_clock to steady_clock
* Server short name could arrive too late for first health check. Would lead to supervisor thread crash. Add test for this condition and defense against other unknown throws in health check.
* Correct capitalization of ShortName. Add spaces to two Log lines.
* Fixed object assignment operator for agency's key value store
* Node's toJson is now actually toJson. getString should be used for string extractions
* adjust agency's documentation (clarify precondition)
* Switching from ttl to supervision based failover mechanism
* Allowing canceling of ongoing actions
* refactored asyncjobmanager
* refactoring some code
* adding read-only flag
* catching some exceptions to reduce log pollution, removing unnecessary code, removing tests for _changeMode
* fixing "createsANewDatabaseWithAnInvalidUser"
* auth = off does not longer make everyone superuser
* Fixing cluster_sync and maybe resilience
* fixed a bug, where when servers failed, when also agency leadership changes
* redid entire design of checkDBServers/checkCoordinators.
* comparison in supervision must be between oldPersisted and newHealth
* UI stuff
* UI stuff
* FailedServer test needed adjustment
* Hopefully final round
* fixed supervision failure detection
* FailedServer tests back to origin devel
* oldNot documented among preconditions in Agency HTTP API docs
* changed only look for status updated
* non action line in api-cluster
* added debugging methods
* try to fix invalid access in case of error
* remove unused members
* bugfixes and comments
* all agency fixes in
* merge bug
* partially unguarded Agent::lead fixed
* all agency fixes in
* added nrBlocked to thread startup eval
* added nrBlocked to thread startup eval
* recombination of cases in State::get
* some maps replaced with unordered_maps
* optimized maps some