mirror of https://gitee.com/bigwinds/arangodb
correct race condition leading to infinite job execution (#5201)
* fix infinite loop by setting _lastSyncTime within runBackgroundJob(). add code to make agency callback ignore _lastSyncTime limit. * create change notes for this PR and previous PR 5114
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@ -1,6 +1,9 @@
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devel
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devel
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-----
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-----
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* pull request 5201: eliminate race scenario where handlePlanChange could run infinite times
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after an execution exceeded 7.4 second time span
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* pull request 5114: detect shutdown more quickly on heartbeat thread of coordinator and dbserver
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* fixed issue #3811: gharial api is now checking existence of _from and _to vertices
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* fixed issue #3811: gharial api is now checking existence of _from and _to vertices
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during edge creation
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during edge creation
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@ -172,7 +172,8 @@ void HeartbeatThread::runBackgroundJob() {
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_launchAnotherBackgroundJob = false;
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_launchAnotherBackgroundJob = false;
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// the JobGuard is in the operator() of HeartbeatBackgroundJob
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// the JobGuard is in the operator() of HeartbeatBackgroundJob
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SchedulerFeature::SCHEDULER->post(HeartbeatBackgroundJob(shared_from_this(), TRI_microtime()));
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_lastSyncTime = TRI_microtime();
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SchedulerFeature::SCHEDULER->post(HeartbeatBackgroundJob(shared_from_this(), _lastSyncTime));
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} else {
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} else {
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_backgroundJobScheduledOrRunning = false;
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_backgroundJobScheduledOrRunning = false;
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_launchAnotherBackgroundJob = false;
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_launchAnotherBackgroundJob = false;
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@ -265,7 +266,7 @@ void HeartbeatThread::runDBServer() {
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}
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}
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if (doSync) {
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if (doSync) {
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syncDBServerStatusQuo();
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syncDBServerStatusQuo(true);
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}
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}
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return true;
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return true;
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@ -289,6 +290,13 @@ void HeartbeatThread::runDBServer() {
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int const currentCountStart = 1; // set to 1 by Max to speed up discovery
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int const currentCountStart = 1; // set to 1 by Max to speed up discovery
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int currentCount = currentCountStart;
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int currentCount = currentCountStart;
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// Loop priorities / goals
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// 0. send state to agency server
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// 1. schedule handlePlanChange immediately when agency callback occurs
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// 2. poll for plan change, schedule handlePlanChange immediately if change detected
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// 3. force handlePlanChange every 7.4 seconds just in case
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// (7.4 seconds is just less than half the 15 seconds agency uses to declare dead server)
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// 4. if handlePlanChange runs long (greater than 7.4 seconds), have another start immediately after
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while (!isStopping()) {
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while (!isStopping()) {
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logThreadDeaths();
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logThreadDeaths();
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@ -1140,7 +1148,7 @@ bool HeartbeatThread::handlePlanChangeCoordinator(uint64_t currentPlanVersion) {
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/// and every few heartbeats if the Current/Version has changed.
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/// and every few heartbeats if the Current/Version has changed.
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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void HeartbeatThread::syncDBServerStatusQuo() {
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void HeartbeatThread::syncDBServerStatusQuo(bool asyncPush) {
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bool shouldUpdate = false;
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bool shouldUpdate = false;
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bool becauseOfPlan = false;
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bool becauseOfPlan = false;
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bool becauseOfCurrent = false;
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bool becauseOfCurrent = false;
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@ -1162,8 +1170,10 @@ void HeartbeatThread::syncDBServerStatusQuo() {
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becauseOfCurrent = true;
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becauseOfCurrent = true;
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}
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}
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// 7.4 seconds is just less than half the 15 seconds agency uses to declare dead server,
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// perform a safety execution of job in case other plan changes somehow incomplete or undetected
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double now = TRI_microtime();
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double now = TRI_microtime();
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if (now > _lastSyncTime + 7.4) {
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if (now > _lastSyncTime + 7.4 || asyncPush) {
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shouldUpdate = true;
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shouldUpdate = true;
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}
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}
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@ -169,7 +169,7 @@ class HeartbeatThread : public CriticalThread,
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/// @brief bring the db server in sync with the desired state
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/// @brief bring the db server in sync with the desired state
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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void syncDBServerStatusQuo();
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void syncDBServerStatusQuo(bool asyncPush = false);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/// @brief update the local agent pool from the slice
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/// @brief update the local agent pool from the slice
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